Yeah, compared to SF4. Compared to many other games, normals are stubby as fuck even of they have decent hitboxes and damage is really not all that high at all. The damage is still pretty comparable to SF4, the difference is you do the same damage in fewer hits so coming from SF4 it feels high, but in reality your BnB is doing the same shit. Compare that to like 98 where meterless BnB’s can do 30%+ and with meter you can hit 50% from a light confirm with some characters doing way more than that for full punishes, and where Ralf far C does like 15% and is one of the strongest pokes in the game, SFV’s damage looks like a joke. You need to blow all of your resources to match damage a KoF character can do 5 times with full meter.
SFV being a high damage game is kind of a meme at this point. It’s not really true but that’s the opinion that gets passed around. In reality unless you hit someone with a super you still need to get like 5 solid hits to actually kill and even then the super only drops that number by 2. Compared to practically every other fighter on the market, SFV damage is still really low. MKX has higher damage, KoF has higher damage, anime games have higher damage, it would be harder to find games that DON’T have higher damage than SFV. Like maybe Koihime Enbu if you’re doing normal no meter conversions, but in Koihime Enbu the second you get a fatal counter that is like one of the highest damage games on the market.
SBA-CA: In older SF games like ST,3s and the alpha games I liked this approach because in those games the walk speeds were fast and the normals and damage output was high. When SF4 came along all those aspects were weaken and replaced with the nonsense that we saw SF4 eventually become. Personally I consider a game like KOF98 to be like ST but like evolved. ST has a very straight forward implementation of its normals and specials and things do what they look like. Even though I suck at KOF98, I found my ST skills very applicable still.
Crotchpuncha: I don’t know about that. The normals lack any range and comparatively speaking are very weak when matched up against normals in older SF games. The damage output is in the same boat. It still feels like you need a lot of hits and I suppose after playing older games for so long it still feels very low by direct comparison.
KOF ex2 Hoowling blood had some good characters like Reiji,Moe,Sinobu,Miu.
Heck for a while i thought moe was kyo’s girlfriend/love interest.
Deep inside i want SNK to make a whole new game with all the characters , and the game should have the old sprites,
with all the awesome stages that we loved from the series ,and mix in all the mechanics/system’s from every kof like tag and strikers and gauge raiser. http://i.imgur.com/tu46OB0.gif
KoF does have a demand of killing 3 separate characters however, compared to needing to deplete only 2 life bars to win in SF.
Lets also not forget the fact that KoF doesn’t always have Dizzy, while it’s a variable constant in SF.
The changes of stronger normal doing grey chip, and supers being the only thing that can lead to chip death, also give a unique feel to V that I have to say I enjoy.
Some of those stubby normal are very surprising however. To push a light kick, and get a stubby knee that has less range than outstretching ones arm is just… confusing. It does make it feel as if you have a useless normal on first glance.
Whatever good is missing in V now, I do hope those who long for it can find it in KoF XIV. It’d be a great bit of non-marketing that would bring great attention to KoF. The lack of huge HD combos and addition of just defense could have a strong effect.
KOF requires high damage output on the basis that it’s a 3 on 3 system. At the same time I think high damage output is a must in a SF game because SF’s main appeal is it’s simplicity. SF games don’t rely on overly complicated sub systems and high combo counts so if you can’t inflict high damage off the "basics"then what you’re left with is a very stale experience. SFV has this problem for me because the damage output is comparatively similar to SF4 which makes no sense given its not a high combo count game. From what I can see so far the damage output appears to be low in KOFXIV which is unfortunate. Hopefully to compensate for this we can have strong normals and fast mobility.
You sure you’re not mixing up SFV with SFIV? It doesn’t sound like you’ve played much of SFV at all.
That said, there are limits to “strong normals, high damage output and fast mobility” that the majority of players prefer. Cause I could easily look at, say, MvC3, which certainly has higher damage output and faster mobility than KoF98 and wonder why all games don’t play like that, but that would be retarded. Samurai Shodown 3 has vastly higher damage output than any other SS game and it’s one of the worst.
Don’t get me wrong. I prefer strong normals and fast mobility and fairly high damage output myself. But those things alone do not guarantee a good fighter, nor is the lack of those things totally detrimental to a fighter being good or popular.
Ultima: I’m playing SFV a lot and I’m not saying it’s a bad game, I just hate how weak normals are and how slow the game is. It’s not what I’m used to for a SF game given I mained ST and 3s for years. SFV reminds me a lot of 4 except like fixed. I’m not saying it’s bad I just prefer games to play ST,KOF98 and 3s.
Now you like KoF98? After spending so much time bitching about because how you suck and wished it was more like Street Fighter. What would KoF 95 think?
“Demon Boy with glowing tats” could be O. Chris?
Electric band girl could be reincarnation of Shermie or sorts?
And Hooded man would have to be Yashiro reincarnation. those would be the only possibilities
The demon boy is on China team, not the officials team, and Chris isn’t Chinese.
Also 0.
I don’t understand where this wild speculation is coming from. I get you guys like the Orochi team, but if they were in the game they would have been listed and not given vague descriptions. Tizoc got a redesign and his spot on the leak roster was Tizoc, not wrestler in a dinosaur outfit.
These people you are speculating about are new characters.
Just a quick question: is there a chance any remnants of “those from the past” could show up and at least have a part in the story? I know Saiki and Ash are gone, but I recall the end hinting at Shion’s return. I actually enjoyed using him in XI, though I wouldn’t expect him to return as a playable character in XIV.