Man I have to say though, this footage is super sick and makes the gameplay look awesome, but itās really apparent when skilled players are playing that the damage is way too low. Nothing hurts in this game except for spending tons of meter.
Minimalist HUD is good but it needs to be cleaned up a bit still. Has plenty of time for that though. Lifebars should be bigger.
Problem is that even if the normals are really strong, if they donāt do any damage itās not going to deter people from jumping around still. On top of that, AAs being good may have to do with how floaty jumps seem. Risk/Reward is still skewed towards the big landing or punish and thereās very little punishment for running into a wall of normals.
You had me at Kula and 98/2002 style gameplay. Really wish they got out of PS2 Bloody Roar territory, but with this kind of gameplay and the planned roster itās a little more forgivable :3
Game is looking muccchhhhhhh better than that disastrous reveal. I mean, it still looks like a PS3 game, but at least itās starting to look like a pretty PS3 game and not a fugly one. And there were some freakinā gorgeous PS3 games.
Unless you know something about this game that I donāt, I really doubt thatās in the game since it has not been in any other KoF game literally ever.
Maybe itās because the lifebars are so thin itās hard to see shit or because theyāre low quality cam videos, but from the ones Iāve seen so far here (even the last one you posted), it does look like characters take less damage when their lifebar turn orange.
as Much as this game is still ugly as sin, the gameplay looks and feels like kof. This Gets me excited. Seems like the vid John grimm posted that wallsplat cd attacks even on non counterhit, which is a little unusual. Not sure if I like that.
I like the idea of ex moves only being available in max mode. But damage sure could use a buff.
Angel and kulas models look like their characters. Kyo still looks bad and his animations are clumsy. Iori still looks bad but is recognisable as iori, so thatās a good start.
After seeing this stuff im mildly excited.
Bit annoyed by the addition of rushcombos, but whatever.
If the reports are correct that they whiff on crouchers and donāt auto-special are correct, then they shouldnāt be as big as auto-combos are in P4A or UNIEL.
Okay, seems like the KOF gameplay is intact. The low damage outside of big combos could be a problem, but otherwise Iām actually optimistic now. This might end up being good after all.