Kizuna Encounter

Surrender system recently unveiled for SFxT called Pandora Mode is in RotD the only difference is that in Rotd you get meter and your partner’s remaining green life. The chain into Tag is in RotD just that the specific chain can only be done if you land a raw C+D. And the cross arts forgot what they are called in Rotd just remember the motion as F HCF B+C. The so called mechanics that make SfxT unique.

Interesting I never really though about that. Whatever the case, RotD rules. Such a fun game. I love the character designs as well (so bad yet so good).

Here are the 180 matches I’ve had in this game online in a playlist.

Kizuna Encounter on gametap way back when anybody?

Kizuna Encounter is on GGPO!

Play it in the Unsupported rooms. Make a zip file (put something in it, anything like a text file) name it Unsupported. Add this savestate: http://www.mediafire.com/?b50aow0pz6t6q9n and have the rom and bam!

Shoutouts to Jedpossum!

Join me!

I actually think Gordon is better than Chung and Joker. Chung and Joker I would say are bottom tier just because it’s pretty much impossible to combo into their super and their super’s AA and are free as fuck. While Gordon may have trouble getting in and cannot combo into his super, he is the only character with an actual unblockable grab, it does good damage, and he can tick into it. So for that alone he’s better than Chung and Joker.

I don’t think Kim is broken by any stretch. He has almost every possible way of comboing into his Super and it does the best damage in the game BUT to do that he must have red health and all it takes is one combo into Super to kill him. And it’s not like you don’t have the tools to look for that opening either. Unless there’s some really broken tech that’s nowhere to be documented.

Kim is stupid to say the least. Infinites, tons of links and stupid loops, gdlk super that acts as a low, etc.
For the sake of documentation… After any air-to-air chain, you can hit them during landing and it’ll still count as a combo. Not sure how this affects scaling, but you can block out of it. Either way, you can do it as a 50/50 left/right mixup and show off your swag.

Does anybody actually play this in the ggpo lobby? I could do some matches.

Haven’t seen much air-to-air shenanigans, most I ever saw was in a combo video with Rosa and Kim. I’m up to play this shit anytime dude.

I’m starting to remember more, I know Chung gets crazy good when he is angry at half life so I doubt last would be good for him.

Doesnt joker have some mad run away game?

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He doesn’t have the tools to do that effectively.

Turn enemy into chicken. Best move ever created.

i like the two characters in the first one, and the levels in the first one…basically i like everything about the first one better except it’s not tag

I was just about to say that. For that alone he’s better than Joker but not by a lot.

Found this:

[media=youtube]g_dzGwDPD30[/media]

Does show a lot of crazy stuff. I don’t think it changes a lot, except maybe Mezu’s ranking in the tiers. Haha. Chung’s trick is funny, but he still has a horrible super and good luck trying to land it. Kim’s infinite after Super only works on Gordon. The other infinite I wasn’t able to replicate but I could imagine a dedicated dude figuring it out. Dunno if it only works on King Lion or not.

Grabs and especially grab supers AA if you hit a button. Eagle and Gordon can get pretty scary.

To be honest I dont think you can consider their move grab, they simply have catch property. They can still be blocked

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Good point. I agree.

Some of the songs remind me of Castlevania themes. Like this one which slightly reminds me of Bloody Tears. Does anybody else notice this, or am I playing too much Castlevania.

Hayate corner stuff : 2B 5C 236C (walk forward) 5BC 41236A 41236A 3B
Shishioh corner stuff : B+C 664 B+C 664 B+C 664 B+C 664 c.5B -> combo
I was messing around in practice and I remembered how stupid good Shishioh’s overhead really is. Not only does it remain standing, so it’s harder to react to, but it’s massively positive on hit as opposed to pretty much every other overhead. So much so that you can dash-in, cancel the dash, and do it again a few times.

General character documntation : B+C can be linked off of when done meaty by pretty much everyone.

Other documentation that isn’t here…
-After most knockdowns, you can go for a left/right by using your dash to body-hop. However, you can make this scarier by cancelling the dash in order to make a lightning-fast 50/50.
-You cannot body-hop in corner. However, you can do 6A+B to go through them and proceed to do whatever mixups you wish.
-As far as I can tell, there aren’t any moves that are air unblockable. Just get in the air instead of dealing with mixups.
-Pretty much every single j.A has infinite active frames. Use it a lot.

The “infinite” after super on Gordon isn’t an infinite. He can block after the flip. I covered this in a previous post. The main Kim loop is stuff -> [ f.6B 3A ] xN

Edit : Also, a better savestate file here. It works differently in the way the soft dips are set up. There should be no differences excluding how it handles coins and the second player, which is a more clean experience for the user.

Anyone able to get the archive off this Japanese stream?

http://cyberfanatix.com/2012/09/16/japanese-matches-of-kizuna-encounter-super-tag-battle/

I think we should set up a time to meet up on GGPO. What would work for you guys?