Um, yeah, i disagree with pretty much all of that. Random people insist on rewriting our established vocabulary for no good reason. If you want to use a word differently than it’s been used for years, make up a new word.
Sagat’s damage in SF4 wasn’t broken. Ivan the Ooze in that Power Rangers fighting game is broken. More broken than Akuma in ST. You guys are just throwing shit around for the sake of it.
Fuck Ivan Ooze.
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Hey Maj…is there any way you can make a printer friendly version of your handbook (obviously the video examples would be nullified) that I could take to work and read when I’m bored? I don’t get much time on the computer or when I’m at home to do a lot of reading.
Been meaning to write this for a while now, but i kept putting it off because i knew it would be long:
The Social Aspect (of Fighting Games)
It’s got more than enough words on its own so i’ll keep this short, but the community aspect of the “fighting game community” is easily the main reason i’ve stuck around for so long. I can’t guarantee that our community is for everyone, but i think everyone who got into SRK through SF4 owes it to themselves to at least check out what Street Fighter is like offline. Go to SRK’s Regional Matchmaking forum and see where the players in your city gather to play. I bet you’ll have fun.
Might take me a little while, but i’ll definitely look into it sir.
For anyone who might have missed them, longtime SRK community veteran Koop has begun writing an excellent series of tournament survival guides (part 1 and part 2). He explains how to travel for major tournaments in great detail. To complement his efforts, this article will explain why traveling to major tournaments is worthwhile.
Please forgive me if i’m starting to sound like i’m pushing Evo every chance i get. I can only speak from personal experience here, and i’ve had a blast every single time i’ve gone - regardless of whether or not i entered any tournaments.
Hi Maj,
Im usually a non-vocal member of SRK.
I have to break the silence to say Thank You ! These articles are brilliant.
Thank you sir. Glad i could help. (Wow, you weren’t kidding about not posting much. “Posts: 2”)
Well, continuing the focus on tournaments, i wrote an article about some of my personal tournament experiences. Namely, the handful of times i’ve managed to reach the grand finals of a tournament and what exactly happened at that stage.
I hope you’ll find them at least somewhat interesting. More importantly, i hope you’ll share your own along with lessons learned. I’m looking forward to hearing them. Nothing beats actual factual experience, right?
A couple of people asked me to write this, and i was hesitant at first, but it did give me the opportunity to discuss some topics that i’d been meaning to address.
Basically, SF4 gets a bad rap for its heavy damage scaling and input leniency, but i don’t see any problem with either of those design decisions. SF4 matches certainly don’t run the longest of the games we’ve played.
Execution-wise, SF4 isn’t that much more lenient than SF3 was, and it’s still difficult enough for newcomers to have to spend hours practicing special moves in Training Mode. It’s definitely a step in the right direction though, in terms of striking that balance between welcoming new players and placing enough value on clutch execution.
My general stance on input leniency is that more is better - as long as it doesn’t get in the way of itself. Admittedly, a few SF4 characters have that problem, but it’s not nearly as bad as people make it sound.
One last strategy article before Evo!
Happy 4th of July and good luck to everyone heading to Vegas for Evo2k10 next weekend! If this is your first major tournament, just relax, take in the atmosphere, and have fun. It’s always a great experience.
This has helped me with my footsies game a whole lot. Great reads, thanks for writing them.
…and it’s only now that I realize there’s more here. Wow, I have a lot of reading ahead of me.
Thanks dood! This helps my game a lot. Currently at Chapter 3, cut I’m making real progress.
Here’s a follow-up to an article i wrote about Damage Scaling. I’ve wanted to write about this for a while now:
There’s still a lot of discussion about the role of combos in fighting games, so this is my take on it. I think they serve a clear purpose in match play, but they’re not what i would call core fundamentals.
Combo videos are a little different because they’ve evolved into their own niche, but it’s still impossible to separate them from their roots in the fighting game community - as a means of exploring and understanding game engines.
thanks to all authors for these guides…have helped me step my zangief up alot!!
Being part of the fighting game community and having internet access, it happens to all of us from time to time. We all get sucked into heated forum arguments about which character is superior in head-to-head battle.
That’s right, i’m talking about … Theory Fighter!
I’m sure everyone’s going to skip over this article and go right back to theory fighting, but it was worth a try.
The word of the day today is…
Epiphany
Wow, thanks for this. Really gave me some crucial tips, to my ground game. (I loose @ DreamHack Semi-Finals, cause of my bad Ground game)
need posts
Abcd
What? Why’d you pick this thread and not some GD thread about a movie or something? Anyway, i wrote a general article about leveling up in fighting games.
Five Milestones that Change Everything
Figured it might serve as a good introduction in case anyone asks what the genre is all about, or for anyone who?s stuck at an early stage (which happens too often due to execution barriers).