I like him in K, tried in A but I can’t live without run and small jump with him.
I think Kyo is not that good to be a R2, unless you’re using weak characters like Athena and Yuri on your team
Well personally i dont find C Kyo easier to play than N Kyo…N Kyo is mostly K Kyo but with RCs and Counter Roll(which sucks…dunno if it should count even…) and no JD/Parry so its harder to get in.
I personally dont see the point in A or C Kyo compared to P or K…its not that they are bad in those grooves its just…i dont see why some people use them over P or K Kyo. And i agree R2 Kyo is kinda bad, he tends to either OCV or get pwned really bad…
cgroove
midscreen shorts into short upkicks into level 2, cancel into dp+rh = hella damage (more than lv3 i think)
guaranteed dizzy combos in the corner with level 2s
rc rekkas, rc dp, rc short upkicks
stored super
agroove
really buff anti-air cc
guaranteed dizzy combos in the corner with cc
guaranteed guard break cc that can’t be alpha countered out of, into rh xx upkicks etc
rc rekkas, rc dp, rc short upkicks
stored super
pgroove
parry into really buff no-meter combos
jump in parry
low jump
stored super
sgroove
dodge into rh -> really buff no-meter combos
run
low jump
has run and low jump, and doesnt get agrooved to death
ngroove
rc rekkas, rc dp, rc short upkicks
run
low jump
has run and low jump, and doesnt get agrooved to death
semi-stored super
kgroove
jump in JD
raged rh throw / low short mix up
run
low jump
r2 agroove and kgroove kyos arent that uncommon either, but it really depends on who your other teammates are
(strong dp)xN, right? i didn’t know it couldn’t be alpha countered out of, i thought that was only iori’s doing jab dp’s, but i guess it makes sense now. if only i could do the strong dp’s that fast without buffering them, because i always mess them up when i buffer for some reason.
i know this sounds stupid but try looking at your hands while youre buffering it. if youre worried about the meter just keep count of how many you can do with a full meter or whatever