SRK presenting Yuri Sakazaki of KOFXIII!
Move Set:
- f.B = Overhead command move
*Tsubame Otoshi: Press b, d, or f + C/D nearby air borne opponents - Dive Kick: Press df.B in mid-air.
- Saiha: QCB+A/C
- Yuri Chou Upper: DP+A or C
NOTE: A version Chou Upper has slight invincibility. C version DOES NOT. - Raiouken: QCF+B or D (mid-air OKAY)
NOTE: In mid-air, B Raiouken stops her from move and drops her on the ground. D Raiouken still makes her travel forward during the jump. - Ko Ou Ken: QCF+A or C
NOTE: C Ko Ou Ken has better recovery and slower start up. A version Ko Ou Ken has better start up but lower recovery. - Hyakuretsu Binta: HCB+B or D
NOTE: B version is a one frame start up command grab. D version has Yuri run towards her opponent. It is possible to combo both of her normals into this move.
Houyoku: DP+B or D
Follow ups: A/C = air throw. B or D = Dive Kick. A or C
DM: Hien Hou’ Kyaku: QCBHCF+B or D
NOTE: EX version has invincibility start up
DM: Haoh Shou Kou Ken: F,HCF+A or C
Neo Max: Haoh Raiouken (air OKAY)
At this point, most players are aware of Yuri’s family members Ryo and Takuma consistently calling her out on her not being able to fight. The KOFXIII players would vehemently disagree. Yuri is a KOF character who has become very strong time around; she is a high tier character with plenty of tools to work her way to victory. Very combo friendly and she can get away with ton of play styles. To be specific, Yuri is a all around character with a air throw, dive kick, a short ranged projectile (Ko Ou Ken) that has a good hit box, a air projectile, command throw, a second jump, several anti-air possibilities, and a decent Neo Max. These are ideal tools that allow the players to do what needs to be done in order to win.
Yuri has a lot of ambiguous cross ups and very good resets for continuing her sweet mix-up game. Yuri also has many options in mid-air as well. While her damage output is very good, she can do much more damage with meter. A lot of her moves have invincibility properties which contributes to why she is very good in this game - she can even go straight through attacks with a few of her EX moves such as Kyo’s Neo Max fire ball animation. When hitting your opponent with Yuri’s normals, you notice that they appear rather short ranged and…weird. Regardless, Yuri still has plenty of meter-less punish combos and she can build meter quite easily. Yuri is a all around character who can play variety of roles on a team, such as utility (meter building), battery, anchor, rush down… and it is possible to play defensively but Yuri is not the best zoner due to her short ranged normals and projectile.
Please see here for more information:
http://www.dreamcancel.com/wiki/index.php?title=Yuri_Sakazaki_(XIII)