Labwork: Tests, results, discoveries

hey Nev…ive also had OS’s do entirely different stuff based on where opponents activate it from…is this the same? like MP>extatsu | far MP>ex iat based on which part of MP hits them close or far.

or in training mash some normals on record, frontside doesn’t do shit but once you cross up you crossup the dummy goujen you get like lk and LP>kongos and shit…! I truly love the input leniency win dow it does some nextnlevelnshiznit

Are you whiffing a move first though? You have to whiff something, input ultra during the duration of that move’s animation while ending the ultra’s input with db + PPP/KKK. At least, that’s what I make of it.

So I’m thinking about the Wiff-Block-OS, and I think I have a good spot to use it.

One thing that adons seem to do quite a bit that pisses me off is jump in attack followed by jump. His jump is so fast that i can find it difficult to both tech and to be prepared to block the 2nd jump attack.

So I’m thinking that you could do a crouchtech with a wiff block OS to high kongo.

Does this seem appropriate to yall?

I don’t think our high kongo have enough active frame to catches him on his way down or come out fast enough after a whiffed c.lk to catches his instant overhead.

I think it would be excellent in the Adon mu. JK is so hard to react to because of the large hitbox. We could just whiff a normal and do this Proximity Block thing. If he uses f.st.hk or does a JK proximity blocking will activate and then ultra.

I would just c.lk then st.chk if he is jumping all over me. St.chk is very good Anti-air on close natural jump or even cross up.

reserved for Jedi ithink

Adons nj hk has a way lower hitbox than anyones in the game. You wont get cl.st.hk out fast enough. Its best to kongo and even the reaction time with that doesnt work on how low and fast its out.

exactly. Adon can do a jump in attack, and then bait a crouch tech with an immediate nj and actually activate his hk at pretty much the top of his arc to come down to a full combo. I’m not saying it’s not blockable, it’s just so fast that it’s hard (at least for me) to even kongo. stc.hk is way too slow with too high a hurtbox unless I predict it instead of react. That’s why I’m thinking crouch tech PBOS high kongo should indeed work.

I agree with everything you said and your idea is brilliant. Only hole in that is if he does a jump in then does JK. Your cr.lk will whiff because he’s in the air, kongo will activate and you will get counterhit with a glass breaking JK which then he can combo you BECAUSE of the counterhit.

good breakdown guys…^^^

hmm, would a mk crouch tech catch the Jaggakick? I don’t actually remember any adons doing this. Does throw a bit of a wrench in the plans, but at least it’s a 50/50 rather than a 90/10.

No, unless it is done super late. The cr.mk will whiff while he’s in the air if you use standard cr.tech timing and late cr.tech will get you thrown, hit by rising jaguar or counterhit with his neutral jump instant overhead. The match up is stupid bad for Gouken.

so can we low Kongo and p block os with dbl Kongo???

I dont think p block cancels some recovery frames on specials, so far its only normals.

ahhhh that’s right…

Does anyone happen to know frame data on how much we’re plus after a lvl2 fa and how much we’re minus after a lvl1?

i’ve been told here that we’re 0 after lvl1 dashin.

Hmmmm thanks but I know we’re negative something after a lvl1. I just don’t know the exact number.

We are 0 on lvl1 FA blocked. On hit is a different story, thats actually minus. If frame data isn’t enough for you I tested it in training with Chuns MK Super. Thats the joy of a 16f dash, all 16f dashes are +0 on lvl1 and +6 on lvl2. Makoto and chuns lvl1 and 2 are +1 and +7 respectively. Every focus attack works this way on dash cancel, depends on the dash frames.