Lars setups

So anyone who has found setups or ambi stuff post it here!

What I’ve found.

After tag-in:
do :d::mp:,:d::hp:, SE-> rising storm ( :k: ) -> do :lk: :qcb::k:
[LIST]
[]they have to block high
[
]you can cancel with lp for a throw setups
[*]cancel with :mp: or :hp: for the low
[/LIST]
LK setup
[media=youtube]yhHsX5duZbw[/media]
without the lightkick and cancel the Avalanche stomp to make it safe
[media=youtube]iiq0wVeVPxs[/media]
MK setup (to beat dp)
[media=youtube]ddV8-SNUkVg[/media]

After a far st hk:
do :qcb::k:
[LIST]
[]If they jump
[LIST]
[
]You’ll catch them with the kick
[LIST]
[]cl:hp:, SE :k:, into setup above
[/LIST]
[/LIST]
[
]they have to block high
[*]catch them low with the :mp:/:hp: cancel
[/LIST]

What strength Avalanche Stomp will you do that with to get these setups?

Not really Lars specific but I was in the lab with him trying to figure out some Oki stuff with him and I was looking for some stuff he could do off of a fwd roll. And I stumbled across this.

[media=youtube]v_nQywTG65w[/media]

You have to time it just as the opponent begins to roll passed you and your turning animation is about to start. It’s pretty strict to time his Avalanche Stomp off of it. If you do it too late you’ll get his Lightning Screw. Too early and he just goes flying off to the other side of the screen, which I guess isn’t so bad considering he’s safe. The rest of his specials are much more lenient. If they quick rise then you stay in front of them and can continue pressure.

[media=youtube]MCN-Bmn5rl8[/media]

I’ll mess around with more stuff in the lab. Maybe I’ll work on a full on Lars Okizeme tutorial in the future. Or someone else can do it. It’s perfectly fine with me.

The light version is the one that I’d use.

something I saw for oki is:

:d::mp:,:d::mp:,:d::mk: in avalanche stomp
[LIST]
[*]The opponent can react with a normal I think but you can blow this up if you do the fake and punish their button.
[/LIST]
:d::mp:,:d::mp:,:d::mk: in dash cancel no reset the situation

You can use his overhead (forward mk) for a mix up, because you switch sides. It works pretty nicely if you got your opponent into the corner. If they quick rise, a well timed overhead gives you a free combo. It might mess up the opponent’s input as well, if they go for a wake up reversal.<br>

Off of a relaunch (e.g. Juri cr.HP xx jump, jmp.HP, launcher), you can do LK Silent Entry, and do a slightly delayed cr.HP (delayed enough so you don’t get the follow-up from Silent Entry at least), and you’ll get a meaty cr.HP if they quickstand. Or at least, it’s pretty close to meaty; it beats 3 frame crouching jab/short mashing anyway. And it leaves you in a position where if it’s blocked you’re at +4, if you hit you can combo. Cr.HP is +4 on block, right?<div><br></div><div>Needs more testing though, I’m sure there’s other set-ups that are better yet similar to this one.</div>

Here is a vid for the forward mk side switch. I didn’t time it well, but it’s a better explanation:

Spoiler

http://www.youtube.com/watch?v=-Pi8H84zsmI

Also I bet that you guys found out already but j. mp can cross the opponent up. It’s pretty easy to do in the corner. Midscreen you can set it up after a back throw. Use mk silent entry, jump and use mp. I still have to figure out whether it’s possible to auto correct anti air, but Sagat won’t hit you with his DP. Law on the other hand… Fk his anti air. Asuka might be a problem too.

If I manage to make a video, I will edit this post.
The only problem I see is that the j. mp whiffs, if the opponent attempts to block the cross up.
Other than that, it seems to be pretty good. It even hits crouching opponents.

Anyway tl;dr: Back throw, mk silent entry j. mp for a cross up

Video:

Spoiler

http://www.youtube.com/watch?v=DkrvwjBfTF4&feature=youtu.be

Double post…

I’ve found something rather interesting with Lars that gives him a lot of setups off of one combo. Most of the time, we all probably buffer rekkas from cr.:mk: into mjolnir, followed by cr.:hp: x lightning thrust as it is the max damage option without meter. However, if you do 2 rekkas to cr.:mk: x rising storm, the combo ends with them landing right in front of you.

From here, you have several options. The first set comes from if they quick rise. If they do, you can do a meaty cr.:hp: and follow up with a combo if it hits. If not, cancel into SE anyway as it keeps the pressure up. If you know they are prone to waking up with a jab, do avalanche stomp to punish that as well. You can also cancel it to avoid a throw on wake up too. From this position, you can also corpse hop either with an overhead or a canceled avalanche stomp.

If they don’t quick rise, you can do all of this, but obviously be mindful of the roll. I also use a similar setup off of a tag combo. I usually do cr. :mp: cr.:hp: x rising storm.

The tech is kind of old. Valle and Krone are two guys who use this rather often. Not only that but off of mjolnir you’re better off doing walk forward st.hp. You don’t even need to really walk just hold forward during the entire animation and after he slams the ground st.hp etc. Cr.hp is reserved for tagging along with lightning screw.

The tech might be old, but I don’t really see anyone utilizing it that much, mainly ending combos with rising storm and going for max damage. There are some decent setups after lightning screw, but I find lightning thrust to be pointless unless they’re near the corner.

Found a neat trick, which is similar to the f. mk side switch but midscreen. If you end a combo with rising storm, you can immediately switch sides by using f. mk. In many cases it’s a free combo, if they quick rise. To switch things up you can use Ex silent entry for a double side switch.

I found another setup on the eh forums. After ending a combo with hk lightning screw, you can immediately follow up with hk avalanche flip for a cross up. It’s deadly for the opponent to tell which side it his, if they quick rise. If you delay the avalanche flip you won’t get the cross up. It has been pretty effective till now.

Geez this place is freaking dead. Here a video for the mix ups I posted earlier:

im so pissed off that Lars doesn’t have any hard knockdown special move except for throws and cr.hk anyways…

im experimenting to figure out this corner setup for an “cross-up overhead avalanche stomp” from a forward/or/back throw or cr.hk, the trick is the spacing and timing, there are 2 different scenario with different result, one is a pre-buffer timing in wakeup and the other is a wiff-buffer timing on full recovery, and both are sometimes 50/50 hit or miss (training dummy is neither ryu or kazuya), and btw this is for a mk.avalanche stomp

will report soon once i figure it out!

Mjollnir is a hkd

True but at the same time it may not be wise to end a combo that early for almost no damage. Oddly, I prefer ending a combo without a hard knockdown with Lars simply because he has a lot of options to deal with quick rising compared to a lot of the cast.

I agree with his options vs quick rise. However depending on whatever setup may be discovered I would consider to end the combo with mjollnir and use said setup which can lead to even more damage. After mjollnir you can add a sweep too for a bit more damage + hkd, too I noticed. At some point the opponent will probably stop quick rising. Covering that situation is definitely useful.
Sadly I could only find a pseudo cross up with avalanche stomp. Lars lands on the other side, but the opponent can just block by holding back
Same with the Ex stomp. Just do cr. Mp cr. Lp st. Lp up close and on block then cancel into ex stomp to get a pseudo cross up on most characters. I don’t see the use of it though :confused:

Also what do you think about this? The timing is easier when you whiff cr. Mp after the backdash but as already said it’s easy to block it seems.

http://youtube.com/watch?v=KPcfHnT0Ydc

Interesting setup. Gonna give it a try in the next few days when I go to my local and see the kind of results it nets.

Good luck man. Btw the avalanche flip cross up has been ridiculously effective. Use it to blow them up :smiley: