That seems like a reasonable order. All three characters have okay usage for meter, but Takuma definitely has the best combos with meter. Ryo and Terry don’t matter much which order you take them. Terry builds a bit more meter I think, so he’s a better battery than Ryo. I’d let it depend on which opponent you’re facing and which character they take first and second to decide the order of Ryo and Terry. Ryo can play a bit more traditional SF-like footsies while Terry is more rushdown, so use Terry against whoever has the least good answers against rushdown.
Snk games in the early 90s were in graphics and gameplay better than sf2. I never bothered with that game.
I am trying to get in touch with kof too, after almost 8 years. I had played kof 98, 2000 and a little kof 2001, just guessing the moves with no guide at all. Now i see pros playing and i realized i never did any combos back then…
Somehow though my favourite snk games remain garou, samurai spirits iv, last blade 2 and rage of the dragon. I’ll play those again after 8 years, but first about kof:
I play the 2002 arcade version. But the end boss is impossible to beat. Any action i do, whether offence or defence, is punished. Seth in sf4 in hardest setting was easier.at least i got a game out of 3 there.
Now if i can beat that boss with one coin and no save states or 1/3 energy reduction i’ll have mastered the games basics. What strategy do i need? Does he require to be punished with combos and dp? Every time i see an opening i manage only one hit before he depletes the energy gauge.
im not certain but i think you can beat the boss by using iori’s C fireball over and over. once you get him to block one, he will continue blocking as long as you keep throwing them with no delay in between and youll win by time out or chip damage
I’m sorry but I couldn’t help but laugh here. Playing against the CPU will teach you absolutely nothing about the basics of a game. I’m pretty confident that there is no way in hell I would be able to beat Rugal, or even get to Rugal on highest difficulty without abusing CPU glitches, nevertheless I’d say I have the basics of KOF down pretty well.
The only way to master the basics is by playing actual people. Playing the CPU is going to teach you nothing but bad habits. Like for example cygnus suggestion of using the Iori C fireball exploit. If you would do fireball over an over against an actual person, you are going to die.
Only one thing that playing the CPU can teach you, is learning to react to moves and punishing them accordingly, because the stuff the CPU will do is so random that you can’t really do it by anticipation.
Thanks. Well currently i have no internet connection. I type through a mobile phone.
Basically i am playing that game on a laptop with finalburn against cpu opponents, trying to do the basics.
Non-boss cpu opponents are ok, except that all their combos, blocks and moves work in higher difficulty settings so i play on normal.
I thought whether there was something i missed, eg cancel the cpus special moves or something, but if the boss is cheap i’ll leave it at that.
This is a problem. Most real opponents are also going to hit all their combos and block everything. KOF isn’t so much about running mix-ups on your opponent, but rather convincing your opponent you’ll do one thing, and then do the other when he tries to counter that. And that’s the problem with CPU. CPU can block, CPU can do combos, but CPU cannot be baited, nor can he bait your bad habits. It’s just a machine running through some options randomly. Now, for learning to hitconfirm, do combos and punish some obvious move, it is okay practice. But personally, I feel that the amount of bad habits you pick up by playing the CPU is way worse than the stuff you’ll learn from the CPU.
Not saying: Hey! Don’t do it! Because yeah, you don’t have much of a choice right now. But do realize that the fact that the CPU is blocking everything and is hitting all its combos definitely isn’t the part that is bad part of playing against the CPU, that’s rather a good thing. I’d say quickly find some people to play with, or quickly fix your internet.
Truth be told, i havent set kof difficulty at 8 yet. I’ll try it.
But some games have inconsistencies in cpu ai.
Eg if i set garou motw at 8, with a little effort and a weak character (hotaru) i can reach kain. I know i am not that good in that game.
But if i set last blade 2 at 8 it becomes a nightmare.if i choose a speed character even more so.
Probably the same with rage of the dragon.
Sfa 3 is very hard too even on normal.
Third strike and second impact are not that difficult on highest difficulty with the exception of gill on both and akuma on 3rd strike who is difficult on normal too.
Yes human opponents are more important but just like in arcades, they are the next step. First step is to beat the cpu despite the ai problems.
It is an old habit of mine from the arcades…besides it was better to play games cooperatively with each other, eg beat-em-ups, rather than against each other. even then if i wanted to play against other players, i’d choose a soccer game since we’d have more minutes for two coins.
And it was cheap back then. Now this is out of the question.
Kof at level 8 is more difficult but not that much as i thought.
As an example, I never bothered with CPU and arcade mode when I started playing KOF. When I didn’t have opportunities to play people, I didn’t play against the CPU. I went into Practice/Training mode and made sure my combos were consistent and worked on execution that I wasn’t comfortable with. Then I also worked on setups, spacings, and applications that would work in an actual match; such as, learning how to consistently cross-up with Kyo’s j.2C against the characters that can’t make it whiff on crouch. I’d say it’s a better use of time than playing against the CPU.
I play arcade mode mainly to remember the times in the arcades. If there was an empty fg arcade machine, i’d play anytime.
Besides, after the 90s and before sf4 in the arcades fighters (mvc, sfiii, ggxx, vf4 etc) were empty most of the time.
Play KoF long times ago but never go beyond casual level. So can u guys suggest what the best characters for beginners? I found Terry but still confused about other two.
I’d say Robert is relatively straight forward and most shoto-like. He has a good general toolset for offense and defense along with a command grab to help you start off learning grappler okizeme. When console version comes out, I’d say Saiki would be another good straight forward beginner character that’ll be really strong. If not Saiki, then either EX Iori or Ash since both characters could play any roll relatively well and simply, but Ash’s more damaging combos require much more execution beyond a beginner’s level. K’ and Shen Woo are also good beginner characters that are pretty simple and straightforward. I’d say Benimaru plus his new buffs would be good for learning spacing as well.
It’s commonly accepted terminology used not just by KOF players but tons of other players as well. By that reasoning we should get rid of terminology like “hadoken”, “shoryu”, “tatsu”. Not to mention all English terminology whose meaning isn’t exactly obvious from their name such as “link”, “crossup”, “Alpha Counter”, “reversal” etc. etc. Jargon is part of the scene whether you like it or not.
Funny how Stuart Hayden prides himself on being a “SRK veteran” for years, and yet doesn’t know basic FG terminology used for every game on the forum for the past decade.
It’s not a dumb name. Even if it’s Japanese in origin, it doesn’t take much to google what it means. Then again, if a new person doesn’t know what the heck it is, it might not be the best choice of words. However, I don’t think chiding people over their preference of whether it’s okizeme, wake up attack, or whatever is mature either.
Anyway, think this conversation is becoming a little irrelevant concerning King of Fighters. With XIII right around the corner, we’re going to get a lot of new people who want to try the game. Aside from the resources posted, do you think there’s anything more vital to talk about with new peeps? I can’t say I’m a master of KoF, but I’ve been diligently playing XIII. However, it’s definitely not hard to pick up and play. I would have to say more extensive character to character info will be crucial for them. What we have right now in that department is good, but could always use more information.