I also alternate a lot between swimsuit and premium. I think overall I prefer the premium. Orange and red is my go-to.
I used the premium with Abel color at some point, but I went back to OG after beating hard survival. Really I just want the lv50 color but it’s such a grind.
So why do you guys like to jump so much? Every Laura I encounter has her stick permanently affixed to the up position. Neutral jumping, forward jumps, wake up jumps, empty jumps during pressure. Jumping all the time. Is there some tech I am not aware of or is it my confirmation bias? It’s like Yun levels of constantly being airborne.
I guess because j. MK is a godly button with great reach both in front and in the back and if they don’t AA properly you get a tremendous advantage whether they block or not.
Also you play another grappler… do I have to explain why people neutral jump against you?
I booted up SFV again today (had some intense Overwatch time the last few weeks) and while playing I kept asking myself how Laura’s going to change when (or if?) they reduce input lag. Because my feeling right now is that she’ll drop the tier list quite a bit and reach Zangief levels of uselessness.
To be clear, right now one of her strongest aspects is putting the opponent in a tilt state and mixing things up with V-Skill dashes and the occasional overhead as soon as you find an opening. Now, depending on your ranking that works either very well or only sometimes because better players are ready for the V-Skill dash and counter it. The overhead they just simply block because all things considered it’s pretty slow.
Considering that’s the situation we’re in now where theoretically you can counter her best options in the 8 frame lag version of the game, how awful will she be when the opponent has a tenth of a second more time to react to anything you’re going to do? Footsies, CCs and whiff punishes only get you so far as Laura so what else are you supposed to do when an engine patch makes your best tools situational at best?
Or am I just overreacting and there won’t be any major changes to how she’s played?
I agree with your points but I will say the one upside is we’ll probably be able to punish a few more things. I see the the Ken matchup in particular getting a little easier, for example. I’m also tired of getting his by cross unders when I know I blocked correctly lol. It also depends on whether or not they buff Laura. One thing that could help is making command throws 5 frames. Just my humble opinion.
I’m really worried about the Gief matchup. It’s already in his favor and he’s the character that I see getting the most buffs. I realize his struggles with the rest of the cast, but I don’t see a way to get him on even footing with them without strengthening his advantage over Laura.
Playing with Laura is only becoming more difficult now that people understand how to counter her more. Good players will quick rise if you try some ex.clap setups in vtrigger mode (without air reset), they are ready for vskill dashes and know how to exploit her weaknesses
The struggle is real ;_;
I have some of the most trouble playing against Nash, but most of the stuff I read on here says that its a 6-4 matchup for Laura. Whats the trick?
Don’t try to chase him down too hard, you will only get mk scythed and anti aired to death. Take your time, build meter with your fireball and try to anticipate his dashes with your pokes.
You can force a trade with your jab if you block a lk/Ex moonsault
The only thing I dont like about j.mk is how far downward her hurtbox is compared to where the actual hitbox of the move is.
As for Nash, you just have to try and score an knockdown and thrash him on his wakeup. He legit has nothing to counter you other than his instateleport, so mix it up when you get it there! And as Los said, jumping is not an option unless youre directly in his face and his EX Scythe, stay on the ground. And all Nashes abuse his invisa-dash, try to throw in a few st.lps to not get grabbed.
Why is Birdie so annoying to fight? Even bad ones. Been irritated by this fool as Laura since release. I just switch to Mika and bullshit the shitter, sometimes Ryu.
I found him hard at the beginning too, then I realised he’s more scared by you than you are by him. Simply have a lot of patience, don’t challenge him at ranges where he’s comfortable (mid range in general) and keep either max distance or stay glued to him. To get in on you he’ll have to commit to some slow BS that you can easily punish. Neutral jumping is your friend more than ever.
Anyone else kinda nervous about how the Urien match-up will be? A moving plasma wall, quick fireball, a metered DP…apparently his range isn’t that good though so that may help us.
His normals eclipse yours at mid range. Not a good idea to throw fireballs either since she recovers way too slow so you can eat a neutral command grab. You’re either far away or up close and personal. Stay out of mid as as much as possible. Also its very important to vary your wake-up because a lot of Birdie’s like to either EX Free Willy or use the slide to catch you off guard.No jumping at all unless youre in his face, and even though be extremely careful because his AA shuts down all her jump-in attempts. Neutral jump is your friend!!!
BTW a pro player made and interesting comment saying why does Laura’s fireball disappear on hit, but Birdie’s cans and bananas stay on screen even though you can hit him from above and still slip and lose when you hit the floor?
Nah not really. I played him and while he’s good he definitely has pretty slow buttons, no 3 framer, metered only reversal that deals no real damage. Beware though of his dashes and throws, forward dash is 1f faster than Laura’s and covers a lot of space and the throw range seems pretty big.
I guess because the startup and recovery for his V-Skill take forever, by the time the banana is down you already blasted through it with an EX bolt.
Cause Birdie is dumb as shit. I wanna get better at the matchup, but a lot of the time, I just say screw it and go Mika. One point, I even picked Nash and just ran all game. Especially when he’s in the corner, it’s game over. Outside of using ex fireball for pressure, I don’t throw them except full screen, that’s just to build meter/make him come to me. I Agree with the no jumping. It’s just giving him a free mixup, cr.mp > grab, command grab, dolphin dive, buttons. No thanks, the ex command grab/CH combo will melt life as it is.
At the risk of sounding like a whiner it does annoy me that birdie gets so many things that Laura lacks as a grappler. A 5 frame command grab, actual footsies, a foolproof anti-air, armor from the get go on his ex headbutt, a non-ex armored move, projectile that stays active, etc… It’s like couldn’t we just get one of those things lol?
Its the same with R.Mika. 3f jab, godlike AA, faster command grab, longer reaching and safer normals, can throw people into the corner, her normals can duck and slide under fireballs, and many more mixup opportunities. It does hold truth that why bother with Laura when the other grapplers can do what she does much better and easier. I still dont understand the reason with making her command grab 6f and such short range and the other grapplers have 5f.
Yeah, since learning Mika I’m reluctant to play Laura half the time, it’s just way easier. I originally only learned her to figure out stuff, but when I’m landing mixup after mixup, why not actually use her? The average Birdie player just plays Brain Dead cause he gets so much shit if something lands.
I agree with the command grabs, after using Mika and going back to Laura, I whiff so many attempts cause I’m not used to it anymore.
I tried Mika a little and I still can’t pick her over Laura. I wouldn’t trade my longer buttons, bigger frame advantage, better mobility, fireball and overhead for better command grabs and one more 3 framer.
Ehhh, can’t say I can fully agree with that but to each his own. No lie I did try playing Mika a few times, while granted it was much easier, but it just didnt feel…“right”…like I when play with Laura.
But how does Laura have long buttons and better mobility? Laura’s normals don’t really go anywhere unless youre in your opponents face, excluding her heavy attacks. And her command dash can be stopped by jabs whether crouching or standing even on hit. I would agree about her OH, but it’s so telegraphed and can be stopped by so much it’s not worth the risk alot of the times. And her fireball, well, unless its EX we know how that is.As far as the Command Grab goes I dont think its more so the faster start-up, but in addition to longer range.
Really what gives Mika the biggest edge over Laura is the fact that she can combo into Irish Whip. That’s scary in it’s own right.