I was watching some vids of Mag/Storm/Cyke. . . good shiet. But anyway, when the opp. is in the air and ur chasin them, what’s the best air-to-air normal to use? I’ve been seeing a lot of sj.lk,lk, air dash to other side, magic xx HG xx Temp. Is this good? or just lucky?
How tha eff am I supposed to use s.lp and fp,rh chains to pin Sent? Thats what I hear the best ways to keep him on the ground are. I try that but pushblock owns me for free…help wanted/needed/appreciated…
alright, if you come down on sentinel with fp,rh (which you probably should be), if he pushblocks you have a couple options that are attractive
he pushblocks and you:
-dash in when you land with a s.lp+assist, then try and to do tricky cross ups, down in the south we call it rectangle jumps lol
-you use this option any way, i haven’t worked on it to make it DEADLY though, but you sj and don’t use your airdash while you up there, come down with a sj.rh, and then cancel into an airdash quickly, you will now be floating, and this shit is too funny and cool AND tricky to block sometimes.
-dash in and block…that is always good:p
Pretty much a newbie MSP, but I might as well ask. In the corner I sometimes do this combo. cr. lk, cr. hp, magic into a hk throw, hk, wait a bit as you fall down and hp throw him before you hit the ground. I was wondering if it was safe because I’ve done it on a couple of people and just wanted to see if it’s easily escapable. Oh and I forgot something. Would the hp throw be easily mashed out of? I mean I’m right next to the guy after I throw him and usually follow it up with lk, psy, into some combo.
Also, a question on a combo vid I saw, I think it was the old knowskill vids with Shadyk. Not sure, but he did something like a cr. hk then dash back into another cr. hk. Is that rollable? and is there a particular time to use it? or is it just for show?
It was probably the slide infinite you’re talking about. You do the OTG crouching short, crouching roundhouse, then really quick backwards tri-jump and whiff a short, then repeat. Either that or if he only did the slide, and not the short, could have just canceled into a tri-jump slide again. I’m pretty sure that works.
is the otg short the only part they can roll? or can you roll out of the roundhouse too? this is gonna sound weird, but what triggers the cr. hk to trip the guy higher in the air? I mean when you do a regular cr. hk the opp. just falls down fast, but if I did a hk throw into otg cr. short and cr. hk he goes up higher. Are there any other ways to do that? I know after a psy aaa you could do the cr. short to cr. hk, but what else makes that happen? oh and thanks for the help.
the only part where you can roll is the first cr.lk(if they dont hit the unrollable) on you. besides that you cant roll out of any parts of the slide infinte if they execute it properly.