Kyo XI is pretty easy if you have used him in previous games, the links that you want to learn in XI are:
d+B,d+A
d+B,C
C,f+B
d/f+D can be linked out of standing C, and even d+B,d+A and into special moves, namely qcf+C
the best way to QS out of kyo into another character is (starting move) link to f+B,qcf+C,hcb+C,QS
Combos are pretty much the same as always, all the old stuff works, like C,qcf+D,D, orochinagi, etc
good corner combo->[media=youtube]4cKqSLYSuzE[/media]
even if you don’t have meter to sc into his DM it still does about half life
to make orochinagi come out fast, after you perform the command, hold down the button you used to do it (say you did qcb,hcf+C) breifly, and let go to make the move come out fast to be able to use it in combos.
qcf+D,D hard to punish as ever from what I’ve seen, except you can be rolled behind while you do it if the person has meter of course. He resembles most other kyo in the older games, j.B is really good, etc
Pretty basic stuff that you may already know though, but it’s all i can really think about now unless you have specific questions, or if anyone has anything else to add.