KOF XII - Clark thread

**hey they look more badass and pumped up now, in a good way. **

Looking back at the previous KOFs, they were pencil necks in comparison.
kind of like if you compare Hulk Hogan when he started out and how much bigger he’s gotten.

but I’m just melting with boredom waiting for KOFXII. I know they are improving the netcode, but waiting isn’t fun.

I’m sure Clark will kickass and victory will be so much sweeter for those who learn him and adapt to the differences.

is clark hop cancelable from attacks? like D, CD, hop into vulcan punhc or some shit like that for corner combos?

Hey dude, the most common ones are c.C > f + BD > SAB or super. Another one would be c.C > CD > f + BD > s.A > j.A+C

http://blog-imgs-27.fc2.com/t/o/k/to...l?id=sm7508015

if you see in this vid once the clark player comes out, you see so many things clark can possibly do. I saw some juggles he did against a hopping opponent with stand D that could have ended with the air grab for some pretty good damage. Man, I can’t wait to try him out

http://blog-imgs-27.fc2.com/t/o/k/tokkablog/play.html?id=sm7537132
Also in this vid, check out that air grab at 3:30 from an air-air attack. That air grab is awesome, it seems like you can end pretty much any combo that has your opponent in the air with it

first link i was denied for somme reason.

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^Chlorophylle posted the links in the video thread :tup:

yeah sorry about that, its the second vid in this post

http://forums.shoryuken.com/showpost.php?p=7051772&postcount=364

[media=youtube]nTgWLEoYUVU&feature=channel_page[/media]
check out 2:10 corner rape, clark is really fast. Also check out 2:27, is that a clash?

[media=youtube]SKstB6njkxs&feature=channel[/media]
Nice CC at 3:53, but what are those 2 attacks he does before he does his DM?

Hmm, seems like Clark’s air grab would be a staple combo finisher now?

first video at 2:28 clark stopped robert’s fireball with a D kick… he can crush fireballs now? if so sweeeeet…

at the second video i think he does ‘d/f A, hop’ x2 then dm…

the more clark vids i see the more i get hyped about using him… i think clark in kofxii is gonna be more fun than any other versions ever… f+b+d cancels into mix-ups like sab or d,c+d,f+b+d loop or hop A or parry or air throw r just TOO dirty… now i just hope his air throw has serious priority cause if so no predictable short hops r allowed…

Everyone can destroy projectiles with a physical attack.

wth… that’s wack… wth is the point of a projectile then? wasn’t the same in old kofs…

attacking a projectile puts you at more risk than blocking one

Same concept as parrying. If you clash with it, you’re good. If you miss time it youre going to eat the fireball.

IS the timing similar to Hakuman slashing Arakune’s bugs?

With good timing that is… right?

it doesnt matter how hard it is. its not the same concept as parrying because it is nowhere nearly as safe. when you attack a projectile, youre attacking. which means you cant block. which means if they are standing in front of you something bad could happen. and i forget the rules but it doesnt always negate chip damage

Is this pretty much what you are talking about? http://game.snkplaymore.co.jp/official/kof-xii/english/system/system02.html

So… Clark is, somehow, one of my Mains, lol. I love the mobility of the hop.

In a corner, If you do LP -> Gattling punches, and just do the least amount of punches you can, you can jump straight up, and air throw.

Gattling punches can be combo’d into well, but they knock the opponent so far away, and do weak damage outside corners.

If you’re REALLY close, you can do D or C, df+A, into SAB and elbow drop.

The only 2 things I wish Clark had, and I’d really take either/or…

  1. A command normal with guarenteed SAB afterwards, like his old f+B in XI. If df+A had more range, this would be it, but it wiffs too much, and this feels really unfair for him. Goro, Raiden, heck, even Robert and Elisabeth, can combo into their throws more reliably than Clark! That’s just silly.

  2. He has huge knock away on Gattling, and on his CD, but no mid-screen followups. Most character can either super, or do a special. He has neither that I’ve been able to find. If he had something, it would make him feel more well-rounded.

That’s it, though. Either of those changes/additions would either raise him up in tier, or at least make the “Clark Tier” a bit closer to everyone else.

Fishing for crouching C/ b+D counterhits->Hop->cl.C/D->df+A->SAB is fun, though:)

nice info on the corner gattling > air throw… he sounds good enough… i think his gattling punch was designed to get people off his back… umm for his C+D mid-screen can’t u cancel it into a hop, A > air throw??? also how much damage could u do with CC without super? like CC, d/f+A xx hop, d/f+A xx hop, d/f+A xx hop, C, C+D xx hop, A, air throw…

btw like SAB lets give his hop and air throw a unique name to avoid confusion with short hops and such… how about air throw = AT …pretty obvious and * hop = clark step or CS* maybe any better suggestions for hop???