still not in the habit of using forbidden shoryuken, but I’m definitely going to have to try and mess with it more against characters like boxer.
This is less explanation and more fanfiction, either way I don’t know what this is supposed to mean.
still not in the habit of using forbidden shoryuken, but I’m definitely going to have to try and mess with it more against characters like boxer.
This is less explanation and more fanfiction, either way I don’t know what this is supposed to mean.
EXplanation: Fanfiction
I’ve been in that situation where I am just trying to build meter like never before so that the opponents options are shot to shit when they try to chip me down. For example, when you have maybe 100 life left and are in the corner vs boxer in the third round. Anything he chips you with he dies if you have super.
anyone been messing with this?(sorry for shitty quality)
decent stun and damage. swag that you can get 2 hados in a combo.
(can start from divekick or jump in but you have to kara the fbs)
cl.MPxxLPGohado–>cl.MP or f.MPxxLPGohado–> cr.LKxxHK Tatsu
You talking about ending it with the tatsu? You could always combo two fireballs in the corner though some characters it did not work on.
labwork discovery…
Gouken rocks.
He carries a drank on his side
That is all
check my posts in the consolidated video thread.
Im going to record some combos and lab stuff I’ve found and post it later tonight
Actually that’s a conch shell typical to the yamabushi upon which Goukens alt is based.
Gouken needs a Drunkenmaster Uncle Su alt. for serious though(though full bearded of course, not just a stache)
no… He is drinking rum just like I do when I play him smarty pants
My labwork session provided me with this:
How good /bad is Gouken’s autotracking on his super?
Is it gdlk like Deejay’s ex upkicks?
You mean auto-correct? I’d say it is no different than a regular SRK except that it has a wider arc and therefore more likely to miss someone that is right above them.
Dee Jay upkick work cause you can just straight down up, which makes it gdlk. Guile doesn’t work like that cause of some quirk in his wakeup animation (or so that’s how it was explained to me through some video analysis).
So is it like Yang’s DP or a Shoto’s?
Chun’s super has a weird property that allows it to punish certain -1 moves, which is where that misconception that its 1 frame comes from. Pretty sure its only forward super as well.
AFAIK, yes. Requires two QCF motions, which means it should have to be auto-corrected just like everyone else that has a non charge motion.
anyone else see that st.lp>cl.st.lk>super WORKS?
Yes. Super is 3 frame start up and cl.st.lk is +3 on hit. You can do two cr.lp x cr.lp x st.lk x st.lk > super I think. You can definitely do a few light attacks so long as the one you end on is +3 on hit and super has the range.
at 4 light attacks away super only hits 1 or 2 times cause of spacing obv.
so this thing about super canceling …cr.lk>super works just like cl hk>super… so why cant i do st.lp>cr.lk>super?
It’s not super cancelling. It is a link.
> denotes a link
xx denotes a cancel
The reason 3 cr.lp > Super works is that cr.lp is +3 on hit. So you are basically doing a 1 frame link to get super to combo. +3 on hit and super is 3 frame start up.
c.lk is only +1 on hit so you cannot link it afterwards.
The reason you can’t do lp x c.lk xx super is that chained lights cannot be special or super cancelled.
The best our light attacks can be on hit from a chain is +3. Our fastest startup on a light attack is 4 frames. That means we always have to chain our lights and can never special cancel from them (unlike Ken or Ryu or tons of other characters who have a higher +on hit then they do startup for their lights).
When you see Ken do cr.lp x3 hp srk it is cause they link the last cr.lp making it cancellable.
Hope that’s explained in a clear way.
Bottom line is Gouken can’t cancel anything off of his light attacks if you did more then 1. He can only link off his light attacks. In order to link from two consecutive light attacks by Gouken you need a move that startsup in 3 frames or less.