Tron (Proj.) - Nice Damage, but too many projectiles w/ no AAA
B.B.Hood (Proj.) - Awesome setups, but again, no AAA
Iron Man (Proj. or AAA) - I think this one is okay, but I dont know if IM works that well with this team. Plus, I’m just starting Iron Man, so I dont know too much about his style of play.
Psylocke (AAA) - 'Nuff said. But I was trying to find som1 not as popular to use with Mag/Storm
Cap. Commando (What else?) - could someone tell me about this if they use it? I have no idea where to start.
Cyclops (AAA or Expansion) - I just learned about cyc’s AAA, until then I was using cyclone Kick. It’s quite hot as an assist.
might as well do it now since i aint got shit to do lol
Vs. Storm
One of magneto’s bad matchups. THis fight can go down the gutter really quickly if she has sent to dhc to, we all know the dhc of death, aviod it at all costs. If shes running away dont chase her, wait for her to come down and cross her up wid your aaa. Build meter whiles she throwin fierces in the air just in case you need to get mag out safely. I learned u have to play extremely cautious and wait for the “opportune moment” [just finished watchin pirates of the carribean lol]
Anyways her s.rh is fuckin annoying…however high triangle jumps beat it out but u have to have the right angle, this may seem weird but when storm is on the floor and u know she is about to throw out the rh, dash in and sj striaght up while blocking just in case the rh hits u…when u dash in and sj, that is so u can bait the rh… when she throws out the rh and the move is near the end cancel the sj with an airdash down fp rh to snuff her and get a combo in, that should make the fight more bareable. Be sure to block while u do this technique because u have to be safe as possible.
When u two are at full screen length throw out some lp EM disruptors to keep her on her toes…u’ll be surprised on how often they get hit…EM’s also snuff hailstorms if TK’ed…but dont throw out a disruptor if she does typhoon+drones xx hail cuz you will get hit…drones eat the em disruptor:bluu: Rush her down carefully…dont run into her assists and mix up your patterns…also as soon as she superjumps try and follow her immediately and do a sj.fp ad df fp to try keep her grounded, this is risky cause u can get hit with two lk’s in the air which equal death…this fight is alot easier on ground so trying to keep her there wouldnt be such a bad idea…just do it safely…counter assist as much as u can…u dont just wanna be throwing out ya assist carelessly cuz they will get hailed, also make sure and hurt the bitch when u catch her lol snapping out the primary assist isnt a bad idea either cuase the fight will be easier, this matchup is to be safe, not saying that u can be reckless in any others but u have to be EXTREMELY safe in this one lol try avoid the rh and dont chase her and this fight should become alot easier…anyways im done rambling…tell me how it works out and if my advice is garbage:D
i don’t even tri jump with rh in this fight…only lk’s. Never enough stress on those high tri jumps at the right angle…that is death for her:p also, I think people forget sometimes, IF YOU CAN’T GET A GOOD LICK WITH HER FUCKIN TAG OUT!!! Don’t run urself in circles tryin to get that c.lk, c.lk or tri jump if storm has already built 3 meters and is just fuckin with you. She basically has already won that battle. Magneto’s job is to get those licks he needs to get before she gets like 2 and a half meters IMO. Once she gets three, it is downhill for magneto. Storm has some great safe patterns with sent-y when she can hailstorm. Just some more advice since this is a hard matchup for magneto, although da dragon’s info is GREAT and how storm should be fought.
thanks for the input max, i’m a bit hard headed tho cuz even if storm has 5 meters i still fight with magneto lol hes a soldier…maybe thats why i lose…
hey thanx guyz and no your info is good dragon when going up against storm i use cyke AAA he provides nice block stun on storm and time for some high low game but any predictability will get cyke hailed if drones come out though. i just belive he can provide safer rush to magnus than psy n sent-a against storm sent-y since even up close a well timed cyke assist can stop drones on time while using j.lk trijumps since these are the faster trijumps at mags disposal so i agree with with 50 on this
anyways today i played n stoped santrax more often with mag/cyke and with dragon n 50’s info
and random shit having framekill DHC at mag’s disposal (IM, Storm
herself) will stop hail attemps n even add some damage if using a em disruptor TK and connect it to a lk thypoon lk xx hail solo atempts. peace n thanx again.
