KOF XII - Raiden thread

Also another combo for the corner is…

Jumping :snkc:, :d:+:snkc:, :snkc::snkd:, :db:,:r:+:snka:, :dp:+:snka: = 361

You can swap out the air :snkc: with any of his other jump-ins (aside from :snkc::snkd:, of course), and the crouching :snkc: with a standing :snkc: (if you’re fast. Makes the :snkc: easier to combo, but harder to charge the tackle.).

Raiden’s jumping :snkd: is an excellent crossup. The jumping :snkb: and :snkc:snkd: are perhaps his best jump-ins due to their range and being able to hit crouchers (well :snkc::snkd:'s could always be blocked low, but I digress).

The :snka: mist beats many things, though it’s damage is pretty meh and is of little more use than as a rather safe string-ender. The :snkc: mist is excellent for anti-wakeup and it gives him incredible frame advantage on hit / block, more than enough to start a combo.

:l:+:snkc::snkd: is actually really good (you haven’t seen bad Guard Attack range until you’ve seen Chin, Mature or DuoLon’s. :sweat:)

Actually, you can safe-fall every non-throw special Raiden has (including the mist, if it followed a :snkc::snkd:, for instance). Making the mist situational at best. Too bad it’s not how it was -way- back in the first Fatal Fury, where it was pretty much an anti-everything. :looney:

Good stuff Mr.Big, Raiden kicks ass.

After updating the game to 1.02…it seems Raiden can’t do-
Jumping C–>St. CxxCD–>F, D, DF+P
Could someone look up on this please? Maybe it’s my bad timing?

Would if I could: the update hasn’t hit the 360 yet, and even then my 360’s pushing daisies. :frowning: