KOF XII - Kim Kaphawn thread

CD -> f,f+D would be sweet, plz triple check. Also try CD -> f+B while you’re at it. Thx.

We need a better combo than strong attack -> CD -> qcb+D

I was wondering if he has any safe special moves. qcb+B and air qcb+K from low height are possibilities, can any1 plz try?

Jump A stills cross-up.

Dwn+A into Close C no work. His Close C is different now, comes out SLOW.

His best poke is Fwd+C (fast, long range and counters a lot, which you can follow up with another Fwd+C or DM).

Fwd+B is hella good only because it counters a lot against wake-up, which you can follow-up with DM, Fwd+C or QCB+D.

Air QCF+K/QCB+K will only combo after Fwd, Fwd+D when the hit is a counter.

Dwn.Up+B is now very punishable. For that reason I think you should always use the D version since it covers more range and combos off of his light attacks.

If his Air QCF+K connects you can do another QCF+K or QCB+B while still in the air. This does not combo but will push you toward your opponent which allows you to pressure your down opponent.

Why is his Air QCF+Kick so weak? That’s dope you can follow-up with that pressure you mentioned Muchiko, just don’t get why it’s weaker than say, his sweep lol.

^Its kind of always been weak damage wise, it just is the way it is.

I just watched that combo video of Kim/Ryo/Raiden/Robert.

I saw that one of the combos was what appeared to be two standing B’s into his qcb+K. My question is can he combo qcb+b off of all of his A and B attacks, and if so, can you string enough of them together to make qcb+b safe on block?

in the older games it was weak, but it chipped for like 4 or 5 hits, besides being able to infinite with it.

will the ff+d combo into the qcf or qcb+k after a close attack into CD chain?

For some unkown reason no-one whos played the game has actually confirmed this yet. But it would be infinitely useful to be able to combo:

cr.B -> cr.A xx CD xx FF+D -> qcb/f+K

True on the damage of Air qcf+K. More I look at everyone’s specials, the more I realize not many of them do hefty damage as is. I just jumped the gun.

New CC, will it work?

f+B -> qcb+D -> FF+D -> qcb + K (in air) -> CD attack -> DM

Looked like it was going to in that vid, just missed timing on teh CD attack ya?

Pretty much ya. He held it in too long. Im curious to see if this will work:

From where that guy in the video whiffed his CD attack. If he connected instead of just goign straight into a DM juggle, can you do CD -> FF+D -> DM.

Also along the same lines.

Has anyone seen or tried to land an anti-air CD attack with Kim and then tried to juggle with FF+D?

in the vid where he missed the charge CD attack, why didnt he do a d-u+K, then juggle with a super instead of doing the CD? is what im saying even possible? also personally im far moreinterrested ion the standard and corner combos then in the CC atm.

It could work, if they all continue to juggle.

Theoretically he could charge CD -> d~u+K -> DM

Which vid?

Boom

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CC that can be done from anywhere on the screen

CC starter, CD, qcb+d, charce d-u+a, (x2) CD< super (or qcb+d if meterless) does 520 on Iori

Also, low jump a, cr.c, CD, charge d-u +d is strong as hell!

Does the j.a , cr.c , CD, hienzan combo only work in corner? I cant get it to work midscreen at all. Maybe Im missing something.

Interesting note, if you do a qcb+k ending in backup, he will do the air version off the ground, which is a lot quicker than the ground one. Hienzan also has godly anti air properties.

Any useful tips for air kick? CC’s, combos, cant seem to find a use for it.

Outside of the corner just do lowjump a, cr.c, flash kick

I found an easier way to combo into his super from light hits.

Cay you do cr., cr., cr.a, super

cou can do cr.b, qcb+b, cr.a, qcf+b. It works every time. Once you got it down you can hit confirm it sooo much easier.

Funny combo near corner doe a bit more than c, cd d,u+d

c(cr.or standing, whatever…) cd xx qcb+b, d,u+b did 238 I believe.

I tried this without the initial CD and got 526dmg off Iori. I am starting to realize that 2 CD’s in a combo does not optimize the damage if a (combo heavy) super is used after the last CD.

Correct me if I am wrong.