I like speed Kojiroh cus she seems solid and honest, power Mukuro seems pretty cheap and easy to cheese with, and Kaede has cool looking combos. I guess I’ll find out eventually.
Kojiroh is fun, look up the player r-moon on YouTube for how to beast with her.
wuuuut, no fire effect? no ast? crashes? no rollback?? im sticking with fightcade for this one unfortunately
nvm =)
Currently working on a Hibiki character guide: https://evernote.com/shard/s511/sh/5f82fb94-1076-45c7-8718-ca06e7341bee/1c9630a69d7af336ef8c24c02f708d4c
What do you guys think of it so far?
careful with the writing.
“Overview
Hibiki Takane is a mid-range zoning character who excels at controlling space with her extensive sword-based attacks.”
the word extensive is a little vague. maybe something like:
who excels at controlling space with her wide swinging arcs" or something?
cant comment on the actual guide
I’m not exactly sure what people consider standard for this game, but for me it’d be much easier to read if you used A, B, C, D instead of SS, WS, K, R for the button names.
I second the use of standard Snk notation. I know the game on psn and every other system has it as ws, ss, etc but A, B, C, D is how a lot people are used to it.
Guide is decent though, good job. Getting more than 2 back As in a combo is kinda character specific and relies on hurt box goofiness for lack of a better term. On Kagami for instance it’s more stable since his hurt boxes are a little fatter than other characters, even Shigen. It’ll work on anyone who’s crouching (not always on Akari and okina though, cause they’re pixies) since crouching characters have slightly bigger hitboxes. Best bet is off a low jump cross up B since it pulls the character closer to Hibiki. Qcb, F + AB (2146AB) works for her DM and makes it easier to combo off of weak slashes and down C in power mode. I’ll add more later when I get home from work but seriously good job.
Edit for more stuff: 2A is cancelable on block in power mode but nothing you can cancel it into is really safe. Best bet is a slight wait then 641236 B for a tick throw setup if you have the meter and low life. You gotta wait a split second because if you do it to fast they’ll still be in blockstun and are un-throwable. Her 623C must be blocked high but maybe by mid you mean the same thing? Overhead or w/e. It also only combos off of 6C in a corner. if it hits you can follow up with 236A/B or her DM or speed combo specials (22A/B) in speed/ex.
Speed/ex mode stuff
Hibiki is very good in speed, imo she’s better than she is in power so it’s a matter of preference. In speed she gets a godly cancelable poke in 2B and her 623B can be canceled with 236A/B and 41236C making it somewhat safer and opening some combo possibilities. 2A is cancelable normally so you can hit confirm 236A/B and 2146AB with it for knockdown/damage. The damage difference between 236A/B is 2 points in speed/ex so it’s your choice between damage and knockdown.
Her DM also does more damage in speed by about 5 points raw and it’s easy to chain into from a 2B or anything really. In Ex mode it does 100 damage raw to normal characters (110 to the characters that take more and 94 to Juzoh/Shigen) Learning to start combos with a 2C works and is good in any mode. It links to itself, 4A and 5A so you can start you chain combos from a low. 2C, 4A, A, 2A, 2B, 5BC or 2B xx w/e is a bnb in speed/ex.
2C, 4A, A xx w/e for power mode.
Ex isn’t that great for her honestly. 623B can only be canceled by her DM and she takes to much damage. However her super does more damage and the ex colors are awesome. Style counts for something. That’s all I got for now.
Updated the guide again: https://evernote.com/shard/s511/sh/5f82fb94-1076-45c7-8718-ca06e7341bee/1c9630a69d7af336ef8c24c02f708d4c
@StoneDrum Yeah, using the word “extensive” didn’t sit well with me after reading it the second time also.
@0sh When I was writing (er, typing) up the character guide I was actually contemplating on whether I should use the WS/SS/K/R or A/B/C/D button notation myself, but ended up going with the console version’s button notations instead (since that’s what I’m basing my guide off from after all). But despite that, I’ve changed it to A/B/C/D button notation now.
@Dracula_X Thank you for providing insightful feedback. I’ll be adding a power/speed/ex section during my next update on the guide. Now, concerning to Hibiki’s 623+C; yeah, I originally thought the move was mid-based attack only, and not an overhead (I almost about to write it off as a useless move).
Also, I was wondering what does EX Hibiki serve? Is it basically power and speed combined?
And I want to thank you all for the feedback. I’ll be continuing on updating the guide as time progresses. If you see any errors, then by all means notify me about it and I will correct it asap!
Thanks a bunch for the guide!!! I’m new to this game and I really like hibiki
Is this game designed to be very input friendly or simple so that more ppl can play it? I can’t tell. It seems like everything about the game is soooooo simple but then there are weird things like the very touchy short hop or power mode links
@Eirokaj no problem it’s what I do. I hope I never come off as rude though.
I use 623C as a mix up sometimes off of a 2C/A or a blocked sweep. Not totally useless but not all that good either. You can try chaining into a sweep then doing the 623C to hit them when they get up. Risky since its slow and punishable on block but it might work occasionally.
