People may rag on KOF XIV for itâs graphics now (but as Laban had mentioned, it actually looks great in person), but theyâll certainly improve over time & the game itself will make everyone forget about KOF XIII in general once the final product is out.
More characters (The only characters Iâll miss are the three characters from Team Elizabeth), even more improvements on gameplay, & much more. I canât wait!
The good news is that theyâve shaken off the uneasiness that they absolutely needed to shake off. More showing that they REALLY shouldâve just waited with the trailers. But they did the job that we asked of them pretty admirably.
Now will come the next step. A bit of refinement. I REALLY want to hear about netcode improvements, but itâs understandable that you wonât hear or talk about that so early unless you go the SFV Beta route. But that needs to be addressed in order to take that next step.
Still though, they got the truly important thing out of the way first.
Another addendum that I added to my mega post that Iâll mention here: super canceling from special moves in KOFXIV didnât take any additional stocks of meter, unlike KOF2002. To super cancel from a special move in KOF2002, it took a total of two stocks: one for the Desperation Move and one for the ability to cancel. In KOFXIV, it takes no additional stock to do it. So, it takes a grand total of one stock to do something like Aragami xx 182 Shiki with Kyo.
EDIT: Yet another addendum is that Climax supers, unlike MAX2s in KOF2002UM, didnât require the character to be in red/danger health to perform.
@Laban
Thanks for the info man, just wanted to make a little correction, Just Defense on ASW games reduce your block stun besides giving meter, so KOFâs current just defense doesnât work like them either.
@Hecatom I know. Thatâs why I said, âit works more likeâ rather than âit works exactly likeâ or âit is Guilty Gearâs Instant Block,â and I followed up with the distinction that Just Defense doesnât change frame data/block stun. Few others pointed it out to me. I dunno. Is my sense of English comprehension wack? I chose IB as an example because itâs the closest comparison to the new Just Defense, and it illustrates what to expect and dispels the kind of imagery the term Just Defend has because people immediately think CVS2 or MOTW. The new Just Defense also aesthetically looks close to IB as the character flashes white as compared to the iconic blue hue from CVS2 and MOTW. It also doesnât cause freeze frames like CVS2 and MOTW.
So hence my âit works more likeâ choice of words since itâs comparative but not a proposition of equalization. Unless we want to argue the meaning of âlikenessâ in terms of a proposition of value, as oneâs likeness is another personâs difference. In the sense of âlikenessâ as a spectrum, Iâd weigh IB closer to Just Defense than CVS2/MOTW Just Defend.
*I would absolutely love to see the return of teammates cheering you on in the background. I always loved how the characters that were defeated would look dejected but cheer up if you won. Little details like that is what made KoF characters stand out. *
Do you receive any sort of damage boost from maxing like 94/95/96/97/98/99/2000.
Otherwise other than giving you access to ex moves and slightly prolonging your combo by a mere normal or normal into command normal whatâs the point of maxing? have i missed something?
Dude EX moves look really good. Like Andyâs EX Fireball, thatâs going to be huge for his pressure game. Also, EX moves in Quick Max combos will probably get bigger once people learn how to play. By nature of gaining access to EX moves and Quick Max, your damage gets boosted through stronger attacks and combo extension.
i agree, itâs just whenever i think pow i think more damage, itâs certainly better than the 2k2 system which benefits some and not others, i do prefer this system itâs benefits seem more universal to the cast
Can every move be exed?