KOF XIV General Discussion - King of Fighters XIV Arcade Ver. Burn 2 Fight cabinets from Taito!

Oda thanking all the fans who visit & watch KOF XIV at PSX. Gotta admire his dedication on KOF XIV.

Maybe we will see our team members on background ?

It seems he is following SRK in facebook.

People may rag on KOF XIV for it’s graphics now (but as Laban had mentioned, it actually looks great in person), but they’ll certainly improve over time & the game itself will make everyone forget about KOF XIII in general once the final product is out.

More characters (The only characters I’ll miss are the three characters from Team Elizabeth), even more improvements on gameplay, & much more. I can’t wait!

The good news is that they’ve shaken off the uneasiness that they absolutely needed to shake off. More showing that they REALLY should’ve just waited with the trailers. But they did the job that we asked of them pretty admirably.

Now will come the next step. A bit of refinement. I REALLY want to hear about netcode improvements, but it’s understandable that you won’t hear or talk about that so early unless you go the SFV Beta route. But that needs to be addressed in order to take that next step.

Still though, they got the truly important thing out of the way first.

Senpai noticed me!

https://lh3.googleusercontent.com/-qGVwp2scJZI/Vb0vjzkTk2I/AAAAAAAAEF0/d7cmb8Nm_dk/w506-h363/15%2B-%2B1

Okay d3v, now no going Yandere on us. We don’t need any Yuno Gasais around here.

Baka, everyone knows I’m Tsundere. Not that I wanted you to know that or anything.

Oh please, even a rogue Braixen is more Tsundere than you are. You’re just a vanilla background character.

Another addendum that I added to my mega post that I’ll mention here: super canceling from special moves in KOFXIV didn’t take any additional stocks of meter, unlike KOF2002. To super cancel from a special move in KOF2002, it took a total of two stocks: one for the Desperation Move and one for the ability to cancel. In KOFXIV, it takes no additional stock to do it. So, it takes a grand total of one stock to do something like Aragami xx 182 Shiki with Kyo.

EDIT: Yet another addendum is that Climax supers, unlike MAX2s in KOF2002UM, didn’t require the character to be in red/danger health to perform.

A beefy looking Tsundere with glasses , now this is you dont get to see everyday

just kidding d3v dont ban my ass , lel

SNK knows that some fans are concern about the graphics of KOF XIV.

N. Kuroki. (One of the staff members came to SNK with Oda.)

Slightly different question for those who were at PSX. How was the soundtrack in the playable demo?

Anyone know if Kyo’s hop kicks are a single button press or 2? I can’t find it on the movelist pictures.

@Laban
Thanks for the info man, just wanted to make a little correction, Just Defense on ASW games reduce your block stun besides giving meter, so KOF’s current just defense doesn’t work like them either.

@Hecatom I know. That’s why I said, “it works more like” rather than “it works exactly like” or “it is Guilty Gear’s Instant Block,” and I followed up with the distinction that Just Defense doesn’t change frame data/block stun. Few others pointed it out to me. I dunno. Is my sense of English comprehension wack? I chose IB as an example because it’s the closest comparison to the new Just Defense, and it illustrates what to expect and dispels the kind of imagery the term Just Defend has because people immediately think CVS2 or MOTW. The new Just Defense also aesthetically looks close to IB as the character flashes white as compared to the iconic blue hue from CVS2 and MOTW. It also doesn’t cause freeze frames like CVS2 and MOTW.

So hence my “it works more like” choice of words since it’s comparative but not a proposition of equalization. Unless we want to argue the meaning of “likeness” in terms of a proposition of value, as one’s likeness is another person’s difference. In the sense of “likeness” as a spectrum, I’d weigh IB closer to Just Defense than CVS2/MOTW Just Defend.

I digress.

did anybody else notice the remix of the '98 hero team theme in the beginning of the newest trailer

*I would absolutely love to see the return of teammates cheering you on in the background. I always loved how the characters that were defeated would look dejected but cheer up if you won. Little details like that is what made KoF characters stand out. *

Do you receive any sort of damage boost from maxing like 94/95/96/97/98/99/2000.
Otherwise other than giving you access to ex moves and slightly prolonging your combo by a mere normal or normal into command normal what’s the point of maxing? have i missed something?

Dude EX moves look really good. Like Andy’s EX Fireball, that’s going to be huge for his pressure game. Also, EX moves in Quick Max combos will probably get bigger once people learn how to play. By nature of gaining access to EX moves and Quick Max, your damage gets boosted through stronger attacks and combo extension.

i agree, it’s just whenever i think pow i think more damage, it’s certainly better than the 2k2 system which benefits some and not others, i do prefer this system it’s benefits seem more universal to the cast
Can every move be exed?

Yes.