Latveria shall ever be Latveria- Dr Doom thread 2.0

I suggested this EXACT thing for Nick Fury back in the wish list thread. Would be awesome for either character.

For those who have played him, do you think he’s strong aside from the rocks or does that more or less seem to be his main draw? I just feel like I usually don’t see him accomplishing much in a the vids I’ve seen apart from helping with rocks. Also, how does the missiles assist look?

the downside to doom as i see it is that he had a pretty limited moveset and combo options in mvc2…and they really didnt expand it much in 3. doom rocks are fantastic, but as far as doom on point i dont seem him being able to hold his own against the combo beasts like mags iron man dante and zero.

im not to sure about that,since Doom was doing Combos that weren’t possible in MVC2 (Cr.Roundhouse into Elec Sparks launcher)

Doom on Doom action.

[media=youtube]rHzV6y33iM4[/media]

I added The Golden Rule to the comments. :sweat:

I thumbed it up. : )

Doom wanted you to do that.

I don’t think Doom is self conscious enough to care what people on the internet think about him and his strings imo.

Anyone else notice Doom seems to have 2 launchers? He of course has the ground punch, but it seems he has another that’s an upward kick. It’s used on Chris in what was (iirc) the first gameplay vid of Dorm and Joe

he had that same launcher in MvC2, off his Medium Kick. Maybe it’s his B attack here, or a command version of it. Who knows.

Foot to Photon Array does still connect. o_0

I was just under the impression that each characters’ only launcher was E. Spidey doesn’t have his weird little sweep>launcher anymore, does he?

we don’t know. A number of people have ‘minilaunchers’ as Seth calls them (tron’s been mentioned to have one too)

Actually, if you mean that wierd little crouching kick, I think he does. Tron has been confirmed by seth to have “minilaunchers”, which I think is either her flamethrower or the yo-yos. They’re prolly allowing extra launchers for versatilitie’s sake. E launchers probably just all work the same, while other lauchers have different attributes, like higher/lower launch heights, different trajectories, or working in different combos (like how Spidey’s s.HK became a launcher after his c.mK)

Ippatsu 6B comes to mind. Launches air opps.

Tron’s flamethrower doesn’t launch though, it just sends them high enough that when you JC it (which the gameplay videos show) it’s as if you did launch. :stuck_out_tongue:

There’s also Chun’s 2C, which you can JC now, but that sweeps instead of sending them upwards.

Also lol Doom’s KFC. “You have angered Doom!”

ill be very pleased if dooms dual launchers return. also, his normal launcher better launch from both sides still

doom’s kick launcher is likely d/f+C, just like his d/f+rh launcher from mvc2, which was only available after a weak attack or as a standalone move. whats different this time, is that it combos after d+C, his sweep (a la TvC), just like E.
spidey’s old d+mk minilauncher (now d+B i presume) no longer minilaunches from what we’ve seen. characters with minilaunches are Dorm, Wolvie, Tron, and Skrull.

Quick question having only used Doom like twice in MvC2:

Does rocks work well as an anti-air/get off me move? Do you think MvC3 rocks will work as well as Jam Session (Dante’s) for this purpose?

Not quite sure, since assists don’t seem to come out as fast as they did in mvc2. Dante’s Jam Session however is not a get off me move.

it never dawned on me that dooms missiles (b+C) are cancellable. maybe thats because Dormammu’s f+C isn’t according to sources

If its like the other commands, they’re cancellable with :e: only. Which isn’t very helpful for most of the moves we’re talking about >>

Might be a kinda useful trick for doom tho, since his launcher is that big-ass spark.