KoF XIII General Discussion: Part II

LOL that’s pretty awesome. Pretty much sums up all the characters personalities, though I would think Jhun would be standing in line to get that Athena autograph since he’s a big fan.

Lmao @ Chris & Chizuru,

My bud GitThrown is helping run a stream for the new and growing AZ KOF Community. Feat. Juicebox Abel

My favorite Theme: [media=youtube]grF7-3NL8jY[/media]

Glad that Ex-Iori has it again, i really miss Eiji :frowning:

Lol, I personally miss Eiji and his soundtrack. That Ninja song was so sick i’d make it my ring tone.

The Path Of The Ninja - KOF 98um

Spoiler

[media=youtube]sMYM4kb4IeY[/media]

man, I wish Eiji made it into this game. I would have loved to play the original team rivals.

I’m hoping to take a more active role in discussions about this game to further my own understanding of it. Glad to see you guys are active.
Did any of you catch my offline play on Neomaxico? You can catch the archive at
twitch.tv/neomaxico
I’m hoping for a critique. Currently my team is King/Andy/Robert so that I can grasp the fundamentals and apply them across all 3 characters more or less the same. I already know I need work on Andy and Robert’s HD combos, though I would like suggestions for what their HD combos should be in general.
I think my experience with SF makes playing King really intuitive for me. I’m pretty sure she’ll be first on my tournament team. Totally open to switching the others, so right now I’m learning more characters to see what playstyles I like. Probably going to learn Hwa next, I hear he’s GDLK.
tl;dr
first post, hi guys, critique my play plz, keep the scene alive

For those in the midwest area, KOF XIII is now a main game at Frosty Faustings.

Yo, Juicebox, so glad you picked up this game. Gonna help give it the exposure and attention it needs. I’ll check out the archive when I get home and chime in later.

Juicebox, the main thing I remember is that you were doing early jump-ins and whiffing which was going unpunished.

Vice’s j.D is an alright air-to-air but if you use it as a air-to-ground approach the opponent can just crouch it and meaty Vice with a low when she lands. Her j.CD also whiffs crouchers, so she needs to use j.C or j.A to hit crouchers and to make the opponent respect her enough to standblock.

The same can be applied to King since I remember you doing some abare j.Cs or really early j.Ds. If the opponent sees a jumping attack whiff they’ll usually land the tripguard punish. With King I think you were doing most of these from jumps rather than hops, so just be more mindful of your spacing or whenever you do decide to jump, make your intentions clearer by timing an attack later unless really wanting an air-to-air.

And as for Andy, I think his corner HD combo was something like:

cl.C (BC) cl.C hcf+K~BD, [db,f+A, db,f+A, dp+C (HDC) hcf+K~BD*]* xn into a super or Neo Max finish when the Drive Gauge gets low after two reps or so. So it’s basically doing his standard corner launch > zaneiken drive cancel combos but extended longer.

100% With Claw Iori (requires to be about 1/4 screen near the corner).
j.C, s.C, df+C, HD, s.C, df+C, dp+A, qcb+B, dp+C, qcb+D, HDC qcb+AC, lvl2 maiden masher, neomax (1018) Requires 100% drive and 5 bars. I will post a video asap.

Thats good tech, but Andy can just einken into zuuhadan break all the way to the corner. Good shit tho.

SCR bracket:

mmmm not sure if there’s a thread out there already but out of sheer curiosity:

so i bought old iori dlc and start messing around with him when i realized 13’s iori isn’t the same as old iori (only kof experience prior to 13 was mashing half a dozen games of 02 on ggpo). so between the two, any noticeable differences, pros/cons amongst the two? i just can’t for the life of me see how flameless iori is at all better than old iori

I personally had trouble feeling that the recovery on his projectile felt more then usual but I adjusted.

The execution for his Light Rekkas seems slower; but thats just me.

The combo ( St. LK x St. SP x :f: + LP , into Rekkas) . Seems to be easier to execute then in the old games, because after St. SP in XIII you dont get pushed back as quick, giving you slightly more time to do :f: + LP into rekkas.

XIII Iori has a paralyzing EX fireball. Similar to how his super in '98 paralysis you, holds the character still then you can do whatever to them from there. He also has a EX DP, that acts similar to Akumas Hyper in marvel (were he DP’s 3 times moving forward with projectile invincibility.)

hmm I think rekka Kyo can make up for the lack of versetility by being more safe and having autoguard on some moves… I mean c.B,c.B,s.B into Aragami chains or Mushiki and chains first attack being pretty much safe with the push…

Picked up this game and i’m loving the challenge. played kof 98 for a short time my only real experience with these characters is cvs2. playing terry,Kyo, and Scratch Iori. It seems like all 3 of these characters require a lot of meter. any tips on meter management? and how to make the best uses of your meter? Terry seem HD dependent Iori super bar and kyo just eats up everything. any tips would be helpful.

Finally! My KOFXIII copy arrived yesterday, and maaaaan I can’t tell you guys how happy I was to finally own the game. Been playing KoF since forever ('94-XI) but mostly played '98 competitively and very little from '01 onwards. Which means I missed a little bit of the BC era from 2k2, so I’m having a blast witht the HD possibilities. I played XIII on arcade, but now I get to have my sweet lab time with it! xD

In the lab with King/Yuri/Benimaru/Mature and waiting for NESTS Kyo. I’m also playing Terry/Ryo as I’m very familiar with them.

Long live to the true King of Fighters! \o/

Blow the game up in the US guys, where I’m from it was always a hit! o/ KOFXIII for EVO!!!

Seriously this game is too good, I feel really bad I let my execution so lazy. Learning stuff in this game can be kind of tough at first, but goddamn if it isn’t rewarding.

You know, one thing I find really annoying is finding so many people that use the fireball and DP heavy characters like they’re playing SF4.
Since I’m so new to this game spam heavy opponents can get the best of me.

Really? Scrub level doesn’t count in my book

Space a little better - bait them out with hops and etc. Character and system knowledge does wonders against people who lack them.