Wassup Gene?? Long time no see man!!! Hows it been? Hows the 2k2/NeoWave coming along?
was up, been chillin,
Funny how I bugged you about those games and I quit them as soon
KoF XI hit PS, but yeah I’m really into XI hardcore now, maybe because it’s easier than the other KoF’s.
But thanks for going out of your way and getting me the games even though the timing was kinda bad, I didn’t get as good as I wanted before KoF XI started owning me (actually Kof XI & Marvel own me). I appreciated it though and just remmeber I owe you one, so if you need anything just hit me up fool.
i think shens more limited than adel but once shen has the momentum, your character is dead.
Sure thing man.XI actually is easier to get into…so that is totally understandable!!!
Actually Xi will make getting into the other ones really easy!! :tup:
Cordorroy Im about to type up Momoko Part I stuff…and PM you.
Shen is more like a speedy Maxima. If you think about it, his autoguard are really vicious if timed right. And He has awesome cmobo capabilities. The difference is, Max can neverfail his quickshift with his qcf+p chain.
and Max has a nice cross-up.
^ I’ve played so many scubrs that just spam Maxima’s jump C into QS combo of choice. It’s like you AA or counter that and they’re done for.
Cordorroy…check your PMs…some Momoko goodness is there…for now…will add more when I have the time I assure you.
Anyone have any tips or tricks for beating challenge #34 on the PS2? I’m having a hell of a time with it. It’s probably cause I suck at the QS, but any team recommendations and or combo suggestions would be much appreciated.
I’d like to know some pros/cons about Eiji since he’s an easy character to pick up. Is it me or does it seem he has limited combos and he’s not reliable (or that good enough) as the team leader? Hopefully more combos please.
^
Pros:
-QCF+P stops ALOT of shit
-Eiji is good vs everybody. Even Gato.
-AA Fireball DM
-Can turtle or play rushdown
-Doesn’t need to be leader to do damage
-Close D or Jump B into combo
Cons:
-He’s kinda limited
-No good options on wakeup besides HCB.QCF+K DM
I’m thinking of picking up kensou. CAn anyone drop supercancel info, bread and butters and general stuff that all kensou players should know?
teleport is a good wakeup.
lk version goes over high and mid moves while hk version goes over low moves.
eijis jumping b is really ambiguous, almost as ambiguous as oswalds, almost.
also, jumping e and jumping hk are really good air to air and so is neutral jumping lk
Standing close D (2 hits) (blocked), reflector (blocked) repeat trap
forgot the motion for the refector. it has like no recovery
^ Close D into DP+A
Standing close Dx2 can link to anything. :lol:
also u can link from rdp + D.
Pegasus Kick for the win
Anybody got any strats for Beni? he’s all fun and games but getting in an your opponent is a chore…
Yes I will post up Beni stuff later…He’s basic 2k3 style…which is a 2k2 adaptation.