KOF XIV General Discussion - King of Fighters XIV Arcade Ver. Burn 2 Fight cabinets from Taito!

I think they just teased Joe.
Probably he will be announced officialy later in a trailer along with Goro and Mature, closing Hero team, Yagami team and FF team. And after that we’ll have a trailer with the 3 iconic japanese girls of SNK, Mai, Yuri and Nakoruru.

Pure speculation, but I think is going to be like that. Then, only new ones will remain to be shown.

they left kyo AND iori out this trailer so possibly they are working on stuff.

Also, Why yuri have a cameltoe tho

Geese’s portrait looks especially good. I think he may have taken Kula’s spot as the best looking character

Geese looks fucking badass

Some portraits look really good. Geese, Kula, Billy, Benimaru, King, Robert, Luong and Iroi are great.

What’s the story behind Geese’s chest scar? Was that the only sequel from the ending of FF1?

Terry gave him that scar iirc

I just realized that Geese’s hakama has a phoenix on it. Pretty symbolic nod.

Geese looks great. Best KOF XIV trailer thus far. He dissed Joe pretty bad. “PATHETIC.”

that’s unfair though, Ryo should have a infinite range fireball at least for their LP version. Robert zoners beat short ranged Ryo players everytime in KOFs that have nerfbat Ryo.

Close range fighters take more skill to win than long range zoners, that’s why more picked fighters like Robert and Athena more than Ryo. And even Yuri has variations where she can hold her fireball to charge it up for a infinite range version.

Geese still has his infinite range reppuken, he’s going to dominate as a zoner. but looking at that screen where Ryo and Geese’s fireballs collide, Ryo’s fireball graphics doesn’t look like the short range type. normally his short range fireball has a big splash effect to it instead of a concentrated energy projectile.

KOFXIII Ryo is better and more picked than KOFXIII Robert even though Robert has a zoning projectile.

Zoning takes just as much skill or even more skill than inside-game characters. Keeping people out is very difficult at highest level of play in almost any fighting game, and the rewards per hit isn’t a big pay off like one character getting a combo. Games like the SFIV series and KOFXIII have shown that games now-a-days are skewed to favor combo characters and inside-game characters than zoning. Are you going to say playing Dhalsim in SFIV takes less skill than the Yun that rushes him down? Please, I beg of you, stop.

Stop.

everything look good
my only little issue is the glove design of nelson not really a fan of the truck tires skin

One of the CAPCOM veteran game developers Hidetoshi Ishizawa has moved to SNK.
https://twitter.com/MMC_Professor/status/715949910252724225

He’s the dude behind the alpha and sf3 series right or one of the dudes who produced it right.

Neo_G (Hidetoshi Ishizawa)

Production
Ultimate Marvel vs. Capcom 3 (Battle Director)
Capcom Fighting Evolution (Producer)

Design
Marvel Vs. Capcom 3: Fate of Two Worlds (Battle System Designer)
Devil May Cry 4 (2008) (Planning)
Tatsunoko vs. Capcom Ultimate All-Stars (Planning Directors)
Capcom Fighting Evolution (Planner)
Jojo no Kimyō na Bōken: Ōgon no … (Planning)
Capcom vs. SNK 2: Mark of the Millennium (Planner )
Capcom vs. SNK (Planner)
Marvel vs. Capcom 2 (Planner)
Street Fighter III: 3rd Strike (Director)
Street Fighter III: Double Impact (Planner)
Darkstalkers 3 (Planner)
Street Fighter III: 2nd Impact - Giant Attack (Planning)
Street Fighter III: New Generation (Planner)
Street Fighter Alpha 2 (Planner)

Yes and it seems he is enrolling as a Planner in the SNK.
https://twitter.com/gatoray_kof/status/715925778932731904

http://i.imgur.com/qfaE01i.jpg

I’m liking KoF14 more and more every time I see a new trailer.