Mature is fast as fuck.
BnB combo for me is Cr.B, Cr.A QCB+B. He DP move is great for mixups.
Mature is fast as fuck.
BnB combo for me is Cr.B, Cr.A QCB+B. He DP move is great for mixups.
I like how Mature is sexy and stylish when fighting. I also love her winning pose (Until now!!!) She’s like those chicks you see in cigarette ads.
My BnB is 6C > 2A or 5A > 214B
I fkin love how you can Whiff her Backdrop slash thing. (I’ll call it, “The Sex”, because that move is sexy as fk)
You can go mind games with those.
I don’t know, the jump attacks seem WAY too slow to really be all that great for mix-up unless you’re doing CD, 623C(whiff) or something
Why would you use 623C if 623A is faster for whiffing?
623 has hax distance though, that’s why I love “The sex”
I was talking about a CD on hit…don’t think B would go far enough for any kind of mix-up…though maybe you could do 623A (whiff) 623C~C for some sort of awesome vega style cross-up tactics?
Ohhh the CD. Yeah, whiffing won’t go that far. But I was thinking of corner pressures.
If you watch Mature’s combo video from SNKP, they seem to do really flash stuffs like.
CD (hold) > 623A (whiff) > C > 214B.
Pulling that off is so satisfying for some reason.
Edit from 3:12 AM.
I hope you guys would watch my replay of Mature.
It’s named
"MGO_Count (2P) - All Mature"
The team was Mature/Shen Woo/ Ryo.
(PSN)
if you’re doing a CD, the best damage you can get is
CD(hold) run up, s.C xx CD xx 623C C
I think in the corner you can do 623A(pause)A 214B…
if you can’t do 214B, you can definitely reset with A or 2A (cancel to 623A/C if you want)
on another note…time for some CC…the beauty is that for really high damage you can do the same inside/out of the corner
CC->CD xx 623A(pause)A 623AA 623AA CD 623A(pause)A super
outside the corner I can’t get the last 623A(pause)A to connect, so I also can’t get the super…INSTEAD you can do 623C(pause)C then I THINK you can just hit them with a C, D or 214B
you can always replace the super with C,D or 214B in the corner
it SEEMS like there might be some way to do CD 623AA/CC then get another CD but I can’t get it to work
damage with super is 606…with just a D at the end it’s something like 488
how hard is the timing on that last 623a pause a? Is there a height they need to be at to make sure that it hits at the right time to super afterwards? If that works all the time that give mature scary anti-air as well…
anti-air c or 2c, cd 623a pause a super or qcb+b
it’s pretty ridiculously strict, tiniest bit too high and the 623AA whiffs…too low and the super whiffs
can you actually juggle like that from anti-air? o_O
only on counther hit, but I mean thats usually what happens with an anti-air… Though not quite that ridiculous that was suppose to be anti-air c or 2c like use one or the other as they both are really good.
I got some basic reset options for you guys! Nothing too fancy.
Option A
[media=youtube]C6fE8N0mWgw[/media]
Option B
[media=youtube]E1ccXEwTeC8[/media]
Option C
[media=youtube]G8gFHS6nT_8[/media]
Option D
[media=youtube]UqOW87eRz6k[/media]
^ Great vids man. Thanks for sharing.
Mature’s been warming up on me (damn seductress), and I’ve found what might be her most damaging CC, and it can be done anywhere on the screen.
CC, :l:+:snkc::snkd:, :dp:+:snka: :snka: x3, :snkc::snkd:, :qcb: :hcf:+:k:, :qcb:+:snkb: (or :dp:+:snka: without meter) = 616 damage (464 with a Despair instead of the Heaven’s Gate + Metal Massacre).
Also her Despair (:dp:+:p:) has incredible priority (ala 2k2), and though it’s tough to do, it is possible to cross-up with her jumping :snkc:
Also, you can follow the Heaven’s Gates (the super) with a :snkb: Metal Massacre (:qcb:+:snkb:) on anyone.
I’m still working with her, but I’ll post whatever else I can find. :tup:
EDIT! Here’s a [media=youtube]BksCEi-86TA"]**video[/B[/media] I made of the above CC combo (the version with the super).
damn just saw the combo i posted is already on mr big’s post sorry
I posted almost the exact same combo a few posts back, cept in the corner, you pause on all of the :dp: :snka:,:snka:'s and after the :snkc:+:snkd: at the end, do another :dp::snka: pause:snka: and tag the super on at the end…did 606 without the :qcb: :snkb: at the end, and :snkc:+:snkd: instead of the :l::snkc:+:snkd: …add those two to my combo and it’ll probably do 650+
After hitting someone with her qcb b/d move, does anyone know if you have frame advantage or disadvantage? It really doesn’t seem to go either way, it seems like a deadlock after the move connects? This could be because of the atrocious lag, but I never feel like I’m still on the offensive after landing it (more like I’ve been reset), either by itself or within a combo.
I believe the LK version leaves her at a disadvantage, while the HK version leaves her at a very slight advantage. Unfortunately, the HK version pushes her out if it’s blocked, so the frame advantage is only useful on a successful hit.
664 to be precise…
qcb+LK looks like it is jab punishable… i don’t know if it’s any accurate, but i set the dummy to cr.lp after they block it, and I get hit everytime i tested it…
Just a note, the qcb+B after the Heavens Gate DM is post-patch only. If anyone is interested…
Hm these are some nice info. Once I heard mature was in this game I was very happy. She is currently my main. How ever I seen how people play with her differently. I play a much more risk and reward factor with her. Though she capable of high damaging combos and aggressive rush down. I play her more passively. IS it silly for me to play her this way?