Labwork: Tests, results, discoveries

[quote="Kurt, post: 6246934, member: 47320"snip.[/quote]

That works on any untech set up Gouken has aside G Flip Throw.

Bam… That’s why I like to jump in when then are on the ground. It sets up everything.

I think it is really going to be important to find a way to get an ambiguous set up after Denjin to get that stun. Really important. If anything, it would be the one thing I would work on. Looking forward to seeing what everyone comes up with.

found out a new combo, at least to me that is.
nj. hp -> st. hp xx ex palm fadc j.mp(1 hit) -> hk tatsu : 471 damage 675 stun
same thing but with j hp : 466 damage 675 stun
this should be your goto combo with no ultra and three bars, very easy to do combo.
for testing purposes i did this on sakura so it should work on the rest of the cast.

also try using cl.hk for frame traps. if it lands CH you can link into cr.hp into w/e.

Just asking but why would I want to use this over a regular dash to tatsu considering the EX cost? I’m just asking cause you said it should be your goto combo. What if you use EX tatsu and save a bar? Are the differences significant?

hold on ill tell ya in a min

ok after new test: nj. hp, st hp xx ex palm dash ex tatsu : 465 damage 764 stun but you dont get as much space as you do the previous combo.
previous combo when gone with gouken in corner : sakura is 2 cubes from red line
your combo: shes on the red line
so the fadc is purely for more space. so you could land this around just outside the corner (at your back) and your opp. is now in the corner.

I have a question for you all. When you go for EX Tatsu > FADC to get out of trouble, what do you follow up with the most while they are in the float state? I’ve been trying to sweep more to get the untech knockdown from all the risk I took, but I’m finding that you can fit a lp fireball in there too if you don’t pass underneath them.

heres some quick and easy denjin combos

[media=youtube]4l7HMwkO24Q[/media]

[media=youtube]i_CiozBWKoI[/media]

[media=youtube]T5j1Aa3FRhA[/media]

S.mp into Palm MP is indeed automatic. Always connect! Awesome. Finally a 1.4 range bnb

Crouch blocked ex blanka ball. Reversal U2 + Palm HP = 404 damage punish. Take that!

so far here’s what i’ve tested that works:

st. cl. mp< st. far mp< lp. hadouken< cr. lk< hk. tatsu

st. cl. mp< st. far mp< lp. hadouken< cr. lk< hk. tats< super

on the corner?
no fadc required?

can someone test meaty overhead into cr. mk?

Definitely corner only. If that’s the case, ex palm is a better option if you have meter. You can also land a sweep after the fireball as well.

yeah my bad, corner only, no fadc.

cl.st HK works way sicker seems to trigger 2 hit animation from a slight distance further away noww

I don’t know where to post this, but this thread seems more appropriate.
This is for keyboard users like me. If you’re wondering if Denjin’s rotations can be done…YES, they’re possible.

This shortcut will successfully emulate rotations: Hold back and press Foward,Up,Foward,Up,Foward,Up… as fast as possible.
Left sided, its easy. Ring finger holds back, middle goes to up and index to foward.
Right sided, index holds back, mash Foward and Up with ring and middle.

Remember: FAST.

Okay time to clear this up, you don’t need to do rotations for Denjin speed. You need x amount of directional inputs per level of speed (and no I’m not going to count them).

Go into training and do nothing but run the stick back and forth between db and df, you’ll get speed.

Doing full circles feels really awkward for me, but you need three “circles” worth of inputs for medium speed and five “circles” worth of inputs for fastest.

I just go back and forth like I’m masturbating furiously.

There are a lot of people who should be VERY good with that technique.

Denjin…

I use only PS3 pad and a keyboard controller. I’ll try the DB DF and see if it gets easier for the ring finger.

anyone else noticing more cl.st.hk animations from opponents being slightly farther away now…on jump in I should say??DOES KARA SELF CANCEL FEEL FASTER ?

from vanilla to super dive kick got crisper , from super to his lateral movement changed a bit overall range of motion seemed to tigten up a bit and this time i dont know where to put my finger on it exactly but he seems to be trading more than losing prior stiatustions although small ones say like f.mp and now cl hk seems to be triggering differently better actually.

Also found this as in Super is possible vs Rose U2 startup:

[media=youtube]ytyZg9Sl7I0[/media]