I made a discord for this game for anyone interested. https://discord.gg/013E4gfxTPcIot22K
niiiice.
I just picked it up on PS4ā¦ The ghosting is really bad on my hdtvā¦
https://twitter.com/Eirokaj/status/738343052478152704
https://twitter.com/Eirokaj/status/738353146314010628
https://twitter.com/Eirokaj/status/738794072131969024
Felt like sharing some of my Hibiki findings here.
Cool stuff. I should note that any kind of block setup you use to land her Sdm *can be jumped out of. They still might get hit by the slash though.
*Amano, Juzoh, and Shigen have a few more startup frames on their jumps before they leave the ground so itās totally worth going for on them.
Also because someone asked low jump timing is 7/8/9 for 4 frames or less. So yeah touchy as hell. Honestly it might be 5 frames but I canāt be 100% sure since fba-rr updates a frame late sometimes.
Using Hibikis AB, 4C to ground cross people after a knockdown is dirty and awesome. Doing that her air B can cross up ambiguously with no real tell of which side itāll hit on.
Yeah, as long as the opponent neutral jump after blocking her j.B, they will not get hit at all (not sure about back jumping, though).
Also, does LB2 has back dash invincibility? Iāve been wondering about this for awhile now.
@Eirokaj I donāt know honestly but I donāt think it does. Iāll check after work
Chances are, back dash invincibility may not exist (but If it does exist, it must be really mere in frames).
I guess to make up for that, characters can avoid certain low profile attacks when back dashing instead (but even with that being said, itās still risky).
um. i found last blade 2 frame data.
gdi just watching those resets made me want to start playing the game again.
SHOW ME
well it doesnt seem complete, but it does appear to have startup and active frame numbers for most normals?? im still looking through it right now to see if i can find it in more complete form, but it is here:
www29.atwiki.jp/lastblade2kouryaku/pages/58.html
the complete frame data has to exist somewhere >;(
interesting
so full frame data exists, and japanese players still share it with each other.
i wasnt given it, because the guy didnāt like me when we played MOW. he teased me by giving something, which may appear to be kaedes data, but im not sure how to read it or if it is worthwhile.
http://fast-uploader.com/transfer/7020618791763.png?key=FOVP5NYKJFGNRAY6SABWCHNLMUFUOZDL
so full frame data exists, and japanese players still share it with each other.
i wasnt given it, because the guy didnāt like me when we played MOW. he teased me by giving something, which may appear to be kaedes data, but im not sure how to read it or if it is worthwhile.
Link is broken.
Pretty sure that from the mook. I canāt make sense of some of it though like what the (AB) C might be
I can upload the image itself if anyone would like. I just took a phone camera screenshot of it for convenience
I think ā(AB) Cā represents a command move into follow-up, but Kaede doesnāt have that kind of capability within his move list.
So do you think it is not kaedes data? "/
We also donāt know what the dark blue or green is
My guess would be:
Cyan: Startup
Red: Active
Green: Invincible (Flash? The long times make it seem likely to be a DM/SDM anyway)
Blue: Recovery.
Also can at least confirm that the title (Japanese line at the top) says that itās frame data for o.Kaede.
EDIT: Also re. the confusion about notation - Aļ½„B is the notation used in some Japanese games, though Iām not 100% sure what for (probably chains?). (Aļ½„B) ļ½„C thus probably means that C has that frame data regardless of whether it is prefaced by Aļ½„B or not.