Latveria shall ever be Latveria- Dr Doom thread 2.0

This is good when fighting a character who you just KNOW is a about to use counter. Like the dog. And throw setups.

I admit I haven’t landed a throw this way in a while though.

I think sphere flame thc has value with dog for crazy mixup potential. Fast recovery plus long ass dog super + stray hit = fuck this game

Okami Shuffle also forces a hard knockdown at the end, so Doom always gets to combo afterwards and maybe go for a TAC attempt.

Doom combo. check it out.

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How does one approach with Dr Doom? He’s my anchor so I have no assist to cover him. I’m able to do bucktooth/clockwork/m&m’s combos no problem. But against the rare player who knows what he’s doing, footdives to a low doesn’t work.

wat do

Zone them out and make them come to u. if u are desperate for an opening super jump and do air photon shot . dash behind to keep pressure

Can anyone tell me how to do that unlimited air dashes during flight thing I can’t seem to find out how to do it anywhere.

Its not unlimited but u can do quite a few. basically flight allows u to cancel dashes into other dashes which u cannot do normally with doom. basically u dash in one direction and then another. just make sure that u always choose a new direction. so u can do df, uf, f, df etc while flying

Thank you I will try to add it to my training routine.

@ 2:40 how do you recover fast enough after launching the opponent back down to do 1 tri dash into standing medium to relaunch?
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You do the j.m j.m f+h j.s ADDF whiff a normal on the way down( j.m or j.h) to fall faster.

Ok so I’m really puzzled here.

How did Xaq do four air photon shots at 1:28:19?

I know you can do photon shot,flight,photon shot two more times but not three more times. Thats crazy that you can do 4 in the air, but I’m in training mode now and I can still only do three, one normal, then two after flight. He also does photon shot,flight,photon shot x 2 then plasma beam.

I thought you were limited to three air actions?

With flight the rules change, as you have no limits on your actions really(air dashing, special moves, etc). What matters is the flight duration and how many actions you can fit in that time. So if you time every photon shot perfectly, you can fit 3 before flight ends.

Is that true? That seems like you have to be quick with your flight actions and not hesitate.

You might have to adjust your timing for the air dash then or cancel into air Photon Shot if possible.

To anyone was wondering, I figured out how to do four air photon shots. You can do any version of photon shot in the air, cancel into flight, then you have to H photon shot if you want to do 3 more. All the other versions are too slow. So I guess the amount of actions you can do in flight are limited by time and not numbers.

You can see me put it to use here:

Honestly I feel like this is one of the biggest discoveries for keepaway doom players. It helps cover that 45 degree angle in the air that is so hard for lots of characters to do anything about.

So once they are close to you, where do you go from there?

So, basically super-jump Photon Shot (any) -> Flight - air Photon Shot H x3 and we get 4 Photon Shots?

Start doing tri-dash mixups. Utilize trijump M, square jump M, trijump L, empty trijump into crouching L, empty trijump into back throw, or empty trijump crossup crouching L. Also, do H Foot Dive mixups.

Just want to amend that every throw should be forward throw on the ground. Takes practice to followup but worth it when you get hard kick instead of hidden missiles. Hard kick can be dash canceled for more pressure. Hidden missiles gets you killed.

I’m still kicking the habit myself.