Lag Switching and how to deal with it?

I looked through the search tab and found barely any information on this?

I wanted to know if there was anyone I could send a PM to at Sony to report people who lag switch. It’s pretty fucking pathetic that people actually start lagging when you smack them with combos and are on them and the lag automatically stops when there is a set distance between you and your opponent or they are on the offensive.

Simply put, when you are winning it magically lags, and when you are losing it magically stops.

I really want to start reporting people cause it’s just fucking pathetic people go to these lengths to win and I think the community would be better off without trolls that play ranked matches using outside technology to win.

It’s pretty sad that people have lives that suck so much that you have to cheat in order to win and gain a rank that absolutely means nothing in real life (edit: if you haven’t seen the Southpark episode: Make Love not Warcraft, now’s the time to do so). It’s like they gain a sense of being or purpose from cheating. Rank doesn’t really mean that much, however, it should be a merit gamers that put the time and effort to play this game and should be allowed for this game to have a reputable rank, for lets say online tournaments and online rankings. These rankings could be possibly used for seeding in online tournaments and this definitely hampers that possibility.

Also, is there some sort of petition where this is going on? If there isn’t maybe one should be started. I know this doesn’t only happen in MvC3 but in other games as well. Boosters and lag switchers should be reported to some sort of authority because they honestly detract from everyone’s overall enjoyment of the game.

I saw something about Anya Punk Cat Girl in the “What People MSG you after you beat them” thread, and that is a perfect example of what is wrong with the video game community today. Teeny Bopper Lolicon’s that have some sick perverted delusion of being grandiose gamers should not be acceptable by gamer/developer or console manufacturer standards.

Now I wonder who’s going to be the first ass to spout some verbal diarrhea about “just shut up and deal with it”. Or something of the sort.

Thanks for your time.

Considering the input lag online and the techniques that are successful. (See Marvelous Adventures) It’s hard to see online as any sort of serious or worthwhile experience.

Basically by getting so frustrated about this you’re part of the problem. Now if this was at a tournament with money on the line sure any sort of cheating would be a big deal, but as you’ve said it’s online. So my advice isn’t suck it up perse, but just try not to take it seriously. It’s not really worth it.

You can report via the player’s met tab, but in my experience nothing will come of it. Good luck. :frowning:

Edit: Also any tournament, online or off that used leaderboards to seed would be abysmal and not something you’d ever want to enter. I understand this works for Starcraft, but that’s a game designed with netplay in mind, and even there in a highly policed environment win trading and rank boosting is common. In a game where online play is so obviously an afterthought expecting the top of the leaderboard to be anything except boosters, or people with an extremely large number of games played (Or both) is insane.

Considering online is about the only option some players have of playing with anyone at all, it’s a fairly “serious” issue. With that said, there’s little to nothing you can actually do about it. It’s been around for a long time, and will continue to be around until everything is dedicated server-based and able to be directly manipulated by developers (meaning, it will likely be around indefinitely).

Lag switching is something that I never really believed in until last night.
Whenever I would begin approaching or combing my opp I was meet with a significant lag spike that would last until my opp was free to make his own move, ofter after I dropped a combo or completely missed an input due to lag.

So I guess Im a believer now

It’s pretty fucking pathetic that you lost online due to lag and felt there was a need to cry on the forums.

Nobody cares about online, and if you care about online play- nobody cares about you.

Who said anything about me losing? LOL Paper. I know that being a virgin sucks, but you don’t have to take it to the internet my friend. Lose some weight and get plastic surgery and maybe a two dollar crack whore will consider sleeping with you.

Have a nice day :slight_smile:

@Tragedy: Yeah, I regret to admit that most of my playing as of late has been online and it’s discouraging. But honestly when things like any sort of slightly complex BnB, or blocking any mix up on reaction is hopeless online due to the netcode, is lag switching and boosting really any worse?

I hate losing to a lag switch as much as anything, but it’s just as frustrating to lose to a Wesker holding forward and hitting turbo C and not being able to do anything because of the fact that the the netcode makes reacting to anything unrealistic and punishing even the most negative moves almost impossible.

So I just feel that if Capcom made netcode a priority and online competition meaningful a la Blizzard or Riot (Starcraft/League of Legends) that cheating would feel like a bigger deal. But with the current structure of the game online there’s no point since so much of skill at the game is irrelevant online.

