KOF 13 coming to Steam!

From the stream:

At first we thought they had added rollbacks netcode in because Juicy got a 2 input delay frames match with a 1 red bar person that apparently was in a far away location, and the match ran amazingly smooth with no hiccups, no freezings, no slowdowns and amazingly low delay (2 frames!) but in the end it turned out to just be Juicy hosting the match. When hosting went to BBH (another tester) Juicy felt the horrible input delay based netcode again at play. His commands were delayed.

However in spite of this inputs seem to be more stable now on both connection instances (host, guest).

Hopefully this “hype” will raise SNKP’s attention to see how much a no-input delay netcode (a rollbacks netcode) means excellence for people. People were screaming thinking it was rollbacks netcode.

It’s the only way to go to get big, rich and satisfy your customers SNKP.

Well that’s really reassuring…I may get this first day after all.

pablofsi: just stfu, you are insufferable (and a lot of people called you out on this)

He won’t care. He’s the type of idiot who thinks he’s brilliant and bright and has the right to be an ass because he’s brilliant and bright and everyone else is just an idiot.

Except I’m not an idiot and both of you are gonna get moderated for this.

Nothingness calling stuff out means nothing.

your incessant unrealistic bitching and unfounded claims (especially on the Steam forums) are what we’re calling you out for

if multiple people are pointing this out, you’d rather want to take notice… but i guess Komatik is 100% right in his characterisation.

Stop hiding behind “we” to sound like you have any importance. You are no one. Who cares about whatever you say. Just stop talking to me.

I’ll do whatever I judge is pertinent in the Steam forums and a nobody will not convince me of the opposite.

We:
Pronoun
Used by a speaker to refer to himself or herself and one or more other people considered together: “shall we have a drink?”.

In this context, one or more other people considered together consider you an “idiot”. :slight_smile:

ANYWAY, I’m super glad SNK followed up on the bad reception of the netcode on the FIRST day of the beta. Shows that they are actually listening and hopefully the netcode will only get better til the day this beta is done.

I’ve been playing the Beta and even when joining if you can get a good connection it is playable. That’s all I really ask for.

Since u have the beta, can u further elaborate on ‘playable’? Does it feel close to offline? Are certain tactics abusable that shouldn’t be? Can u punish everything u should?

At least according to juicebox hitconfirming is hard on 3 bars.
Also LoyalSol you lucky bastard.

I think it’s screwed up that SNKP doesn’t offer beta codes for people who pre-purchase the game.

I’d figure the more people beta testing the game, the more productive such testing would be. Don’t understand SNK’s thinking here.

Update: Looks like they are adding 50 more people onto the beta. They’re picking from the people who applied for the beta before.

Is the online lobby still 1v1 like the console or like sf4 with a max of 8 online players ?

1v1

You can adjust to it and be able to get a decent game. It isn’t perfectly offline by any means, but it is looking like the game is going to be at least usable for people to learn how to play the game and also get reasonable competation. And at least it is looking like playing it with near by friends is going to be good.

Roughly the same feel as AE online?

Is the online lobby still 1v1 like the console or like sf4 with a max of 8 online players ?

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1v1

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Thanks so much

No prob.