You can do that with st. hp from far away. ill try to record if I can.
Yea I discovered one I posted with cl hk vs blanka u1 , although gouken may be limited in other options , trade resets have help[ed me gain an edge changing momentum or making someone chase me , I wanted to catalogue and hear some new ones!
I must admit it is some funny shit, especially after youve baited and safe jumped them to death. They think “I finally got him” and start mashing only to fail miserably. Its best used if someone can chip you out for the win… So you give them a chance to.
It works incredibly well mid screen with jumping lk too.
Akuma has a similar kick but it doesnt work like Goukens, must be a hit box glitch, or the put it in the game to give Gouken a another tool that I’m going to try and break. Lol
I was just like , “ok these trades… we win alot of them …oh shit”…those were exact words like way nack when I was lookin at these
i was playing my bro doing this and he thinks its straight bs. Everytime i aired with dj lk i was either crossing under or mixing st. mk with it… Sakura style bs
you just reminded me of cross-under opportunities…maybe 1 in 7 fights has one for me , and I say this from the height of a flip kick.
… works when we Gflip dive kick and opponents NJ also because the same situation is so common that folks facing
Gouken almost always do 1of 2 things and that is do a throw or dp from a empty Nj , hardly ever footsies unless a jump in.
you have more than that… dj lp and lk gives them to you when you air to air. the opponent flip/resets late on those two.
Kara Kongo
Input motions that work:
, :f:,
+ :hk:~:lp:/:mp:/:hp:
:db:, :d:, + :hk:~:lp:/:mp:/:hp:
:db:, :df:, + :hk:~:lp:/:mp:/:hp:
, :d:, :df:, :f:,
+ :hk:~:lp:/:mp:/:hp:
[media=youtube]bXF6hrsHnqE[/media]
That looks really good. A lot of characters like Sakura, Makoto etc like to throw out normals past max range to stuff normals and OS into special. I might try this one out.
As I mentioned a while back, using slide Kara Kongo is good to add along with this for more varieties of distance.
Kara Kongo works good as u mentioned amigo and also to gain ground in fb wars may be beneficial on wakeup to shift positions
Also does using mk act like a tech by making this any faster. I’ve convinced myself that it may.
Now to perfect Kara Kongo self cancel and slide Kara Kongo …
Eureka!!! Perhaps have found something amazing… Vs Fuertes wakeup pressure…
Slide kara hp super linked from far mk.
Mk>f,d,holding forward on last input+hk~hp super.
First 3 attempts were trying to cancel from far mk then two more, then the real deal.
Using slide kara can give up to half of 1 bsquare in training room.
Slide Kara fadc also gets added distance with mytech
[media=youtube]iHL-1XWeHKw[/media]
[media=youtube]67LRwCAB7Aw[/media]
Glitchy bizness
[media=youtube]u5Tz-6Aekl8[/media]Gouken gots teleports
I’m not an OS master but does this qualify for one?
[media=youtube]jv0Xkw-xn3E[/media]
Sent from my iPod
Technically, yes.
Lol is thAt good or bad? I couldn’t sleep last night.
Depends on what you were trying to do.
I would work in the case of you OS’ing tatsu twice. 1 for the Air Tatsu and the second one in case they back dashed or something. I can see how that is useful, though that would be too risky on some characters.
However, you can always replace the second Tatsu with another OS, which makes it genius in my book.
I think I found a gem in lp palm too… oh how sweet!!!
Well I saw a lot of deception in the animation with mp, and that’s the only OS I’m good with.
You may have seen ur xbl inbox I mentioned this. I think there are up to 4 More OS’s using air tatsu I can see thus far. I saw this a few days ago and couldn’t tell if it was what I thought I was. After seeing it lose to so many reversals I realized this is not the strongest iteration which is why I’m sharing today.
Ima double check the inputs in lab ,I think I just maximized input delay to make my 2nd qcb good. I’ll check inputs
I need to read up on my OS’sesess