Labwork: Tests, results, discoveries

I can’t see it on my fone what’d ya post pimp?..oh that old thang…lol I knew u knew dat

Midsceen unblockable safe set up for Blanka.

Cherio ol chap

I put this in the frustration thread… but Adon can block this pretty much any way he wants to.

This time what ever causes the un-blockables work against us.

actually there are a lot of these… while searching for unblockables i found many characters with two side block “set ups”. seems to be the other side of unblockables. i also believe there is at least unblock potential with a different timing then, but i may be wrong.

Yup. The strange thing with them is most of them can’t block down back or down forward or GF acts an overhead. I know it’s like that with C Viper and Sakura.

I think the unblockable set up loses to his hk and ex srk. It’s another one that makes everything whiff though… I need to confirm if it stays in front if he tries to dash forward or focus dash forward to get out…

I’m pretty sure this does lose to at least one of his normal srks and his ex srk. Any advice on safe jumping him after forward throw. Dash~mk flip seems inconsistent. Sometimes when I do it as quickly as possible it still gets beat out by rising jaguar.

If you use the shoto-timing you can make all his stuff whiff.

Forward throw dash once > mk flip is pretty consistent, I usually get that one most of the time. Chances are you are delaying it too much… you have to buffer your flip motion while you are dashing and get it on the earlier recovery frames.

You only need to be damn near frame perfect when he has EX after a sweep. So GF Dive Kick is a little more risky to use if you go low… I just stay up top or use another method until he burns the EX.

Other than that, his wake up is a lot better to attack than it was on Super.

It’s as shoto-esque timing for Dudley too that beats all if his options with no damage risk to Gouken.

During a 20 win streak today vs a Guy player who at one point gave me a really hard time, I discovered something really simple that stuffs or makes whiff his wake up ex tatsu…

Forward throw > 3 dashes > dj. mk. The mk comes around the top of your jump. Can someone try it in training and confirm for me.

I’ve also been playing around with timing a flip grab to hit on the first throwable frame, or close. So far, after forward throw, I’ve been narrowing it down to lp.palm/hp/sweep for timing and then a hk flip in. I’m getting close and it seems that the sweep used as the timing works the best vs. normal wake characters like Ken, but you still need to delay very slightly.

Addendum: After trying the 3 dashes vs guy again in training, it works perfectly vs reversal or close to reversal ex tatsus. If he auto corrects, you will get hit. It also has a tendency to mess up Guy’s inputs. If he does nothing, you land on the other side of him about a character away.

Similar result is forward throw dash twice dj lk and you fall thru that back shoulder pocket of guys ex ratsu on wakeuphe whiffs everytime…good shit aos me likey

I didn’t write that, but you’re welcome!

I just wanted to make good on this last statement regarding our Vortex…

I’ll be going away for a while… You make your own choice, whether or not I may know something that most don’t…

Use this wisely…

Much Respect to you ALL… IAM

http://www.youtube.com/watch?v=rnQL-Sf6O04&feature=youtu.be

Hey all, don’t really post much but read gouken forums all the time and just wanted to contribute a little something. It’s common knowledge that gouken can safe jump 4 frame reversals off a sweep with lk flip. It’s also useful to know which characters he can safely do mk flip off a sweep, as you’ll often be out of range for the lk version if you’ve done sweep from max range.

                                            SAFE JUMP OFF SWEEP

MK FLIP THIS SETUP DOESN’T WORK AGAINST: 3 FRAME SUPERS, 3 FRAME SHOTOS, DUDLEY (EX ONLY) DAN, YUN(EX ONLY), DEEJAY, GUY(EX ONLY) GUILE,

LK FLIP: THIS SETUP DOESN’T WORK AGAINST: 3 FRAME SUPERS, 3 FRAME SHOTOS

and obviously charac. with attack invinc. on their command grabs will beat both flips, as well as characters with armored wakeups like fuerte, gouken, cammy/fei ultra 2 etc. Also neither setup works against rose ultra1, can anyone explain why? startup is 12 frames.

Anyway, I know it’s nothing a good gouken player doesn’t already know, was just testing stuff out and thought i’d post it.

The reason it doesn’t work is because they have invincibility frames all the way, let’s say ryu’s shoryuken has 4 frames of invincibility (I think is more, just check the frame data). Some of them you can’t safe jump, but you can hit them on counter hit with the df flip mostly coming from forward throw and the other one is rush ex palm into sweep…

You can safe jump all 4 framers after sweep. The ones listed above you have only 1 frame to get right.

They are easier using d+mk… You just lose the option of gf grab. But you gain overhead :wink:

Dan and Guile should be very doable… You can beat all of Dudley’s options using the mk method above.

Hope this helps… Exits…’

All flips have the same amount of frame data. The reason for the difference in success is because of the placement of the kick. Lk flip kick will be hitting them lower and more in front which will make certain attacks hit while others will be blocked. Same story for mk flip. Hk flip off far sweep can do some things too :wink:

I believe Rose U1 might hit because she is invincible on startup and then you whiff your kick and have to deal with recovery. OS ex flip might help to avoid her U1.

Re-opens door… you can safe Rose U1… Lol

you can also interupt u2 on prediction w f.mp cmd ovrhd, the last 3 frames or less stuff that shit. …or even flip grab…that u2 is not the equalizer…lol

IAM, this is what I was talking about. I’ll do a full vid tomorrow showing the variant timing on all of the cast. @1:05

http://www.youtube.com/watch?v=s7QMx2RFnW4