Notes: Start/Active/Recovery (FrameAdvantage/FrameDisadvantage)
Normal Moves
Standing normals
LP 5/3/11, +3 / -1
MP 14/2/15, +4,-1 / 0,-5
HP 11/2/27, +4,-1 / -9,-18 Crumple on standing counter hit
LK 6/3/10, +4 / 0
MK 8/3/18, 0,-5 / -4,-9
HK 13/4/23, -2,-9 / -7,-14
Close standing normals
LP 4/3/8, +6 / +2
MP 6/3/11, +7,+2 / +3,-2
HP 9/3/25, -2,-11 / -8,-17 Forces stand on hit
LK 5/3/10, +4 / 0
MK 8/2/15, +4,-1 / 0,-5
HK 8/2/17, +7,-1 / +1,-7 Forces stand on hit
Crouching normals
LP 4/3/8, +6 / +2
MP 5/4/11, +6,-1 /+3,-5
HP 11/4/31, -9,-18 / -15,-24 Forces stand on hit
LK 5/3/9, +5 / +1
MK 8/4/12, +6,0 / +1,-4
HK 11/4/30, na / -14,-23
Launcher
13/2/54, switch / -34 Crushes crouching attacks, launches opponent while switching
Cross Cancel
14/7/22, knockdown, -7 Similar to somersault kick, full body invulnerability frames 1-15
Jumping normals
LP 5/3/+4f on land +12/+4
MP 5/5/+4f on land +16/+5 Knockdown on airborne foe
HP 14/4/+4f on land +20/+4
LK 6/8/+4f on land +12/+4
MK 7/8/+4f on land +16/+5
HK 8/10/+4f on land +20/+8
Unique Attacks
df.LK 17/2/18, +1 / -2 Forces standing on hit
df.MK 16/10/14, +1 / -5 Full body projectile invulerability frames 15-30
b.MK 13/2/23, knockdown / -8
f.MP 20/2/22, +5 / -3 Ground bounce on Counter Hit
Machine Gun Arrow
LP 4/3/11, +6/+2
LP~LP 6/3/17, 0/-2
LP~LP~LP 6/3/17, 0/-2
LP~LP~LP~LP 6/3/17 , 0/-2
LP~LP~LP~LP~LP 6/3/17, 0/-2
LP~LP~LP~LP~LP~LP 6/3/17, 0/-2
Left Right Combo (Knee OR Dragon Fist Combo OR Blazing Fist Combo)
LP 5/3/11, +3 / +1 Identical to standing LP, sequence also possible with close standing LP
LP~b.MP 6/3/16, +1 / -1
LP~b.MP~LK 5/7/14, knockdown / -6
LP~b.MP~b.MP 14/2/23, -4 / -7
LP~b.MP~b.MP~MP 12/2/29, bound / -13
LP~b.MP~b.MP~LP 10/3/25, +3 / -10 Backturn on hit
Back Medium Punch (Knuckle Rush OR Junkyard Kick OR Dragon Rush Combo)
b.MP 9/2/23, -2 / -5
b.MP~MP 12/2/29, bound / -13
b.MP~LK 12/2/20, -1 / -4
b.MP~LK~MK 12/2/25, float / -7
b.MP~LK~d.MK 13/2/25, knockdown / -8
Throws
120 damage both versions, 7/2/20, hard knockdown
Specials
LK Somersault 14/7/22, knockdown/-7 Airborne frames 13-28
MK Somersault 14/7/20, knockdown/-5 Airborne frames 13-28
HK Somersault 14/7/20, knockdown/-5 Airborne frames 13-28
EX Somersault 7/13(15)14/38, knockdown/-60 Airborne frames 14-95, Full body invulnerability frames 1-18, knockdown state frame 96
Backflipper 5/10/25, knockdown/-13
LP Fury Fist Rush 16/4/27, floats/-5
MP Fury Fist Rush 16/4/27, bound/-5
HP Fury Fist Rush 16/4/27, knockdown/-5
EX Fury Fist Rush 17/4/27, wall bounce/-5 Full body invulnerability 1-16
Shaolin Spin Kicks 17/2(12)2(14)2/21, +2/-1
EX Shaolin Spin Kicks 12/2(12)2(14)2(35)2/18, wall bounce/-3 Super Charge full body invulnerability frames 1-20; attack has full body invulnerability frames 1-2, full body projectile invulnerability frames 3-87, airborne frames 59-77
Dragon Charge 93f recovery
EX Dragon Charge 93f recovery Armor frames 1-65; input dash to cancel
Cloud Gates 16/2/34, bound/-10
Dragon's Flight 17/9/21, knockdown/-8 Full body projectile invulnerability frames 1-33, crushes airborne attacks frames 19-29, airborne frames 14-33
Dragon Knuckle 11/15/41, crumple/-24 Floats airborne opponents
EX Dragon Knuckle 11/15/29, crumple/-12 Floats airborne opponents
Dragon Knuckle Combo 15/4/43, knockdown/-17 Armor frames 1-18
Dragon Knuckle Flight 16/9/34, knockdown/-21 Airborne frames 11-30
Super Art
Junkyard Soul 8/2(12)2(14)2/50, knockdown/-35
Full body invulnerability frames 1-7
Cross Art
8/2(21)2(20)4/34, switch/-47
Full body invulnerability frames 1-9
I’ll reformat this better later for readability.