simple after like 30-35 hits with the rom infinite you normal jump lk+cyke assist then do j.hk and then air dash up forward a bit then xx tempest the idea is that j.lk+cyke is what calls the assist(duh:lol: ) then the j.hk knocks them down but since cyke comes out it pushes the opponents agonizing carcass of his point char towards cyke to take a little ride upwards:cool: then since cyke assist’s pushes them up you air dash up/fprward a little then tempest so that the tempest starts up when cyke positions the point right on front of you then efficiently combo the tempest. hope this helps you (it should anyways…)
oh man mag vs sent matchups…well i gotta come up with more shit seeing as at the last tourney i attended my mag got fucked up by sent/cap alot lol but i can try help u with what i know so far
VS SENT
dont always go infinite crazy on him…trying to land the infinite is good…but i see people fiending to land it so much that they get themselves killed…prime example is when sent is flying low to the ground and mag sj’s and tries to land in front of him while doin lk’s coming down…sometimes it works but not always…cuz while u are doing the lk’s u can eat an assist into a combo or whatever which takes of about 60-70% of magneto’s lifebar. you gotta remember fighting sent is a hell of alot better when he doesnt have an aaa…so once u hit sent…snap in assist and kill them.
Dashing in and stopping and blocking works well too, cuz then u can see what they are gonna do and come up with something to counter it…most sents do f.lk, f.rh+capcom when they see u dashing in…so u can stop…wait for it…counterassist capcom then rush sent down for a while…s.lp are great too…it keeps sent pinned on the floor if he tries to jump…also try cross him up with sj ad f fp rh while hes on the floor, if he blocks it dash in s.lp, by that time their assist should come out to help them out…so drop yours and continue your rushing patterns. Also a dumb trick with mag while fightin sent is dash in c.lk, c.lk and if he blocks that delay for a while…then they try do something then u do a snapback…they get hit free, also remember dont always be on the offense…blocking and patience is good, dont go too crazy when u get close to him…rush him safely and if u know he is goin to out-prioritize you, block it…dont try and depend on marvel’s randomness lol all i gotta say is safe rushing and patience wins this…but hey thats every fight for mag lol wish i can take my own advice tho…im as impatient as they come:(
ok, about the infinite thing… i understand that you shouldn’t always go for it, and rather wait for a hit to snap and yadda… but i see alot of matches where a good magnus player will take teh sentinel for a while once he has them in the infinite before snapping. so my question to you would be… if i get the infinite, should i snap out quickly, or keep the infinite, to set something up, like snapping them in the corner, so i can get an easier guard break? another thing would be how should i go about it like this…
say i’m fighting sent/storm/commando…
i rom sent til corner, and snap commando in…
kill of commando, and now i have storm / sent to deal with…
how would i go about that? should i snap sent back in, because sent/storm is easier to deal with than storm/sent? only cuz drones and s.hk basically take 90% of magnus’ rushdown away fro him.
well if your confident in doing the infinite perfectly so u can get them in the corner then go for it…sometimes tho u can like snap out while you’re not that far in the corner and quickly wavedash to the corner and unescable GB them…i guess it would be your preference…depends on if u like to take chances by crossing them up or play it safe by using unescapeable GB…me? i snap whenever i get the chance…juss because by some chance i fuck up and let sent get away…then i’ll have to work for that hit all over again
and about the storm/sent question…i usually snap sent in because i rather fight sent/storm than storm/sent…i fear dhc of death that much lol
thanks taiji…i have problems following my own advice tho, thats why half the time i get owned by sent…but i’m learning to be more patient and beat that big fuck:D