KOF XII - Elisabeth Thread

^ That’s BlazBlue input right?
Or default

A - square
B - ex
C - triangle
D - input

(Damn I got to stop playing BB, Inputs made me confused now)

Old-school SNK input. Heh, habit. Sorry about that. :sweat:

if the opponent tries to attack her while she is dashing she will instantly teleport behind them… free damage!!

I’ve been messing around with her and I absolutely love her play style she’s definitely gonna be my main.
She can do everything Clark can, and she has a much better super.

u can also press both kicks and she takes a parry stance and teleports in place, also giving you the frame advantage from what I can tell.

she also has a command grab thats not listed in the top post that does good damage. Its her old Uppercut special, hcb+f Punch.

Wtf, why won’t my Elisabeth teleport every time I successfully pull off the parry. :confused: (LK + HK)

236B or 236D works though.

She must be a strategic character though because those parries are sexy as fcuk.


But anyone noticed Elisabeth’s bad range?
I’ve never used her in the past series, but using her is so hard because I can’t even hit them because her range are so close. :sad:

I guess she’s not good for pressuring or poking. :confused:

Am I suppose to “Parry” fest with her? I can’t understand what’s her strong point or what type of stuffs you have to use with her.

Elisabeth had excellent range in XI with her Rushing Uppercut move and her awesome combo links!

She lost her Rushing Uppercut, Rushing Uppercut Super, and her links, so her range became limited.

Does anybody know some good CC’s combos that are not in the corner?

the timing is much tighter, the recovery is much faster too, so u gotta treat it as such. And remember, she teleports in place, not behind.

Well, this is what I use for her most of the time.
I think it’s only around 300+ damage though.

CC : C > D > C >D >C > D > 236C > 236236C (Super)

I only use that if they’re not in the corner…
But there’s definitely more better combo’s than the one I posted.

I think the Midscreen CC I do is like…

CC>sweep>qcf+D>qcf+A>running qcf+A x2>j.CD it does 369 (Tested on Kim) plus they will end up in the corner most likely.

Best meterless corner CC:

CC>qcf+Ax3>delay qcf+A>CD>qcf+C>qcf+A-524 (tested on Kim)

That’s the highest meterless corner I’ve seen so far. Beating out Andy at 513.

Her DM is REALLY good. It missed completely against a CPU character as he jumped over me while I activated it, but still hit from the other side.

“MGO_Count”

you’re combo only does 321dmg fyi. It’s easier to just active your super once you land a CC.

This is best Midscreen CC Combo I’ve found:

CC>236C>jump>j.CD>236C
or,
CC>236C>jump>j.CD>236C>SUPER

The other one on here didn’t seem easy enough to do consistently.
:shy: my first post :slight_smile:

I like to beat people up with style. :tup:

thanks. but i posted the wrong damage. your combo does more dmg.

Really? I just like how it looks all flashy :lol:

well i gonna use her I use Lichi as well which is same as the Topic creator.

no, no, no. It does more than the amount I stated .Your combo does around 400 with the special. Mine does about 450 or so. not much of a difference but it’s more damage and flashier. idk her mid screen options are a little slim.

A quick note. If you do her 236K teleports, if you’re really quick about it, you can push punch right after the kick, and she’ll advance from the slide, but THEN do her 236P move after moving forward. And if I’m not mistaken (though I could be here), I believe if the opponent hits you right before that punch press, you’ll do the light swipe anywho, when you reappear.

Command grab can be combo’d into off of light punches, as long as the grab activates around the time that the light punch is hitting the opponent. Any later, and she’ll wiff.

LK+HK can be used to dodge crazy things like Vulcan punches, or DMs.

Dash warps only work on ground moves, but (correct me if I’m wrong) I think think the double kick one works on anything (as in, including jump-ins).

Those are my observations, feel free to correct anything I might have mis-judged :slight_smile:

Her 236k,p is golden. I prefer to approach with it. If you input 63214k>6p you should activate her command grab mid-dash

I have 214k’d out of an aerial attack. Im sure of it.

Plus LK+HK can be inputed during her teleport moves.

different variation on midscreen and corner cc I think this does more damage then the sytha sweep version but I forgot to check to be sure (it might also do the same lolz)

midscreen
cc (let the auto run up take you as far as possible so your more likely to make it to the corner) qcf+c, run qcf+a x 3, jump cd, or cd xx dash foward move or super or another running qcf+a I think aside from the super it all does about the same.

Corner

CC qcf+c, qcf+a x 3, cd xx qcf+c(important to get right height on this) qcf+a, st.hk (really hard to get this last part consistently but it does I think 550 or something if you do!

Or if you have super do a super after the qcf+c, then do qcf+a then do the st.hk and it does 605 damage…!!!