KoF XIII wishlist thread

Yes, KOFXI and MvC2 are “party games” because they have Super Cancels.

We really need a stupid filter for this forum.

Also, KOF’s character designs are great, but the story is so throwaway and pointless by now, it’s almost as bad as SF’s story.

Regardless of whether you hate BB or not, I think everyone can respect that it at least has a story that tries to go somewhere, and is internally consistent, and is somewhat modern in standards.

I wish, if SNK survives and makes more KOFs, that they’ll “reboot” the story, including possibly changing the backstory of the characters somewhat, to make a story that fits together well and goes somewhere. Maybe something more sportslike rather than “saving the world”, since KOF’s “teams of three” format can only work in the tournament world (as opposed to other 1v1 fighters who can pretend to be real fights.)

Of course, it’s rather optional, since noone cares about FG stories anyways. But in that case I’d rather have a simple story that works than some sucky thing dragging the dead corpses of 15 years of sucky prequels behind it >>
(kinda like Metal Gear Solid… the new games all try to be all cinematic and dramatic, but it’s hard when you’ve got 1980s engrish still floating around from ancient games… “You have surpassed The Boss, and you have earned the title, BIG BOSS” >
< )

The party feel I meant was the tagging, having the ability to switch characters in a fighting game is just a gimmick that for the most part, takes away from the principles of fighting games that I enjoy.

Super cancels are fine, but when they themselves are able to be cancelled into bigger supers and/or tag moves into combos into supers is really gimmicky.

Sure I still play KOFXI and MVC2, but I’ll never personally consider them serious fighters, no matter how many people disagree with me.

Behold, the power of opinion.

  • some more characters (8-10 might be fine, although i HATE/DISLIKE Mai and K, bring them back so maybe some badmouth will stop complain about no-tits/no-lighter kof)
  • bring back Ralf hcfK
  • bring back Omega Rugal or another Boss (no magaki style)
  • keep the gameplay as it is
  • bring back 1frame Clark hcfK ,since ppl says that there is no such a thing
  • better netcode (ggpo or 2df)
  • put the useless challenge mode on the console version
  • AI as the older KOFs (not the dumb one from 2001 to XII pls)
  • bring back the 1button grabs

like this should be fine… :angel:

better stages
better graphics
better move sets
better online
etc etc etc

Just throwing this out there: Do you guys think SNKP should add the Ratio System from CVS2? I’m all for modifying it so Iori doesn’t become S+++++ Tier, but I think it may be fun to try out if done right.

Just say that you hate [insert character] being strong and want them nerfed. Don’t try to hide behind subsystems. And this is KOF. We didn’t have ratios before and I’m pretty sure people don’t want them in now. And did you forget that people cried that SNK was trying to copy MVC with XI because of the tag system? Put in a ratio system and people are gonna cry about how SNK is trying to copy CVS2.

Also just because you have a Ratio 1 Iori doesn’t mean he’ll be the only ratio 1 character. Think about that.

Yeah, whatever happened to this? Granted, gameplay is king…but it’s like companies don’t even attempt this anymore. There’s really nothing to further identify the character or team like it used to be unless it’s the Boss Stage. I’m in favor for this after all of the necessities are taken care of.

Damn straight, keep that shit out of kof.

:rolleyes:

Yeah that sounds about right…

I actually like the clash system (Deadlocks/Sousai) the way it is. The Critical Counters are OK, you just have to learn how to space yourself from your opponent. Bring back Super Desperation Moves. Bring more characters not just those that are returning to the KoF stage. Everyone is saying add more characters, I am saying add newer characters like Rick Stroud. As for returning characters, Blue Mary. Not to forget, a story mode and real challenge mode.

Too bad KOF already had the ratio system in 2001 and it was broken as fuck.

I’d to see KOF XII’s graphics in a refined version of XI with maybe a weaken clash and a more balanced Critical Counter system.

Also, I’d like to see a much bigger roster, with some of my favorites added.

No dude, what made it broken were the Strikers. I was not alluding to Strikers in the slightest.

Right then. I would like to exclaim something, however, it may seem like quite an odd thing to say.

First, I’m gonna “rant” bout KOF12 a bit. The reason I feel they made King of Fighters 12 the way that they did is because they probably wanted to be taken more seriously. I know this may seem odd, but there are alot of jerks out there who say “Oh, King of Fighters is just a Street Fighter knockoff” without even giving it a full chance even though the game plays nothing like Street Fighter in general. Not to mention that they say it’s “Not something you should play seriously or that they should put up on EVO” and such. So, they might be going a new direction so people would try to give it the chance it deserves without it being too heptic and more solid. My biggest complaint about that though is Guilty Gear was always so heptic and crazy, why wasn’t THAT game complained about? The answer? I have no clue to be honest. Anyhow, most of you will probably think I’m dumb or crazy or some crap, but whatever, this is just what I think is all, I’m not calling it fact. Even I miss the crazy amount of movesets in the KOF series, however, it’s more organized and solid now which isn’t really a bad thing at all. The game is still pretty good.

Now then, KOF13 wishlist…

Characters - Blue Mary, Mai Shiranui (Boobs), K’ Team (I’d love for K’, Maxima, a LEGIT Kula to be in the upcoming KOF games) and possibly some other Nest characters. Also, I’d kinda like some of the characters to have more moves, but then again, it might be bad for the game if they did.

