KoF XIII General Discussion: Part II

You have to rush Kyo. He basically is shoto in terms of defensive options. Iori doesn’t really struggle in that matchup, its 5/5 with both Iori’s imo. You can EX Masher his fireball and if he jumps in on you when you predict it. If you are in the corner, block, during blockstrings hit C just in case he tries to stop his pressure and go for a j. down+C. Also Claw Iori’s ex qcb+AC beats lows as well as the C version, so if he tries low, run low, just do that and you should be fine.

With Kula, poke him with s.B, he can do much against that and if he rolls toward you, just throw him.

Yea with Kula I try to st B him to death but that only works so long.

Also I know Iori doesn’t struggle with Kyo I just MY Iori specifically lol. The player I play in general rarely ever uses his fireball he basically just rushes you the entire time.

I’ll give you a scenario. Kyo likes to jump and 2C and stupid shit right? Ok, lets go with that for now.
Let’s say he puts you in the corner from a non counter’d jumping CD. You don’t tech. You get up to a j. down+C in your face then he goes to hitting lows. Guard cancel roll if you have meter. Remember the more he does lows, the more is pushing himself away from you. If he dedicates to the lows and puts himself out a bit, utilize Iori’s s.D, s.B or do run up C since it will beat a lot of shit. If he does just a bunch of j. down+C’s, to be on the safe side guard cancel it or you can try to trade with your s.C but thats too big of a gamble imo. Since he would now be in the corner, you could do dp with claw, s.C, or some over OP normal since they are all safe. Also, you can use Iori’s cr.B to make your hitbox smaller which can make j.2C whiff and you’ll get a grab or tech grab. Also when pressuring him and the opponent blocks well, use far s.A since it’s +3 on block and then you can make kyo do a bad guess or run up grab or something.

However, run up s.C is so good with claw Iori, I think that would be the best thing to use against kyo because you can confirm off of it and whatnot. Other than that, kyo isn’t at an advantage until he starts chunking fireballs, which you can easily hop or qcb+BD or Shiki Yaotome(Masher).

Thanks for the tips man. I am going to hit the lab and practice some of this stuff.

So umm… how the fuck do you fight Maxima? this nigga just eats through all my shit and does stupid damage. wat do?

cr.B

Pick K’ and mindfuck him lol. That matchup SO bad for Max. If you have a grappler like Clark, guard cancel vapor punch and Backbreaker dat ass. Use sweeps/lows a lot because his autoguard doesnt absorb low normals. Safe jump him and watch out for his cr.C because that shits godlike. You can use long stand normals like Kim’s s.B and hit him during vapor punch, but its fucking risky due to dat autoguard. TBH, I think he’ll be more of a threat once Max players start using his Neomax to punish zoners like King, chest proton cannon godlike.

Don’t be afraid of Kyo, go in on him and be careful. If you let him bully you, then he will. You got this matchup son, hit that lab.

I’m sure you meant to say this: His autoguard doesn’t absorb LOW normals.

^ yeah man, I’ll fix that. I meant lows.

Hey based Nagato I have a few Q’s about your list (even though I think your list is the best KOF13 tier list to date in terms of rank and structure :D).

Why is Kula so low? Actually that is a bad Q… why is Kula ranked with Terry, Mai, and Leona? I feel like she deserves to be up there with Ralf, Mature, and company. She has pretty good midscreen damage of a plethora of confirms for like 1 HD and 2 EX and her corner damage/resets are great without any use of meter at all. Her st.B is annoying as fuck and blows up basically anything at max range (which is fantastic might I add). I feel like the top tiers give her a lot of hard time more than others but her matchups across the board should put her in the same tier as Ralf, Mature etc. I consider Kula my main (she taught me this game pretty much) so sorry if I come off as an asshole.

Also why is Vice ranked up there with Shen, Iori, Hwa and company? She needs more meter than a pregnant bitch needs chocolate to be a threat and when she is a threat it isn’t that big of a deal. It is easy to bait out EX sleeve and you shouldn’t be hoping at her like a moron to get AA anyways. Her HD combo is fucking ass because it does like 4 damage with neomax (yea you can stop it short for like 2 damage with a command grab reset… but it isn’t guranteed). If she has a boatload of meter and full butter 1v1 against anyone sure I will be scared… but if you have gotten to that point to begin with you have got bodied in the first couple rounds.

Again not putting you on blast or anything… just some curious questions since this is my first KOF game and I am still trying to figure everything out.

