Yoooo… Rekkas are not safe. At all. Even if you teleport. LOL.
depends on what character it is and where you are on the screen. some characters cant do anything about tele from rekkas if they dont want to spend bar for a gc roll
Play with all the default teams (ikari warriors, psycho warriors, etc, etc) and beat Dark Ash.
In history mode you should start in the 5th. scene for different paths depending of your choices.
Has Billys voice actor always sounded like Mario?
Since Real Bout
[media=youtube]AL5O2qeVm7Q[/media]
Any more frame data yet?
should i get this game for ps3 or 360?
PS3!!!
that way you don’t have to pay for lousy netplay.
360 so you can pay for ads on your home screen!
wait shit
KOF13 has crap netcode? i bought 12 and no one played it online after a week, think i might have to pass.

Game too damn good to draw the final “well fuck this” line at the netcode. But suite yourself sir, but trust me you may still want to experience this. You"ll get some decent connections here and there too its not 110% Unplayable.
sorry i shouldve been more specific there. I already meant with the teleports, i kinda associate them with his rekkas.
Still i was under the impression that theyre pretty safe after the teleport.
Yo Atlus, can we get an update on that patch please?
I have been informed that King has corner frametraps? Can I ask what are they?
Any news on the online patch?
Im ready to start Eliza, Shen and Kim
Does anyone know the deal with HD bypassing a special? Sometimes is works and sometimes my character will just stand there and do normal HD activation.
Basic ones are j.CD > st.CD, cr.B > st.CD, and st.CD > Light Venom Strike.
With the last one, it could be guard rolled if the player sets it up too obviously, but an uncanceled st.CD should leave King either at neutral or advantage to repressure a guard rolled opponent.
Then she has other universal, basic stuff like cr.A/B > cl.C/D, among other things.
I know it’s a minor detail but i really miss the pre-fight intros, they reflected the personality of the characters before starting the fight especially when they were related to the other character, I really don’t understand why SNKP has left out these details.
Question:
Is there any recommendation on how to learn QCF QCF + Button in this game? It’s been a LONG LONG time since I’ve played an honest fighting game and these strict motion detections are killing my HD combos. For example a corner Terry combo I do is
St.D > F.A HD activation St.D > F.A > QCB+A > QCB+AB > DownUp+C > (HD Cancel)QCB+C > (HD Cancel)QCB+B > QCF QCF+A > QCF QCF+AB
My MAIN problem is that once I get to the Busterwolf; it’s HARD as HELL for me to hit the super and ONCE I hit the super AGAIN it’s hard as hell for me to hit the Trinity Geyser.
QCB HCF motion supers are easy to me compared to QCF QCF.
Any tips on helping me land these supers besides herp derp practice a lot (Which I have -___- ) and buffering in the motion during the crack shoot.
Help?