Execution tip for BnBs
Fei Long’s main hit-confirmable BnB that works on everyone.
cr.short > cr.jab xx Rekkakens.
There’s a very, very easy way to get the timing down on this, and it doesn’t even involve playing Super SFIV. The exact link timing (meaning that instead of cr.short and cr.jab chaining, it links) is the exact same timing of performing cr.short > cr.jab xx Rekkakens in ST and HD Remix. Probably sounds daft but it’s made me hit that link in SSFIV with 99.9% accuracy now. So, if you can, get on ST and drill it in training mode because the muscle memory carries over exactly.
This is easier to spot where you’re going wrong also, because if you get the timing wrong on any part in ST/HD, none of it combos or the link doesn’t come out/combo. In Super, you end up just chaining into a jab and getting no cancel if you’re off, which I find harder to diagnose the execution fault.
Short Range Backdash OS
Some may have seen Alioune do this in one of his videos. It’s an OS from a meaty cr.short to beat slow starting reversals and short backdashes:
cr.short > cr.short ~ Short Flame kick
It takes advantage of the input shortcuts. You do the cr.short from downback, then down, then downback cr.short. You time it so that if it hits then it looks like a slow chain and you can blockstring out or finish a combo into Rekkaken. If they backdash, the cr.short whiffs and you catch them with a Flame Kick.
The OS isn’t limited to short range backdashes, like Gouken or Honda, as it can catch characters with comparitively long range backdashes, like Ryu. I’ll add a full list once I’ve tested on all.
Another OS for backdashes that can lead to a BnB is:
cr.short > cl.short ~ Short Chickenwing
This catches all backdashes, but doesn’t lead to any further damage unlike the Flame Kick one. The BnB is also slightly trickier as you have to one frame link from the cl.short into a cr.jab xx Rekkaken. Another variation is:
cr.short > cl.jab ~ Jab Rekkaken
…but this doesn’t work on everyone. The cl.jab whiffs on some of the cast if they crouch block on wakeup. The characters it works on isn’t limited to large characters either, just need to know who cl.jab hits on (hits characters like Cody and Guy, for example).
Countering Bushin Senpukyaku on wakeup
Guy can get out of a meaty cr.short by using a wakeup LK or MK Tatsu if Fei Long’s meaty isn’t timed to hit on the later frames, which makes it something to consider even when Guy has no meter on knockdown. However, if you do:
Meaty cr.jab > cr.jab ~ cr.fierce
…from pointblank, Guy’s Tatsu gets stuffed grounded and leads to a BnB. The input for this would be:
d LP MP HP
d LP
Now, you can just do Jab and Fierce together to get the OS cr.fierce but it’s easier on the fingers to just hit all three and doesn’t make a difference really. The cr.fierce will catch his backdash if the meaty is timed to hit on it’s last frame. This is harder than doing a meaty cr.short as it has one less active frame, but better for catching Guy’s backdash as it has one frame less recovery.
Far Standing Jab hit-confirm
Cammy has a very useful hit-confirm from a far standing normal, which can beat out a lot of high priority ground normals and specials and only hit if they are moving forward.
Although not as useful, Fei Long can do the same thing with:
St.jab ~ Strong/Fierce Rekkaken
St.jab ~ Jab Rekkaken (negative edge)
Can be used against Balrog’s dash straights from the right range, to name one way. It’s also quite useful against Dhalsim’s far normals, and can punish his pokes from half screen.