Besides using a super as a wakeup, what can King do when she’s getting rushed down to get out of it?
I have a lot of trouble once a player good with Morrigan starts the rush-down, it’s very difficult to get out of it unless I have meter, and even then I have to guess the correct side to do the super.
A couple times I’ve used her DP+K on wakeup and it’s worked out well, but I only used it a few times. Is this move like Kyo’s DP+P where it has no frames of invincibility but is good enough to trade hits with someone, so you can get some space?
I didn’t think King had a wake-up, but I could be wrong. YOU USE KING?! I didn’t think anyone used her, she a good meter builder. I give you props on using low tier. LOW TIERS ARE GOOD!!!
I use some lower tier characters, but I’m still not that good of a player.
I really like King’s moves, so I use her. Even though she doesn’t do a lot of damage, and tends to get beat down, I still am able to do fairly well against most of the people I play. I do have a 22-hit R2 7766-damage P-Groove combo for King though.
Anyone else know a good way to get out of the rushdown?
I’ve read most of the threads in the King section, and I haven’t really seen much of anything on wake-ups, that’s why I posted this thread… I’ll browse through 'em again though.
Ah well, even if she doesn’t have many options, I just dig her style, so I’ll keep using her.
Wake up roll cancels are pretty hard to land in imo, not a very effective wake up… it would require you to be able ot wakeup-roll through the move they are doing, which doesn’t happen unless they miss time something…
I didn’t post this fact originally, but I’m playing on the Xbox, so I don’t have the ability to Roll Cancel. I haven’t tried a wake-up Tornado Kick, but I have done the DP+K on wakeup and it doesn’t work very well.
Seems that King got real screwed when it comes to the priority of her moves, even specials.