I mentioned this in the brady guide thread, but still haven’t had time to test it. X20astrike told me the vulcan link still works. You just have to hit down briefly after the 4 hit. So you combo into 4-hit, tap down, hit standing d.
i can confirm that tapping Down will NOT give you the four hits . Altho the only wa i got four was to cancel from a C+D charge to Vulcan punch , BUT whats the point ? you can t link s.D into it :[
// -/- /= W T F SNK
I made this Ralf tutorial
ameture at best but kinda cool
hope it kinda helps
[media=youtube]KZ8h9Zdw6Os[/media]
i actually use that link… good job on the reset… here r some of my stuff with him…
usual b&b without DM… near wall any combos ending with C+D can be extended with qcbC, 6C
2B xx qcbA 2B, 2A xx qcbA is unreliable
2B, 3A xx qcfA… near wall use 2A, 3A instead
2B, 2A xx volcan punch
2C, C+D
hop A, C xx qcfA_volcan punch
qcfC, D xx volcan punch
ch 2C or 6C, run, 2C, C+D
b&bs with DM…
hop A, C, C+D xx DM
2C, C+D xx DM
2B, 3A xx DM as mentioned above
ch 2C or 6C, run, 2C, C+D xx DM
wall tactics…
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always finish b&bs with C+D so u can qcbC afterwards and setup a wall reset or just do 6C to get extra damage…
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if u start a b&b with 2B u won’t be able to C+D… in that case finish with volcan punch and fish for CC or ch 2C afterwards…
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after a wall reset if u pressure with hold [C+D] then after eating 1 or 2 opponent will get smarter and counter hit u out of it… so if u anticipate a reaction u should cancel the C+D into…
a) qcfC or volcan punch for attacks
b) qcbC for jumps
c) DM if u think opponent is going to do some invincible move…
Thanks but … lol. i have a good idea on how to play the games but i dont really get the lingo , like 2B and stuff like that
i dont usually say things like that i just say them straight up lol
is there a chart i should read for what u mean ?
look at your num pad, 5 is neutral area (where the stick stays in place), each direction has a number, the rest is self explainatory
so the CC combo i use takes about 50 something percent… mid stage C (activates CC), 3A xx qcbC, DM, 3A xx qcbC, 6C… and near wall i use C (activates CC), qcbC x4, C+D xx qcbC, 6C_DM… but i heard Ralf has a 68% damaging CC… can someone post what it is? i can’t get past 600 damage with him…
The combo off the kofunion vid seems like the best option with meter in the corner
CC activate,qcb+C,QCF2+C,d/f+A xx qcb+C,C+D xx qcb+C,C+D xx qcb+C,f+c
or at least thats how I think it goes. it’s around 700 dmg as well
holy shit 70.5%… lol… thanks a bunch man… took me a while to get it… u gotta do the first qcbC right away… well so i guess these are his most damaging CCs…
mid screen without and with DM stock
CC, qcb+C, 6C xx qcb+C, run, 3A xx qcb+C, 6C = 401 dmg
CC, qcb+C, DM, 3A xx qcb+C, qcb+C, 6C = 576 dmg
in corner without and with DM stock
CC, qcb+C, 3A xx qcb+C, qcb+C, qcb+C, C+D xx qcb+C, 6C = 535 dmg
CC, qcb+C, DM, 3A xx qcb+C, C+D xx qcb+C, C+D xx qcb+C, 6C = 705 DMG…!!!
So any reason why hey ruined him and Clark in this game? Seriously.
Ralf has some of the strongest CCs in this game, and he is ranked High Tier IIRC, so he was hardly nerfed or such.
Clark is sadly Low Tier, but I think he can do some decent damage. I believe his true potential has yet to be discovered.
Still I like playing as both of the 2, you can never get enough of tossing people to the air and back breaking them.
I’m not saying that either aren’t useful with their normals, but i’m used to doing charge attacks throws, takedowns, into all that fun stuff that i associate with Ralf/Clark. You know because i’ve been playing '98 relentlessly and was expecting more of the same
hopefully they’ll include EX versions for a noob like me
ralf is actually extremely powerful… he builds meter like a bitch cause of volcan punch… and as soon as u have a DM stock u r a scary target… even without DM he is pretty nasty… his only weakness i guess would be anti-air…
sadly yes clark got nerfed… honestly with his new command step pressure game and air throw combos clark would actually be really deadly IF they didn’t make life hell for grapplers in xii… honestly i eat counter hits all the time trying to SAB like before and even his and goro’s DMs get beaten by like any move if they are on active hit frames during the DM flash…
anyways heres update on his CC info…
corner CC without DM
CC, qcb+C, 3A xx qcb+C, qcb+C, qcb+C, C+D xx qcb+C, 6C = 535 dmg
mid screen CC with DM
CC, qcb+C, DM, 3A xx qcb+C, qcb+C, 6C = 576 dmg
if anyone finds anything stronger post up…
I liked the grapplers in SNK games, but the super throws for raiden, Clark, and Goroh, just sigh…
what is sigh about them…? they are still comboable… only major difference is u can’t spam them… cause u will get beaten by moves… but they still work like zangief’s from sf4… if ur opponent is in a neutral state during the DM flash they can’t escape… i do hope they bring back priority for grapplers throws and DMs, also include SDMs in XIII cause that’s their main strength as 1 mistake punished SDM can completely turn a match around like stupid sagat…
Well the way I see it in this game, it’s like learning a completly new character, so if you want to play as Ralf and Clark (because their your fav. characters for example), you gotta put effort in learning this new version of them.
More of the same isn’t always a good thing mind you.
I find it inconsistent for any 10+ hit vulcan punch combo as currently I train myself to stop mashing only when the combo counter stops increasing. Just wonder if anything can hit Ralf if they get pushed back barely out of the way?
ya just to be safe u should only use the 4 hit version as it’s always safe… cause even if u r not in close range the 4 hit version will let u be safe whether all the 4 hits connect or not… such as sometimes i run up and do standing B, A xx vp… reason being that i don’t have to be as close when i do crouching B, A xx vp… now most times i only connect 2-3 of the 4 hits… but i’m still safe…
also doing the 4 hit version tap A_C 4 times lets u be in range for a CC after ur combo… although doing the 8 hit version tap A_C 5 times does gain u a very good amount of DM meter… and u do twice the damage and u r still in range for a counter hit 6C or 2C… so if u don’t have a CC bar and start ur combo up close enough u should do the 8 hit version…
dont know why most people dont like the new look of ralph, but i totally love it, he and clark look a lot cooler now, their old design are boring to me, i can see snk give them a new design because of their fighting style and because their soldiers.
ralph looks way better than before, he shits on the old one. only gripe i got is clark being the same. they should have used the clarck that was in the artbook? with the early sprites in them (the other ryo looked better as well, cept for the hair.)