Regarding Ex Hibiki her DM gets a damage buff, she has her super cancel (though it’s really finicky in a corner), and her Sdm. All normals do chip and on hit do more damage than speed mode. So yes power and speed combined while taking roughly 50% more damage from everything. It’s worth it for the stylish colors or if you want a challenge.
@StoneDrum Yes and no. Power mode has a higher learning curve beyond basic stuff with combos that require multiple links. Inputs are lenient for the most part. There’s stuff that has to be done clean and precise like 5A xx 641236 B with Hibiki or 6C xx 41236C with setsuna (with armor active) If your input isn’t precise you get her 236B or 623B. In Setsuna’s case you’ll get his 623C. Short hop is also very touchy but it’s also very good so it makes sense in a way.
The game also holds inputs for a second so you can do things like charge down, dash for a second and then do 7/8/9B and get Lee’s flash kick. Or do 2146 hold 6 to walk forward a bit then press AB to get Hibik’s DM for example.
just a little confused if the game is trying to be noob friendly or not. about the short hops yeah theyre great but beyond beginner level doing them right has to be near 100%, so it seems like a needlessly touchy thing.
which goes into my next potential gripe with the series. this game seems really jump heavy with spamming jumps and hops. as a sword based fighter it kinda bothers me because in a sense i want it to have as strong of a footsies game as samsho.
question, how come a few stages in lb2 seem to exist, but no character seems to make the stage come up? are they arcade only? if so that is so lame!!! because the stages are gorgeous
I don’t know why it’s so touchy for low jumps in this game. It just is. Maybe it’s a programming goof or maybe it’s intentional. Who knows. Imo the game is in the “easy to learn hard to master” category.
“Airsies” if you will take some getting used to. It’s not so bad till you run into a kagami that does nothing but jump A literally all friggin day. Not unbeatable but good. Like sagat spamming cr. Fierce in cvs2 or Chun Li far fierce in 3s. Except most characters have an air attack like that so yeah, Airsies.
The game does have footsies. You’ll run into an Amano player somewhere that will always be looking for 2A xx 616A/B xx DM when you try to poke with something high. It’s scary, painful, and the closest thing this game has to a c.mk xx super.
I’m not sure how it works on the ps4 version (i generally play the arcade version) but the console versions I’ve played all have some sort of stage select. Final arcade stage never shows up iirc unless it’s picked manually. Which is ok since that stage has slowdown.
thanks dracula_x really appreciate the insight.
how do banned things work? what about in fightcade, how do players handle banned things?
oh, and if i could get insight into which characters are easy/hard would be fantastic. i really like genbu even if hes not very good
@Eirokaj no problem it’s what I do. I hope I never come off as rude though.
I use 623C as a mix up sometimes off of a 2C/A or a blocked sweep. Not totally useless but not all that good either. You can try chaining into a sweep then doing the 623C to hit them when they get up. Risky since its slow and punishable on block but it might work occasionally.
Regarding Ex Hibiki her DM gets a damage buff, she has her super cancel (though it’s really finicky in a corner), and her Sdm. All normals do chip and on hit do more damage than speed mode. So yes power and speed combined while taking roughly 50% more damage from everything. It’s worth it for the stylish colors or if you want a challenge.
Goodness no, you didn’t come off rude at all; I saw your post as a way on helping me understand the character’s capabilities better.
Like I’ve mentioned earlier in my previous post, I originally didn’t see much use on going for her 623+C since it’s not only has poor startup, but it wasn’t registered as an unblockable move once fully charged as well (not really sure why the SRK wiki has it written there). But despite all that, once you’ve mentioned that said move is an actual overhead, I now see some potential uses with it. Again, thanks for pointing that out.
I see. When you mean by “challenge”, you mean that that particular mode requires higher execution/learning curve? And yes, EX colors looking mad lovely, though I do wish the purple alternate was available in Power mode…
i wish all colors were available in all modes
@Eirokaj More like challenge as in you’re gonna die in 2/3 combos if you screw up. I mean Juzoh can kill you in 2 throws depending on meter, Amano need to hit you with like 3 2A, 616B combos, Shigen can (probably, have to check) outright kill you with one counter super connecting since that super breaks the damage cap by itself.
I made a combo movie years ago and I had Shigen do jump B, 5B, 214A, 63214x2 AB to Ex Lee and it was 100% damage. Risk/reward.
@Eirokaj More like challenge as in you’re gonna die in 2/3 combos if you screw up. I mean Juzoh can kill you in 2 throws depending on meter, Amano need to hit you with like 3 2A, 616B combos, Shigen can (probably, have to check) outright kill you with one counter super connecting since that super breaks the damage cap by itself.
I made a combo movie years ago and I had Shigen do jump B, 5B, 214A, 63214x2 AB to Ex Lee and it was 100% damage. Risk/reward.
So in other words EX Hibiki has less health then? Weird, I thought damage scaling would have kicked in during red health segment.
Dracula you ever try the ngcd port? Just wondering how it measures up to neogeo.