Laura General Thread: Who The Hell Is Sean?

Sorry! :wink:

He forgot to mention the teleport.

He did say that cr.lp combos into l.elbow now

I NEED TO KNOW MY LAURA BUFFS!!! CAPCOM PLS!!!

Im seriously gonna have an aneurism if someone doesnt tell me something.

https://pvplive.net/c/laura-season-two-changes-outlined

Cr MK range nerfed

Overhead hits lows (I’ve heard reports that startup is faster as well)

EX Clap hits more slowly, old vortex/dash mixups not possible but new ones are.

So far that’s all we got.

Edited to add:

Some say forward walk speed is improved (unconfirmed)

Back throw loops no longer a thing (universal change)

V-reversal pushes further out (universal change)

Cr LP now combos into LP elbow (Confirm from Cr. LK now possible)


Some nerfs, some buffs. I’ll wait to see what the changes to EX Clap will bring. Her oki is already pretty bad comparatively and with back throw advantage gone I feel like it’ll be even easier to keep her out,which we all know is her biggest weakness.

That list is…meh… :expressionless:

Reducing the range of her only decent cancelable footsie tool? Good job Capcom.

No idea what they mean with the EX clap change. If it hits slower, wouldn’t you just simply have to delay your button/dash/etc. and have access to what you had before?

Overall I’m not impressed. Light Bolt from cr.LP isn’t really that big of a deal.

It is. You can now go cr lk, cr lp xx lp bolt. You have a low threat that doesn’t start up in 7 frames.

Reduced range of cr mk sucks though…it’s already one of the worse range wise

I really dont understand the cr.mk nerf. It’s not like it links into big combos, and it doesnt have amazing reach. That can’t be right especially with that large hurtbox it leaves behind.

I’m happy for the overhead change and we can finally link cr.lp into something, but I dont feel like those are really game changers for her. How is this gonna help us with characters like Chun and Zangeif???

These changes were somewhat predictable to me. I always wanted to have that cr.lk confirm, because it changes the dynamic in many matches. Most people just stood up while blocking against Laura but now she has options. It will be extremely useful in situations where you catch people off-guard with a forward dash (or even avante) and throw it out there.

Yeah, it’s nice to have and I agree with DrGulag that it does give you more pressure options up close or after V-Skill dash, but if the price for it is a short cr.MK I’m not sure I approve. Especially since landing a Light Bolt isn’t as good as it used to be, people know what to expect afterwards these days. It’s no Irish Whip.

Getting back to EX Clap btw., I just read some other notes (closed the tab, but I could find them again) that said there wasn’t any difference in timing but that it launches them as high as in V-Trigger. That would certainly take away some easy meaty setups but it would allow more stuff without V-Trigger, like maybe using HP Bolt for the damage? Hopefully we’ll have some official info soon.

We already know that VT claps launch them as high as the regular ones :stuck_out_tongue:
If they hit slower we might be able to combo into H Bolt from anywhere on the screen. However I don’t know how good that is since all the oki has been nerfed.

So our dream of cr. LK hit confirms has finally come true… the cr. MK nerf is bad, but if they gave her a better walk speed it may compensate for it. We might simply have to play her in a less ā€œstaticā€ way.

Good lord, that move is never going to stop haunting me.

Ahahah, it’s rather LPN’s fault there for not knowing how the EX claps work.
In any case, this looks like a very significant buff that we might need to explore. If you can reset someone in the air before the 2nd hit of the clap lands it may mean that you can make him always land with the clap in his face… hehehe

k

I agree. The low confirm is nice, but Laura was already scary good up close. Why nerf one of her only ways in (which wasn’t that good to begin with)?

Obviously we still need clarification on the EX Clap changes, but I’m going to be disappointed if her side switching mixups disappear. That was something really unique and one of the reasons I chose to play her. People are already used to punishing her dash cancels so at this point her v-dashes may become completely redundant.

Can somebody explain me why the side switching mixups would not work anymore with that change? Wouldn’t that work even better than before?

I dont think something is right with these changes. Wth does a slower ex fb do? Im gonna hope for something official. None of that stuff helps her bad matchups at all.

Now apparently command grabs are even more unsafe on whiff and chip damage recovers slower? Whats the point of that?

No fireball adjustments, command dash adjustments, command grab adjustments, weird AA adjustments, link adjustments save for cr.lk into light elbow, and hitbox and hurtbox adjustments? There’s gotta be more to this list and Im gonna hope for the best when it comes out that Capcom isnt completely full retard.

We will have to see it in action I think. Could just be that the timing is different but I’m never holding my breath when Capcom is at the wheel lol.