Hello guys
Everyone here knows that laura has a bad wake up game, bad anti airs and problems to get in…so with that in mind I would like to share some option selects that help lessen those problems at least by a little
On wake up
Variation 1
Down downfoward foward upfoward xx 2 punches
Explanation: this option select cancel pre jump frames into her ex qcf, if you time it right it will beat throws, command throws, non-meaty normals that have high recorevery (birdie st.mk st.mp etc), will get you out of neutral jumps
Downside:I think crush counters break the armor (need test), ex qcf have 3 frames startup to become armor…so if get hit before that its a problem(meaty)
My video
https://youtu.be/h1A4bYqLUOE
Similar os with r.mika
https://youtu.be/e79ncWr5A_E
Variation 2 (similar to momochi os )
Block 1 frame and do qcf upfront (tiger knee) xx 3 punches plinked into a st.lk
Explanation: this variation will tech normals throws the 1 frame you blocking , block meaty normals , block dragon punch, beat non crush counters normals that hit you when armored
Downside: lost to command grabs in frame you blocking and still lose if hit by something before the qcf becomes armored
My video
https://youtu.be/4hZ6PvqDc8M
Similar os with r.mika
https://youtu.be/DkHhvdzJi0E
I think you guys understand that:
If block 1 frame risk get command grab, but block meaty normals and dragon punch
If use pre jumps into armor risk got hit by meaty normals or dp, but beat command grabs
The following it’s not exactly a option select
After a back throw
Dash foward and back throw again
If they stay on ground proceed as you like
If they neutral jump xx qcf hp
If they jump back qcf mp or ex qcf ( character specific …also can follow ex qcf with st.hp)
If they jump foward …jump back hk
I hope you guys contribute with anything you can find