I did a search and found a wiki link or something that was supposed to have a big guide but it seemed to be broken, maybe it’s somewhere else tho… I seem to be catching on to this a lot faster than GG, haha, it feels more like what I’m used to, and I’ve played previous KOF games before…
one thing I’ve had mad problems with tho is pulling off some of the super combo’s that are like qcb, hcf, <-, ->, lp+sp (I think that’s it), like I can pull off any move in GG fairly easily/consistently, but some of the KOF move I haven’t been able to pull off at all, and some are really hard to get consistent… example, I can pull off iori’s spark thing on the right side of the screen like 20 times in a row fine, but if I go to the other side of the screen and try his dashing punch combo thing (same motion qcb+punch I think), it’s not consistent at all… I dunno, could it be cuz I’m using a normal xbox s controller instead of a stick, or does it make that big of a diff? maybe I’m just a n00b and need to spend more time getting the timing down, haha, it just seems weird because I’ve never had a problem with not being able to pull off a move in a fighting game after 15-20 mins in training mode…
Do qcf hcb motions as qcf qcb. Same goes with qcb hcf motions. The buffering in that game is pretty leniant…if you want to do say, hcbx2 quickly, you can actually store an hcb motion, then run quickly and do hcb+attack, which will result in hcbx2+attack.
Could you post up some combos for Athena, May Lee, Mary, Kula, Chris, Leona, Mai, and Whip for now please? And is there any easy way to cancle from Athena’s Psycho Sword to her Shining Crystal bit?
Mary
I haven’t really created this combo section…but her most basic combos are Close C(1 hit), f+A, qcf hcb+A, or close C, b+B, charge back, f+B, then qcf+B or supercancel qcf hcb+P. Crouch Bx3, far B is a useful poke combo.
Kula
Anywhere:
Close C(2), f+A, qcb+B, f+D, dp+A/dp+C(dp+C if in the corner) - 33%
~hcb+B, Close BB, ~Close A(must be very close to connect), Crouch B, hcf+A/hcf+C/qcb hcf+P - 30%/35%/45% (remove one close B and close A if you want it to combo reliably after jump attack)
~hcb+B, Close BB, ~Close A(must be very close to connect), Crouch B, hcf+A/hcf+C, (S)qcb hcf+P - 45%/52%
~hcb+B, Close D, f+Ax5, hcf+A - 40%
~hcb+B, Close C/Crouch C(1), hcf+C/qcb hcf+P - 35%/50%
Cancelling psychosword into crystal bit isn’t really useful. TO do it, you can use the shortcut hcb dp+P, hcb+P…basically you are doing half the crystal bit motion before inputting the psychosword, which then leaves only half the crystal bit motion left to do.
Kim’s pretty good due to his qcb+C(? Haven’t played in a while, I might have stuff wrong) chains and max mode stuff. IIRC he’s just scraping the top tier if he’s not top himself.
I’m not sure if the top has changed, but to my knowledge, it’s ABC (Athena Billy Choi). Characters like Iori, Vanessa, May, and Angel are really, really good as well.
Is there a way to nail Ryo’s SDM consistently? That move seems useful if we’re able to pull it off consistently in a match. After all its unblockable and all.
It’s pretty hard to do…you have to be recovering from a move and do the motion just before you finish the recovery. Some examples of when to do the motion are: