Hello fighting game fans my name is Jae and I am currently working on a fighting game called the Kings of Kung Fu. I am a indie game developer and this is my first game. The footage and screenshots you see are only a result of about 5 months or work, so the game is very very early in production and things are subject to change. The game is basically a love letter to the kung fu cinema genre I am a huge fan of kung fu films and fighting games. I am currently making the game myself and recently decided to launch a kickstarter to raise funds to hire professional help. It would mean a lot to me if you guys could check out the game and support if you can. The game is only on early alpha prototype stage so it is a bit rough but will improve in time. Below is the official kickstarter link you can visit for more info and the teaser trailer.
Looks pretty slick from a visual standpoint.
I’ll pledge a couple bucks and keep an eye on this project.
Coming from one Kung Fu cinema nut to another, I wish you luck and success with this project.
Thank you as a fan of Kung fu cinema this is a game made for fans.
I really like the idea but i need to see more of the execution of the idea first
In a few months there will be a beta available. More info on the game will be released in the upcoming weeks and months. It’s pretty tough doing this alone and production has slowed down now that I have to promote the fundraising campaign.
Interesting to finally see a indie project running on Unity + UFE.
I like the art style. Looking like Jackie Chan’s Fists of Fire. You better have a One Armed Boxer character and a cameo by the Flying Guillotine.
Yes indeed the one armed boxer is planned and maybe a cameo by the flying guilotine character
Question for @jaelae , since you’re using UFE, are you using traditional, static hitstun or the option which automatically computes hitstun values based on a set frame advantage value?
I am still experimenting with the the hitstun methods In that trailer static hitstun was used I believe.
You say that the characters have over 100 moves.
Does this works like tekken with strings and whatnot or is the typical 2D formula of qfc+punch and whatnot?
EDIT:Nevermind, just read the kickstarter with more care
Honestly, on paper, the original dynamic hitstun system in UFE seemed broke. So static hitstun is probably best.
That said, I wouldn’t mind seeing the dynamic system actually tested out in full game.
looks dope as a motherfucker, best of luck to you!
Thanks I am working hard on it
You not only got Chan and Lee in there, but you also put Jim Kelly in there?
Love letter indeed. :tup: I’ll be paying attention to this.
As I was reading further I saw that you intend on putting weapons in the game ala soul calibur/mk…Don’t want to criticize your decision but I think that this game with no weapons would be even more unique. Also, usually with weapons games usually fuck up hard (mk) or they come out fine (soul calibur). Was wondering what you guys think on this situation?
Thanks please support the kickstarter if you can I need all the help I can get
Well I thought of implementing the weapons sorta like how tekken 6 has special weapon moves or even King of combat where the Bruce Lee inspired character used nun chuks on special attacks.
I’d prefer weapons being part of a special move rather then something you can equip.
Yeah that is most likely what I will do