@Dookie:

the netcode is pretty good by me. I’ve played a lot of matches whereas the gameplay has been “flawless”. It does get laggy when I put it to “any” instead of “same” and play Japanese and French people, but it is consistent, that’s understandable being across the world. Then Again, it doesn’t suddenly drop as it does when I know people are lag switching.

I’ve played against a lot of people from Puerto Rico (which the flag says U.S.) and there is barely any lag as well. That’s a really good thing. Me being in Oklahoma and them being in the Caribbean means that Capcom did put some effort into it.

And I don’t know how I’m being part of the problem. If you don’t like the thread stop baiting.

@Aoishi2AL: I’m sorry. . . but you must be terrible at this game. Try three things for me. First, have a friend from Puerto Rico launch a fireball with Phoenix or call a projectile assist as Wesker and then teleport and light attack you from behind. Have them keep doing that. Tell me what percentage of the time you can block it even anticipating it.

Second try landing this relatively simple Jill BnB online: c.lmh b.h qcf m h j.hs j.mmhs s.mhs j.mmhs (otg assist) qcf l dp Atk Atk

That’s a really basic DHC trick starter for Jill, not even a feral cancel. I can land it, maybe 8 out of 10 times offline. I challenge you to land it once online out of ten attempts.

Finally have a friend throw a beam super at you as you wavedash, and try holding downback to block it. You can set a Ryu to do this in training mode and I guarantee you will block most of the time. You cannot do that online.

If you think the netcode is fine, anything above the most basic level of play in this game is beyond you, and tournaments are frankly the last thing you should worry about.

On a wild guess do you play Wolverine, Dante, Wesker, Sentinel, Zero, or some combination thereof and does your most complex combo consist of teleport to magic series to air magic series to air combo/hyper? Cause if that’s the case this game is. . . “flawless” . . . online.

There’s no point at getting angry at people who waste their time boosting their e-penis by creating “artificial” lag, these people have already lost in life.

Oh I definitely I agree that from an overall standpoint taking online seriously to any agree is pretty much like asking to be bitch slapped. But I can definitely understand his anger. If I didn’t have a local scene that I had the option of going to in order to actually play a game, I might consider having to vent on the forums as well.

I mean think of it this way… for some players the closest area they could go to in order to play is probably 2 or more hours away. For most people such a drive just isn’t an option (especially with this $4 gas). ALL they have is online play, and its bad enough that, like you said, there’s almost always JUST enough delay to ruin any advanced combos or twitch blocking. But to then go and get lag switched just makes you want to choke a kitten. I’ve had it done to me 4 times thus far. It’s definitely annoying.

You hit your opponent… w0000000t TIME TO COMBO… Wait no… it’s a bird… it’s a plane… no it’s… LAAAAAAG!

They hit you? You’d think you we’re playing offline the game is so smooth… after he finishes his 90 hit Dante combo. The lag returns. I tend to have some liquor handy when I play online though, so I’ve just started taking that as well as online in general as a joke and use it for random experimentation. It’s how I figured out the ins and outs of the whole Wesker/Taskmaster countering Phoenix thing I came up with for that matter.

Yeah like I said my local scene meets once a week max, so I do play online, but it’s such a source of frustration before I even get to people abusing lag deliberately. Hell the bulk of all online teams are already built around abusing lag they just don’t realize how much of their success comes from the nature of bad netcode. I mean you may think Dante is lag switching, but it’s just as likely he’s just mashing inputs into a lenient combo.

Worse I forgot to mention punishing online or the lack thereof, I can’t tell you the number of times I’ve blocked Bold Move or Sentinel Launcher and tried to counter with a 4 frame A or 6 frame B and been hit out of it. That’s madness. I can’t imagine what you can learn from online, and yet like an abusive relationship I keep going back to it because I’m alone otherwise.

Speaking of such I think we should make an online tier list. That represents how good characters are in the low defense, mixup success guaranteed nothing can be punished world of online play.

Top tier:
Phoenix/Dph (Although since her throw/overhead combos take some timing running away from her is easier)
Wolverine (Unblockable crouching a to stupendously simple BnB)
Sentinel (Suddenly his lack of mixup speed hardly matters since you can’t react to anything)
Dante (Simple BnB and Stupid easy teleport)
Hulk (Suddenly block and punish isn’t simple)

Super tier: (try to block these in lag, extra good when they are in XFC 3)
Anyone with a high damage beam super (Ryu/Akuma/Tasky)
(Honorable Mention) BIONNNIC ARRRRRMMMM!