Kula is low because her DP whiffs crouching opponents(which hurts her on the defensive side), very reliant on meter, a lot of her stuff is not safe except for the Low version of qcb+k. She has a neomax she can randomly throw out. Without meter Kula is not a threat at all, her mist spit is unsafe via guard cancel, and as I said, no good defensive options outside of the game given ones. She also has no really fast Close normal(like Iori/Kyo’s close s.C) except for her jab glitch. She’s strong, but not as strong as most of the guys listed. I feel like she is as strong as terry and whatnot. Even though her s.B is good, she can get an unwanted trade with characters like Kyo(downfoward+D) can go under it. She is pretty good, I think her unsafe stuff is what makes her not so good.

As for Vice, you ever played a good Vice on anchor? Yep, that woman is dumb. She has good okizeme, an overhead, juggle anywhere move, and her bnb does fucking 250 every time she hits you(you only have 1000 life per character so yeah, 5 of those is game). She doesnt need a fast reversal move because of everything she has. Anyone not familiar with Vice will get blown up probably 90% of the time. I kinda want to learn her because of how awkward she is. Not to mention that Vice’s pokes are pretty godlike AND she can confirm pretty easily from them. Her only weakness is the wakeup but like I said, I feel that everything else she has makes up for it hands down. I think the only way to beat her is by guessing when she wants you to jump so you can eat her jumping blockback. However, you can bait it and then trip guard it(I do this A LOT against vice) and of course is to rush her but watch out for wakeup command grabs and watch your jumps. I say this because she can trade with you if you try to neutral hop C/D and while you are still in the air, ex whip and she has your ass. She is easily one of the best anchors on the game and I wouldnt be suprised if more people start to play her. People are sleeping on her big time. Any character that can do 460+ with 50% drive and one meter is stupid good if you ask me

“Without meter Kula is not a threat” I really want to show you why you are wrong :badboy: . St.B is fucking satanic man, it shuts down pretty much everything and has incredible range.

As far as Vice goes do you really put her up on the same level as a caked out Shen? Or Claw? Or Hwa? I will take a competent Vice over a competent Shen/Hwa/Claw any day. Any chance you could make a tier 2 anchor?

this is just me nitpicking but I found that pretty funny.

Kula’s s.B is really good, but I play Kim so I can poke with her… and get damage off of my poke without meter. I have to say it is by far her best normal.

Vice? YES. She can actually make Hwa really free but she slightly loses to Shen(a lot of people do) and I’d say her Claw matchup is 5-5. A caked out Vice is like a caked out Clark. Bad guesses or just being command grabbed all day can easily pile up and you’ll find yourself in one helluva situation. She gets her ass handed to her though by Benimaru, thats shits so free. Vice also has very long pokes and her overhead is not used enough imo. I’m telling you man, once more people pick her up, the world is gonna have problems unless they pick Beni.

As for the tier 2 anchor, I don’t think there is a need. Anyone on the row for anchors are perfect for their job. I put Takuma in the middle of anchor and 2nd because I have seen Takuma play both positions at the highest level hands down. I thought about putting some more people there, but I haven’t seen any really good play like Takuma has been doing in 2 positions like him. Takuma has to be the most solid guy for those positions, I would have him on tier 2 upright with Billy/EX Kyo/K’ and whatnot, but I have not seen a good point Takuma lol. Once I see that, he’ll be on that side with those guys.

Could you put Kula on that middle anchor with Kim and Goro? I feel like she deserves to be there. She is better than Leona, Terry, Duo, and Mai

qcb+B is punishable too. With no follow up, Kyo can cl.C or dp+C (or EX dp, super, etc.) quite easily.
qcb+B, f+B has a gap in between which you can dp.
qcb+B, f+D has a gap too, BUT f+D does make some dp’s whiff (like kyo’s dp+C), but EX dp still works. Should look up who can beat her stuff reliably, but with meter, it should be most of the cast, and yeah, that makes her pretty bad, since well, all you are left to do is spam cr.B and st.B.

I knew about the gaps being punishable from the followups, but isnt just qcb+b at a certain range safe on block? or is it punishable from fast startup moves?

when playin maxima, i just pick hwa, he has probably one of the best sweeps in the game. so fast, and pretty quick recovery.

I bet there is some ranges, but from basic strings you would usually use like, cl.C f+A qcb+B, and cr.BB st.B qcb+B it’s unsafe.

Kula reliant on meter? Really?

I play her on point 100% of the times I use her. She’s got some really nice stuff that doesn’t use meter. I personally use her far st.C -> qcf+A a lot - it’s a relatively safe block string with good range that, if it hits, can lead into a damaging combo. Also, if you play her on point, then the fact that some of her options are unsafe due to Guard Cancel is not as big an issue, considering the opponent isn’t going to have access to meter at the start of a set.

I rarely ever use meter with Kula, and if I do, I don’t use much more than 1-2 bars - I won’t even touch drive with her unless it’ll get the kill. For me, Kula’s role is building meter, not spending it.