Because Buster Wolf? In all seriousness I felt like I had better and safer confirms with Terry without full HD. And I never felt comfortable using Shen. It DEFINITELY didnāt feel like SF3: Third Strike where you play Elena for a month, then go try Chun for 30 minutes and realize you wasted an entire month on a worse version of Chun.
Dunno, I wouldnāt really say Terry and Shen Woo are analogous. There are some similarities, but overall theyāre different. In that sense, I preferred playing Terry over Shen Woo in terms of neutral game, opening up characters, hard knockdown oki, and being able to reaction Rising Tackle C version against stuff like Hwa Jai qcb+D stuff.
I liked XIII Terry for the most part. My only issue was his damage output. Aside from that, very fun character to me and I personally preferred playing him over Shen Woo. I really liked his normals. And shout outs to Buster Wolf.
Just because Shen is a better character than Terry doesnāt mean that he outright makes him obsolete. Terry and Shen do play differently and even perform different roles.
I just like random burn knuckle into EX Geyser and ending combos into EX Crack shoot for safe hop, high/low mix up. Terryās normal throw is hard knockdown so gives me more safe hops/jumps into high/low mix up. For me, Shen doesnāt really open up characters with a threat until he has HD. Since Iām not a one shot cannon type of player, I donāt want to play that or need meter to have a reversal. Dunno, Iād never pick Shen Woo over Terry in XIII but thatās just me.
Dunno, I think there are too many unknown unknowns. We donāt know if stuff like DPing and going into an airborne DM (like as shown with Andy in XIII) will work the same way or how much damage values have changed between XIII and XIV. Thereās another thing of knowing how much EX moves will take a chunk from the MAX mode gauge in XIV that isnāt being compensated in the XIII video. Frionel tries to keep it within 1-2 EX moves but we still arenāt really certain about how the meter consumption and super cancel points will function for sure. And again, damage values arenāt going to be exactly the same nor are the juggle properties of EX moves.
Itās a prediction, but nothing more or less. For me, I take it with a grain of salt. What this video is good for is projecting what BC combos may end up looking like (pace and flow) in XIV, but thatās it.
Its a shame they didnt actually use Just Defend instead of this new Just defense which sounds shit. I would actually have brought this game as I played with Kgroove in CVS2 just because of this reason. They should have capitalised on that man.
Putting JD in KoF would be terrible. Not being able to have consistent means of pressure would make the game feel terrible. It seems like they understand that as well since the way they talk about it, that type of JD mechanic is out of the question.
I agree with JohnGrimm. If yāall really want ātheā Just Defend, wait for MOTW2. At this rate with the Chinese buyout, closing the pachislot division, and reassembling the old team, I think itās an inevitability. LAST BLADE 3?!?!?!