Forward + C Tier: (These are characters whose one input can shut down beginning and intermediate players)

Spamaterasu (Not to be confused with someone who knows how to play dog, but the Forward+C hammering, option select throwing use Okami Shuffle anytime they have one meter players)
Wesker (See above but add crossup teleport, and only crossup teleport, but good luck blocking or air throwing it.)
Zero (Good luck hitting advancing guard and not getting hit by torrent of C or an “option select” throw)

Socal only has 2-4 meetups a week and they’re spread far out. I, and most other Socal players I know only go to WNF. That’s once a week practice, and the rest of the time is spent at home in training mode.

If you’re out to win just stay in training mode, its much less frustrating and much more rewarding.

Salem witch craft trials is jealous.

Pittsburgh is jealous too. We lost our venue so we have two sort of splinter groups, the good players who meet at one players house and the slightly above average players (Me included) who meet at another players house. And it isn’t like WNF where you have hundreds of players. The good players is like 5 people and the slightly above average is like 4.

Oh and about once every two weeks it’s canceled because somebody has to work. Getting in person games, even casuals is a nightmare. :frowning:

I can block all the time, and I wouldn’t even try blocking that teleport. I would be jumping back and crossing over in anticipation of the teleport. I don’t think you even know how to play with logic like that. Either your connection sux or you don’t know how to play against Phoenix. Not my problem. And yes you can block supers. I don’t know what the problem is.

I don’t know why you would say I’m terrible from me playing online. That has nothing to do with anything. It sounds like you are just angry at the fact your ISP sux. Teleport to combo? LOL. It sounds to me that you are getting bodied online.

it is annoying but usually people that use lag switches aren’t that good. so as soon as that lag starts, my spamming starts. Then it usually results in them rage quitting and me sending them a kind little note

I think you misunderstand the point. I wasn’t saying you should block it, I was saying you should try to block it. I was trying to explain specific situations where the poor net code causes things that should be possible to be impossible. I’m not suggesting a strategy to you, I’m trying to explain how a common strategy (block) doesn’t work against fairly simple tactics online. The very fact that you’ve already learned to not block and instead do other things (Crossing over) pretty much indicates you’ve picked up a bad online habit.

As for getting bodied online, sometimes I do sometimes I don’t. I have something like a 79% win rate on PSN and Around 70% on Live, but a lot of that is simply because I’m playing people way below my level. Although it’s hard to know how good anyone is on PSN/Live considering the aforementioned issues. Still I win a lot more than I lose, but most of those wins feel unearned since I play Phoenix and Wesker and it’s so stupendously simple to connect things with them online.

How I do online is kind of irrelevant next to how I do in person. And I do okay in person and try to improve.

No. I understand the point completely. You try to come off as an ass and succeed. I could care less about your win rate or whatever. You can look at mine and see for yourself. However, everyone already knows that it’s difficult to block in MvC3, even in real match. You can hit a button correctly or dash and the delayed input will still come after a super has been launched. It’s difficult to explain but it’s one of the quirks of Marvel 3 and it isn’t restricted to online matches. You can see all sorts of matches or play and realize that the input after supers is delayed. In fact, check some of the Marvelous Mondays: Matches and you can see for yourself. [media=youtube]N0y2QRlfkz4[/media] They block after supers yet air dashes or attacks still come out making them eat the super. Again, Welcome to MvC3.

You coming off speculating spouting: “you use Wolverine with Drones and bullshit teleport”. This isn’t a valid argument, it makes you come off looking like an ass. People can block it online or offline all the time. Again, if you have a shitty ISP then you’ll probably have problems blocking. But I don’t understand why you would block an incoming teleport from Phoenix when you can capitalize off of it. Crossing over or up a character is a bad online habit. LOL. Is this your first fighting game son?

If you can’t block after a Phoenix teleport or anything else in the game nobody gives a shit. Take it to the MvC3 general discussion. But if you want to talk about lag switching and how to deal with the evils off it and boosting then this is your place.

what you do against a lag switcher is forget they exist and move on