Yeah it is somewhat pointless if you want to be consistently competitive, Laura is sadly trash against various characters and it only gets worse as people understand the character more.
My biggest issues with Laura - granite she’s my Alt and I haven’t played her nearly as much as Chun.
But Karin, Cammy and Vega pose real issues for me.
I’ve made some pretty cool comebacks against these characters but locking them down is a chore.
I play Vega when I wanna play more defensive and Rashid when I want better fbs and easier ways to get in. I also played a little of Karin too, but honestly she feels too close to Laura as a mixup character to add something that I was lacking.
I’m thinking of giving a shot at Guile when he’s released even if I’m usually ridiculously bad with charge characters.
I’ll probably give Guile a try too. He was my first true main back in vanilla SF4. Made my own personal guide with strats and pics and stuff for him, and my friends made fun of me. lol. I like Vega in this game but I don’t really get how to play him. Thinking of trying Rashid, as well… Seems like an easy transition from Laura (not that I’m dropping her)
fbs = fireballs
I was pretty much a projectile user in SF4 and I switched to Laura in SF5 because I felt the need of being more in their face while still having a lot of tools and tricks to tinker with. Rashid is probably the character that reminds me the most of my previous experience, even if I find him extremely funnier than other characters with fireballs. Vega was a real pain in the ass to learn at the beginning because I literally had to turn my whole game plan upside down, but it turned out pretty fine in the end. Besides, non-charge Claw with two stances? I’d buy it anytime.
Question: how often do you guys vary your wakeup? I’m finding again and again that most people online have setups/great meaties for quick rise but so often have not mastered the timing for slow rise. Sometimes I feel like I’m getting away with murder.
Well it’s not always negative canceling on HIT, FWIW. I usually late confirm cancel into it if i get a cc st.hp, which is obviously very plus. Would like to know specifically what the frame situation is after, say, counter hit cr.mp into avante…
Very often I change up my get up. I wish other people would, too. I love getting the chance to try out my slow rise meaties in a real match lol.
I secondary Ryu and planned on Nash but haven’t used too much. I suppose Ryu is a good pick, only Nash gives me issue. I only have a Ryu because I had no interest in the game at the beginning, and wanted to “Play Street Fighter”.
Wait, Laura’s CA now works like an actual throw O_o I SWEAR I saw it working as a hit-throw at the beginning a little like Necalli’s. Was I drunk or did they fix that without telling anyone?
It’s both, like mika’s ca. You can combo into it or use it as a throw (not very good unless you are actually punishing something because they can jump out of it)
That’s not what I meant. When I first played Laura in February I remember very distinctively that my CA could be blocked like any other non-grappling one. Now it looks like it works like any other grab.
In any case, this makes her CA waaay more powerful than Abel’s U1 (which works in a similar way)
I’m not much of a lab rat, but I couldn’t find any setup off of Laura’s V-Reversal anywhere so I tried making one myself. If someone with better understanding of game mechanics and better execution could double check this, that’d be great.
I really dont understand the st.lp anti-airing in this game. Necalli, Alex, Cammy, it doesnt make sense that my character is on the other side of your head and you stick your fist out in front of you and it counts as a hit and youre the one punished.
It’s bs. I know the knee jerk response to this is “stop jumping, scrub!” but why have a crossup at all if something that braindead can shut it down 100% of the time? In addition to those 3, Ryu can as well. Laura has a 3 frame jab, why didn’t hers get this magic hitbox lol?