i’ve been playing yuri - jenet - kula (L) lately.
YURI
i couldn’t get c.b - c.a - double chou upper to connect consistently unless i cornered them.
on a combo vid, in corner, i saw something like c.b - c.a - df+D - saifa (A) - chou upper © - tagout…
because i couldn’t get c.b - c.a - double chou, i just used c.b - c.a - df+b as bnb, with qcf-hcb+K super if i have meter. one time i did c.b - c.a - df+b into chou upper but i dunno how consistent it was. i dunno if there’s a better one.
jumping c is a good air-to-air. jumping d crosses up at the right angle, i couldn’t really do it too well. problem with super hopping d is that i kept doing tiger knee air fireballs.
i use standing c to beat short hoppers, it’s kiiinda fast and has pretty good priority.
JENET
what are the setups to land qcfx2+K super? i know it hits after j.d+K and also after qcf+D - d+K (whiff). i think i saw standing E on CH into qcfx2 + K?
i’ve been using a simple mindgame for jenet. on block, c.Bx2. after, you can do either qcb+B (overhead) or qcf+D, d+K which resets and you can usually get c.Bx2 afterward. you can play with short hop D’s too.
since i couldn’t reliably do qcfx2+K super i just did c.C - qcfx2+P. that super is unsafe on block, in G:MotW i think it was safe…
i had trouble with anti-air, especially short hoppers. E is definitely too slow =P
KULA
she’s so braindead to play as. short hop C has a humongous hitbox, and c.b - s.b - dp+C does enormous damage and is relatively easy to hit. heck, j.C, close C (2 hits), qcb+b, df+D, dp+C does insane damage, more than other characters with supers. and of course, you can take out the dp+C and add s.a - LDM…
jumping d makes a better air to air though.
far standing C sucks, so on block you should cancel to qcf+A or qcb+A. i used to do qcb+B, f+B but my opponent kept techrolling in between.