KOF XIII Hyper Guide - Chin
"KOF XIII Technical Reference" chapter 5 ~Psycho Soldier Team~ part 2
Chin is a very unusual character with two alternate stances, the ability to ‘power up’ via drinking, and select special moves that can be freely canceled into other special moves. He also has one of the most dangerous high/low mix-ups in the game thanks to his ability to follow up his Uronkouchuu (df+D) overhead attack with a meterless combo as well as the ability to feint it and use a quick low attack instead.
Changes from arcade to console:
KOFXIII Character Changes part 3
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[](shown in video) Chin can do a close C from his Choukarou (d,d+K) stance
[](shown in video) The weak version of Suiho (qcb+B) now has the attack come out faster than before and can connect into Kaitenteki Kuutotsuken (hcf+K). As a result of this, the counterattack almost never whiffs anymore, and there are very few situations in which he can’t follow up.
[](shown in video) He has less recovery after his normal throw (both when in his stances as well as normally) and he can actually do follow-ups in the corner.
[]Chin’s defense no longer decreases when he has drink stocks.
[]The active time of his counters has been decreased. The normal version now has the active duration of the arcade’s EX version, and the EX version’s is even shorter.
[]His EX Suiho (qcb+BD) does less damage.
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