yeah i guessed its like +4 I love using it as a meaty on wakeup. A good pressure poke as well a good normal to OS into CW/FK
Sendmaster “wow interesting, I didn’t know meaty would net you frame advantage. So based on this information your frame advantage changes depending on which active frame you hit?”
Yeah it’s like Sagats Tiger Knee and such. crmp isn’t active very long but +4 on block is a nice frame trap for sure!
Yeah, I didn’t factor this in my frame data program. I’ll have to experiment with this. Nonetheless, the rabbit hole gets deeper
I dont understand how to do this OS. When have I to do it? On my wake up?
It’s old and doesn’t work anymore in AE/AE2012.
Ok
Is there some stuff like OS against Bison?
Against Bison, Honda and a few others use a safe jump mp and OS FK. So if they wake up with Psycho Crusher or Headbutt the FK will come out and beat them.
I was looking on this OS but the ultra 1 won the flame kick, and if my memory doesnt betrayed me, with the EX psycho crusher and EX knee kick traded with the flame kick
Personally I just use a combination of safe jumps and meaty Cr-lk against Bison. He’s got too many options.
Little subtle things are handy though, like LK CW beats cross up PC on wake up. Or cr-mk/sthk to beat head stomp etc etc. Bloody tough match.
Pay attention to matter and ultra gauge honestly. If you she Bison has Ultra just do safe jumps and if he wakes up with Ultra it’s a free punish if you block it. Also if Bison has 1 meter force him to burn it with safe jumps after a knockdown. Bison with no meter is not as hard. Always AA his jumpin as he has a high jump along with arch
Thank you guys! i appreciate your help
I will to take a look this in the trainning room just now
Mago Safe Corner Setup from Rekkas (no Quick Rise)
Rekkas in the corner, then:
Forward Dash > Back Dash > Whiff st.Jab > j.Fierce OS crouch tech
It’s safe against most reversals in the game, making them whiff. Can be crouched, but if they try to go for a low to combo your landing frames then Fei lands on the other side automatically, their low whiffs and your OS can be confirmed into Rekkas. If they crouch then stand throw, you tech.
Safe pressure.
By the way you ara talking about corner setups. I have troubles with the classic forward throw setups in the corner. I alway do this mix ups:
Forward throw > Whiff cr. LK > j. LK (hits in front, fei lands in front), j. MP (hits in front and Fei lands behind) or j. MK (cross up)
Well, with some characters this setups doesn’t work. For exemple: after de cr. lk, the jumpin MP don’t hit the opponent or the jumpin LK hits and Fei Long lands behind them. To my mind, it is relationated with the different times on wake up of the cast, but I’m not really sure.
Anti Rog:
After knockdown stand at max cr. mk range and throw it as a meaty: its stuffs normal headbutts, causes ex dash to miss (do st fp into whatever to punish), causes ex headbutt to whiff leading to full punish. Only thing that beats it is ex dash lower and ultra.
[media=youtube]TQoLEjVHGrs[/media]
Unblockable against Ryu, Ken, E. Ryu and Makoto by Mago
Old stuff.
Unblockable from backthrow.
[media=youtube]NJEci2e50iQ[/media]
Same side crossover from midscreen VS.Sakura.
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The unblockable also works on Fei Long, Yun, Oni, Dan and Akuma.
The timing is different for those characters, and with Fei you have to use j.mk. It’s also not that relevant against Akuma for obvious reasons.
Last post. Don’t know why I bother.
Its just that ive actually gotten the same timing to work on all those characters didn’t mean to upset you.
Brotha I need your help, EVO is this week. I will go through your youtube to see some setups you come up with. MY question before I start searching is this, are there any unblockables for Guile, Bison, Gen, Rose to name a few. I want to go into this EVO having a good understanding on options I have. I want to do better then last year which was losers semi in my pool.