From the above pictures, we can conclude that you took multiple samples for the 2002 room without even including timestamps yet only took one sample for A2 or any other game. Not only that, the picture you uploaded for 98 room 1 is exactly the same as 98 room 2. From the above pictures, we can’t conclude anything but for the fact that at some certain times of day (and not knowing at which dates this had happened) that there were more Brazilians playing/idling in 02 than in other games.
I’m not arguing that Brazilians play A2 more than any other game. I’m not arguing Brazilians play KOF more than any other game. I just stated that I saw more Brazilians play A2 at a given time because there weren’t any other players in the room and about 20-28 or so take occupancy in the A2 room from time to time. I was willing to be corrected or what not but you had to go and be an asshole and just say I’m a troll. Not only are you an asshole, you can’t even properly take test samples.
A single character game can be more complex than a 3vs3 game is due to subsystems and character homogenization. It allows characters to move and attack from more angles than in a movement limited game such as ST. It’s almost like Virtua Fighter, pretty much each character has an answer to everything. In the case for KOF, the subsystems such as hops and rolls that allow characters to be able to play match ups more easily than in SF. If I play Iori/O.Kyo/Saisyu or Mai/Kensou/Chizuru, I could pretty much play a similar gameplan with each of those characters not paying mind to match ups as intensely as SF. In games such as ST, the only means around projectiles are jumping/neutral jumping, getting in range to play footsies, and specific moves that could maneuver around or against projectiles. Though one might have to only learn one character, you have to learn that one character completely and know all the minute and specific details of each matchup to take a win, especially since there aren’t simple subsystems that each character could take advantage of and play in a more simplified manner. Going from a Dhalsim - Zangief match up is radically different from a Dhalsim - Ryu match up to a Guile - Vega match up to a Honda - Fei Long match up. There are more limitations in regards to movement that there have to be more precise set ups and and space control than playing something such as a Kyo - Iori match up or a Heavy D! - Iori match up where it is still doing hop, high/low pressure mixing up overheads and empty hop into lows/throws, reading Iori’s anti-air st.D and staying out of range to counter poke it or sweeping it, hoping over Iori’s fireballs in which that pretty much is his only way to counter poke lows without doing a dp, and what not. In KOF, especially with rushdown characters, what you really need to know is what jump-ins are good downwards, what jump-ins are good horizontally to control hop space, what functions as a good grounded anti-airs for hops and full jumps, if you character has a good sweep, and hit confirm combos that knockdown from hop-in or low attacks. Then you could play all those characters pretty much in a similar way just paying mind in slight difference in normals. Rushdown characters, zoning characters, and command throw characters are quite similar to each other and just have slight changes in normals to set each other apart. Vice is a stand out grappler because she has a floaty hop and jump so she can’t do hop pressure like Goro or Clark but makes up for it by having a better ground game and a better cr.B in range that also cancels into a knockdown for good oki, but overall she’s largely still a grappler with the same grappler okizeme and not too much is different.
One could watch something like DandyJ’s guide and pick up KOF and know the basics, then be able to play most of the cast of the popular KOF games save a few more weird technical characters such as Angel or May Lee. If you pick up something like Sirlin’s basic ST guide and Maj’s footsie guide, it’ll take more time and be more difficult to really learn multiple characters as there are more details to learn and more experience needed to really learn match ups between each character for each character you learn and it’s different from each Street Fighter game to another.
I guess you could argue that learning 3 characters is daunting, but the actual amount of information you need to learn a character in KOF isn’t nearly as exhausting as learning a character in SF. It’s easier to learn Kyo/Iori/Goro in 98 than to completely understand Guile, Dhalsim, or O.Hawk and each of their match ups in ST.
So not only do you make a shitty argument when I didn’t try to make an argument (about Brazilians playing a particular game) and you don’t even make a good samples or evidence, you don’t even want to even bother making a solid argument that’s actually more relevant to the thread. Then you daintily mention something about 3vs3 and won’t even go into details about it yet I could still put down that statement simple game mechanics. Please, you’re the troll; I insist.
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