Gameplay - I wish they’d make it a bit more wide. The screen seems kind of condensed in a way, but it still looks quite gorgeous. When you jump, it doesn’t seem very high though because of the screen size, though, that’s not necessarily bad I suppose. I just like jumping very high and such. Also, I kinda hope they replace the counter system with something else.

Music - I want the characters to have themes and such instead of buying the really good ones online and such.

Online - Fix the online play.

For KOFXIII, I wish it would be a finished KOFXII with gameplay tweaks and more add-ons.

  • Bring back default teams and give them a convincing plot. This isn’t Maximum Impact

  • More females. You got a roster full of roided dudes nearly busting out of their outfuts and outta the only 4 girls in the game, 3 of them are wearing pants, :shake: not to mention they picked some of the most boring ladies in KOF. At least Yuri had the ass tease and Mai was oozing with sex appeal.

  • Give me a boss. It doesn’t matter who. Somebody had to have sent those invitations dammit.

  • New face(s). If Capcom can throw 4 random dudes into a SF2 roster and call it a new game, SNK can do the same. Just one new character is enough.

Just finish this game first before putting all the resources into dishing out a new one.

The only thing I could muster up was a character wishlist so here goes:

New Face Team (Yashiro, Chris and Shermie)
Undercover Team (Vanessa, Seth and Ramon)
Mai, King and Yuri
Tizoc
Angel
GEESE GOD DAMN HOWARD
And some new characters

…this is in my perfect world though where shit goes just as planned, so I’d only expect about 4 or 5 out of those characters to be in it

To be quite frank tho, I pretty much guarantee MvC2 (or any of the versus titles) weren’t really meant to be serious or competitive, save for maybe MSHvSF when they attempted to balance everything (perhaps a bit too much) and MvC2 was more or less a quick cash in made on the Naomi system. Its really a surprising thing the game was made competitive by the community and even then it still has numerous problems.

On topic: I just want KOFXIII to be complete; recognize more of its roots to the KOF franchise and have a good level of balance between the characters. A good OST would be good as well but I can deal with it either way.

Putting aside the issues of XII Clark (fix him, please, he’s like SF4 Vega, most awesome character in the game who is ironically garbage) and Mai (this time for sure, they’ll need to dangle her or Jenet in front of the fanboys to make up for hype lost on XII), I’d say my main issues to be addressed from XII -> XIII would be:

(a) Spice up the mechanical diversity of the cast a bit; there were some genius characters in XII like New Ralf (I can’t believe they revamped him to a point where his non-Backbreaker specials actually don’t suck, I’m still kinda stunned), Kyo and his even curlier mustache, Leona (seriously, I’m so glad Leona is in that game, she’s just such a wonderfully weird character with a surprisingly curly mustache), and Clark (aside from the fact that he sucked, anywhere-juggle airthrow is just too awesome. So much better and flashier than Napalm Stretch ever was. His little command hop was cool, too.), but so much of the cast was very subtle variants on the same mechanical fundamentals.

My primary suggestions for more mechanically distinct additions would be characters like Mai (for relatively weird zoning with her fast speed, fireballs, and walldive), Yamazaki (another very weird character who’s nonetheless extremely versatile in a different capacity from characters like Kyo, Robert, Ash), possibly Vanessa for a truly nuts close-range pressure character (SWISH SWISH YAHOOOOO UPPAAAAAAAAKATTO). Hell, even Rock is a better pick than most, I think; he strikes a very interesting middle ground between Terry and his dad with stuff like his run mixups and Vacuum Throw juggles. Even among the SNK jacket brigade, his playstyle stands out rather quickly when you see him in action.

(b) Replace or seriously revamp Critical Counter. CC combos are fun (CCC?), but the mechanic for setting them up is just too dumb. Beat the other guy until he gets CC, run the fuck away and block until his meter runs out, resume offense. You have to make so little commitment to defend against CC with no new risks introduced that weren’t already inherent to KOF defense (eating an overhead, throw, or down B, down A -> combo). Stuff like MAX mode/Quick MAX is a much more rewarding mechanic, I think; it feels like more of a reward for setting up a successful hit than an irritating inevitability the way CC was. If nothing else, some kind of overhead/low/unblockable capacity needs to be incorporated so that CC can be initiated by a setup less flaky than a high&low-blockable counter hit.

Pettier stuff – restore the following moves to the following characters:

Athena - Psychic Teleport. New Reflector is nice, but she’s just a bit too austere being ENTIRELY about the Psycho Ball. The teleport was at least an interesting bit of color to her zoning game, particularly in games like '98 where she could incorporate it into her unblockable trap.

Andy - Gen’ei Shiranui. New Kuu Ha Dan Break is nice, but Gen’ei Shiranui was always such a pimp move, it really differentiated him as a NINJA among the other SNK semi-/pseudo-Shotos. Would be especially nice if they keep the angle/hitbox such so that it’s fairly easy to ambiguously switch sides on people.

Mature - Ebony Tears, and possibly Death Row. Her little empty Despair jump is neat, but when I (or most other people, for that matter) think of Mature, I think of those two moves more than any of her other special moves. Would be interesting if they also decided to restore her Da Cide, possibly with some juggle properties a la '98 UM/2k2 UM.