KOF XIV General Discussion - King of Fighters XIV Arcade Ver. Burn 2 Fight cabinets from Taito!

Assuming the game gets dlc, what teams can you see happening? I can see there being 4 teams being

1.Agent Team: Blue Mary, Vanessa, Kevin Rian
2.Sports Team: Heavy D, Lucky Glauber, Brian Battler
3.Schoolgirls Team: Hinako, May Lee, Momoko
4.Garou Teams: Rock Howard, B.Jenet, Khushnood Butt

Oh wow look at that KYO, looks a little bit better now, if they could only kill the OST all together at the least the main song i’ll be a little happy.

KOF doesn’t need to change anything it won’t matter you aren’t going to play it anyway. kof98um,2k2um are much better games (different perhaps?!) yet no one plays those why?!, those games have no netcode just like XIII why no one touch them? because of the out dated graphics?! Snk doesn’t need to cater to your selfish fanboy demands fuck you!!. the only thing I care about right at this moment is: it’s gotta have enough characters with complete move set to justify the moved to 3D, balanced which I’m not too worry about and enough extras to compete to the likes of SFV which is going to be their main competition.

seriously everyone should know by now this generation of gaming isn’t about the graphics, games like shovel night,hotline miami, terraria,duck tales getting physical releases?! none of those games would have made it when ps2 was around.

Wouldn’t it be more accurate to say that Araki influenced alot of fighting game character designers?

And general video game characters, and anime characters, and characters in general. Japan loves Araki.

Hope there are alternate costumes in this game as well.

It is a community thing, for an e.g. assume I’m a pro as you & you are a casual player.We both buy same KOF game & you find the difficulty of playing against other players.So mostly you make your frustration in community forums like here.You point out the difficulty that you are facing but also you are defending yourself because you are fine with other FGs such as SF & you also wondering why you are not fine with the KOF.

Since I’m a pro if I argue you with this instead of helping you & make you look like a helpless person in front of whole community will you ever recommend KOF to other casual players to buys it? and remember before buying KOF lot of casual players visit forums like this & see what is community looks like.They see whether do they have a place in here.Now if they see my behavior to you & even accuse other casual players that saying “Their opinions are not worth since they will not buy the game anyway”, will they ever care to post their opinions here, buy the game, support the developers (They will have a negative image about SNK’s works) & ultimately support to the KOF community ?

This is how u help the community to grow.Helping, understanding & giving guidance to each other instead of picking fights or arguing with others.

Any possible team ideas for y’all off the leaked list? I usually just roll with Terry, a grappler and some top tier fucker. 98 is awesome because Terry is close to top tier, Daimon is GOD and Shermie is just so much fun to play.

My bad, I forgot JBA predates most fighting games.

Do you think a saga revolving around Ron would have been epic? I wonder why SNK strayed away from it?

learn to read. Work on you comprehension skills.

Hopefully they reveal at least one newbie at PSE.

The thing is that no one has ever made this complaint about the KOF community during the days of console KOF XIII. It has always been about SNK’s work with the netcode and/or the game itself. Even now, a lot people have wrote off the next game based on the visual presentation alone.

Cute.

So anyway, you want XIV to be more like SFV: easier to pick up and not having anything like HD combos. That’s fine and all, but XIII’s not as hard as you’re making it out to be. It really isn’t.

There is an important distinction that has to be done imo.
Part of the complaints seem to be more about the combos lenght rather than the dificulty of the game, which imo is a valid reason to not like the game (with the key distinction that not liking something is equal to something being bad or wrong).

KOF XIII is probably one of, if not the most easier game in the franchise when it comes to its inputs, specially true with how many characters don’t have all their moves.
BUT, the game can be dificult for the people who are not acostumed to long combos, specialy when they don’t like them, this alone can make the experience of learning the game more daunting that it is since the person wouldn’t be enjoying the experience.

I can understand that sentiment, and it is fine, not everyone likes the same things, but this doesn’t mean that because a game in particular doesn’t carter to your preference then the game is on the wrong.

That being said, i will laugh about anyone if they want to point out that RL gets in his way to learn a game, regardles of the learning curve of the game. That is not an acceptable excuse, if you don’t want to put time into learning a game to be good at it then it is clear that the game is not for you, so instead of blaming the game it would be better to man up and accept that not everything caters to your particular preference.

Also, many people seem to have this delusion that they need to be able to pull off tournament level stuff in order to enjoy any fighting game. This have become more prominent now with all the streams and youtube videos.
Many people seem to think that if they are not pulling at least half of this stuff they can’t enjoy the game.

As for making games accessible, i strongly believe that there needs to be a balance about it. there are multiple ways to make a game more accessible besides dumbing down, you have tutorials, easier control schemes, online training mode. You can even make the game more accessible by having characters with different level of dificulty with varied play style archetypes.

You can also can cater to casuals by having different modes, a clear example is MK for example, which imo attracts the casual crowd despite being an obtuse game to learn imo due how many things work in it.

I saw that somone was arguing that SG tried to attract the casuals by making its inputs easier yet failed, imo, the game would had have the same reaction regardless of the input difficulty due its aesthetics, which imo is what really drew away many people.

Also, remember that the 1st iteration of the game was more lenient with its IPS which made it to have really long combos, i specifically remember that many new players were put off by that alone.
Add that the game shares a lot with MVC2 which is not necessarily for everyone, specially how the game is now more reset heavy when it comes to its gameplay so that can also scare any casual.

With all that said, i think that KOF XIV having long combos wouldn’t be a problem, for the little we have saw so far we could speculate that this game probably wouldn’t have them since it seems to be simplier when it comes to its mechanics (so far at least).

Wouldn’t that make XIV more like Garou then (considering how the frane data and dash speeds make V feel almost like a parry-less 3S)?

Looking forward to Mai/???/Geese. I’ll probably figure out a good second while playing.

I’d love to see some Samurai Showdown or World Heroes teams.

That is because, that is how people usually are.For an e.g. why do you think in lot of game developer’s official forums they advertise that they are having a friendly community there ? It is because of this reason. What I’m trying to point out is environment of anything is one of the critical factors of anything but not many people sees it.

By the way this is just one of the main factors I see people not played/still not playing KOF XIII.In my opinion others are…
1.)Not having good net code (In this case console ver. )
2.)Casual’s having a mindset that the game is demanding lot more skills to fight with even average players.
3.)Marketing promotions had done at minimum by SNK.(Just look how much SF V is doing.)
4.)Not having enough updates & dlcs to keep the game alive.
4.)Not maintaining their relationship with the community by SNK.(Even now.)

These are some reasons I see.

Once upon a time most KOF games were like this. This is the KOF I’d like to return to.

Where does Capcom announce that they have a friendly community in this forum or at Unity? Where does Nintendo announce that melee has a friendly community? Most people would watch streams than come to forums, and I’m sure that all games a represented by friendly communities on them.

The rest of your concerns rely heavily on SNK’s part, which most people have a problem with.

Evo and other major events. No, seriously. there’s been a concerted effort at saying that anybody who did anything with a fighting game was a member of the community (regardless of how 1) absolutely fucking stupid it was or 2) demonstrably untrue). Either way its been happening a lot for a while. SRK doesn’t get as much billing as others because its SRK.

Its w/e though, we have an incredibly friendly community that is more than happy and willing to help people learn and improve at these games. It just comes attached with a complete disregard for laziness, whining and overall scrubby behavior. Unfortunately there is something about losing a fighting that makes you feel extra bad compared to other games that, when coupled with the laziness and whiny behavior that comes with most newer players, turns into people flaming out and going to LoL or some other shit.

Oh well.